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  4. Series 4 Episode 7

Series 4 Episode 7

Scheduled Pinned Locked Moved Series 4
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  • P
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    Purgatory
    wrote on last edited by
    #29

    I liked the way during the credits the challenge host commented lol

    Want there an ep where pikie took the mick out of one of there names??  Want it the team who one?

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      Purgatory
      wrote on last edited by
      #30

      Well even if food was in that room..they would have still been killed off due to wateing around for to long.

      In fact the life force does come up everyonce in a while even with out food.. and sometimes the team have 2 rooms right after each other with food

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      • WhiteFloatingSkullW
        WhiteFloatingSkullW
        WhiteFloatingSkull
        wrote on last edited by
        #31

        I have to say that we were ALWAYS ready to dispose of failing dungeoneers. It's just that they were always too ready to implement new and unusual ways to kill 'em before ever turning to a more reliable source of death...

        If you could have seen the amount of us poor, unused Skulls out back watching as some whippersnapper-designed 'Hall of blades' or even a 'Causeway' eliminated some hapless dungeoneer who could EASILY have been dispatched via a solitary Skull.

        BAH, I say...BAH.  😘

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          Emii
          wrote on last edited by
          #32

          Bah, indeed

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            GrimaldineGrimwold
            wrote on last edited by
            #33

            Anyway, I've been lurking in the background for too long and my mistress Grimaldine finally decided to let me out.

            Look, Festus, just don't bite anyone. Start chewing the other posters here and it's back on with the leash.

            Raaaaaaaaah!

            Shurrup, Festus! Good boys!

            [Methinks there was was a welcome in there somewhere. ]

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              Snowwiewolf
              wrote on last edited by
              #34

              Gives a bone to Festus

              "Here I was saving it for later, but I think youd need it more..."

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                TheBrollachan
                wrote on last edited by
                #35

                Dug this out for tonight

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                  Tom41
                  wrote on last edited by
                  #36

                  Motley sprinkled some 'grow-me-quick' powder on Nikki to get her back to normal size. Apparently, Merlin left it lying around in his study

                  Next, the wellway room, with some food on the wellway steps. Oddly, Treguard didn't say anything about the life force getting low. Then one of those floating skulls appeared, and they just managed to get down the wellway in time!

                  Entered Level 2, in the room where the previous team encountered Gundrada. Instead, Mellisandre was in the stocks (with her feet this time), and Nikki helped her out. It looked like the holes were big enough for Mellisandre to get her feet out by herself though Mellisandre accompanied Nikki out of the room.

                  In another room, goblins approached - but Gundrada rushed in and scared the goblins away! Gundrada snatched the necklace from the table, and Nikki took the rope and the silver bar (leaving the hourglass)

                  Then Mellisandra asked for the rope so she could get back to Level 1. Nikki gave her the rope, but oddly enough Mellisandre didn't offer anything in return!

                  Then navigated very well through the Block and Tackle!

                  In the next room, there was a man in the stocks (noticing a pattern here?), who turned out to be Merlin when he was freed! He set the team a riddle, but they got it wrong so didn't get any magic in return. I heard one of the advisers say the right answer (hibernation), but the team didn't go with it!

                  They encountered the Level 2 door monster (Doorkis), and had to remember the calling! Unusually, Doorkis didn't appear on the door until they actually did the calling. Scored 2/3 on the riddles - didn't understand the 'aardvark is the first word in most dictionaries' one. The drawbridge opened, and as they went over it the ceiling started to lower - the only time this happened in this series!

                  In the eye-shield sequence, a flashing light (a guide) appeared. They told the dungeoneer to 'follow it' when it was clear that she couldn't actually see the eye-shield view! Just escaped from Ariadne and into the hole into the tree.

                  Then died in Ariadne's Lair, since they didn't have the magic from Merlin to escape from her - Ooh, Nasty! First use this series of the transparent-background Life Force Death - knice.

