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  4. Series 4 Episode 7

Series 4 Episode 7

Scheduled Pinned Locked Moved Series 4
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  • WhiteFloatingSkullW
    WhiteFloatingSkullW
    WhiteFloatingSkull
    wrote on last edited by
    #