                  Now it's Simon's team, and I'm sure we all know how they die =P. Won't happen until next episode at least though. Chose the 'sword' quest, but timed out in front of Dooris. View of the transporter pad room over the credits.

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                  • HarveyTowersH
                    HarveyTowersH
                    HarveyTowers
                    wrote on last edited by
                    #37

                    Motley uses “Grow-Me-Quick” Fertiliser on the dungeoneer – he looks like he’s a bit bigger to.

                    Down the wellway onto a table (always fun) and met Mellisandre and Gundrana.

                    Helped Mellie again by giving her the rope that could get her back into level 1.

                    Through the Block and Tackle easily before meeting someone else in the stocks – Merlin this time.

                    Onto door 2 – and the “Aardvark Incident” (they took getting things wrong worse than the doors!) Production team used a falling ceiling to hurry them up.

                    The “starving traveller” joke was a bit to the bone – or not as the case may be?

                    The next team had a choice of the sword and the cup but went for the sword and moved onto door 1 and timed out.

                    “Time gentleman please”

                    End credits showed the transporter pads – the knight was getting a bit tired

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                      Core
                      wrote on last edited by
                      #38

                      Hi ya, your link isnt working properly, can you let me know once the link is back on again?

                      Cheers.

                      Core

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                        Eli
                        wrote on last edited by
                        #39

                        Treguard's comment was a bit harsh. I felt guilty for laughing

                        I wonder if Hugo felt guilty at all after making it. Would Simon have heard?

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                          Core
                          wrote on last edited by
                          #40

                          U know Treguard,

                          He can always moan about something. could of been worse if he was my own daddy lol.

                          As for Pickle i wonder hee hee

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                            MoanaLiza
                            wrote on last edited by
                            #41

                            Look forward to tomorrow quest, which I wont be able to see until Friday morning's repeat. Two teams so far have managed to easily get through the B&T and we've only seen the Blades once which claimed a victim. Anyway one of the scariest death sequences today. The question is which is more scary? Seeing Nicky being munched and crunced by a giant arachnid or watching the film Arachniphobia (not that I've ever watched the film). They were quick at guiding Nicky out of the forest, without any warning (unless I missed it) from Treguard. They were slow at directing Nicky to the stump and out of where Ariadne's Lair is, even though Pickle was trying to give warnings. Too late when they tried to guide Nicky out and were screaming due to panicking. Onto Si-mon and his directionally challenged advisors, although they've seemed okay so far but then again we've only seen Simon get through the Place of Choice so far though.

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                              Core
                              wrote on last edited by
                              #42

                              I just missed that episode tonght, would of been so much fun watching Nicky getting the spiders dinner, oh well. Lets see how the next dungerneer gets on. Hee hee

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                                Dan
                                wrote on last edited by
                                #43

                                I just missed that episode tonght, would of been so much fun watching Nicky getting the spiders dinner, oh well. Lets see how the next dungerneer gets on. Hee hee

                                Here you go:

                                http://www.furry.co.uk/Team3death.wmv (4.5MB or so, 1min34)

                                I'm not sure what the cameraman was on in the shot from behind the advisors just after the dungeoneer enters the interior section of the lair; it goes down, then up, and then gradually steps downwards for no apparent reason. Maybe it was on a loose stand or something 😉

                                Knice crunching noises, too.

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                                  dontyoulikemypie
                                  wrote on last edited by
                                  #44

                                  Great stuff, a great team for messing things up, which is as good to watch as a team winning through imo!

                                  Tight-fisted maidens in shoddy stocks, aardvark bird creatures, the brilliant lowering ceiling in the door monster room which seemed to actually get them somehow, ariadne cracking their skull open! All top-notch. Roll on SAI-MONN's block and tackle!

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                                  • B
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                                    Billy
                                    wrote on last edited by
                                    #45

                                    CITV introduction for this episode available on Knightmare.com. Hordriss is coming into the studio on Monday, says Scallly. Why? Find out in the next episode thread.

                                    Mellisandre finally appears (almost halfway through the series), stuck in a Thing That Constrains People. They let her free and she proves to be absolutely no help whatsoever - she hides from the goblins, has them give the rope to her with nothing in return, and leaves! There doesn't seem to be any good reason why she was set free, seems like the crew realised Mellisandre hadn't been in it yet so just threw her into this episode.

                                    Meanwhile, Merlin's...stuck in a Thing That Constrains People. But here he seems to relapse back into some sort of sanity, as he actually asks them a riddle. Which they get wrong. I thought the "Lose the riddle, you die" stuff went out in Series 3, but looks like it's returned. Good old Merlin!

                                    "The first word in most dictionaries is Aardvark. True or False?" quoth Doorkis. That's word, not bird. Or 'former CBBC presenter', but the team mess it up anyway. Doorkis redeems himself a bit by somehow making the ceiling fall, seemingly just so he can have a laugh.

                                    So the team have indeed died by failing to answer a riddle! Unlikely the spell would have been HIBERNATION, though...I'm guessing it was SLEEP.

                                    And we begin Simon's quest. Tee hee, I wonder what's going to happen to them, etc.

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                                      Canadanne
                                      wrote on last edited by
                                      #46

                                      Heh, Paul Valentine completely overestimates how tall Nicky's become when he stares and points at her after using the Grow-Me-Quick.

                                      The stuff about Melly's age is quite intriguing. She really is a strange character.

                                      They can't seem to make up their minds about where the Eyeshield sequence with the clumps of grass is supposed to be. In this episode it's identified as Dunkley Wood, even though it was previously the path from the Eyeshield room in Level 1 (which they didn't appear to recognise) - and then in the next episode, the same path is suddenly familiar to Pickle as the Forest of Dun!

                                      It's very odd how this team are briefly guided by the same "reflector" effect that was seen in an earlier quest, but without having picked one up anywhere. I wonder if the production team made a mistake there. It would have made a lot more sense if Melly had given them a reflector in exchange for the rope, instead of holding up their quest for no apparent reason...

                                      Amusingly, Pickle shows absolutely no consistency in his choice of quests. Over the course of the series, his recommendations are:

                                      Cup > Sword

                                      Sword > Shield

                                      Crown > Cup

                                      Sword > Cup

                                      Shield > Crown

                                      Crown > Sword

                                      .....which defies all logic as far as I can see!

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                                        Drassil
                                        Senior staff
                                        wrote on last edited by
                                        #47

                                        Mellisandre finally appears (almost halfway through the series), stuck in a Thing That Constrains People ... seems like the crew realised Mellisandre hadn't been in it yet so just threw her into this episode.

                                        Mellisandre had a scene with Motley in episode 1, two quests earlier. (According to the Series 4 Episode 1 thread, Billy didn't see that episode until after he'd watched this one.)

                                        "The first word in most dictionaries is Aardvark. True or False?" quoth Doorkis. That's word, not bird. Or 'former CBBC presenter', but the team mess it up anyway. Doorkis redeems himself a bit by somehow making the ceiling fall, seemingly just so he can have a laugh.

                                        Not everybody heard that "word" was the word.

                                        If they'd taken the hourglass from the clue table instead of the rope, I wonder whether they could (or should) have used it to stop the moving ceiling. Other Series 4 teams didn't have to face a clue object choice on Level 2.

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                                        • s4t8brettS
                                          s4t8brettS
                                          s4t8brett
                                          wrote on last edited by
                                          #48

                                          Interesting hypothesis, Drassil! They didn't have the supercomputers in the studio for Series 4, so it is likely the graphics was also pre-generated (except for the overlays added by the Amiga) - however, it might have been the case that such sequences could have been superimposed over any other background (in Team 7's quest, for example, the conveyor belt was seen with the background from the Level one Weeping Door), so the falling ceiling might have been planned for another background until the team decided not to take the hourglass.

                                          Alternatively, the falling ceiling might have been there for any team that was too slow or got all the answer wrong at any of the Weeping Doors (and perhaps in Oakley's glen?).

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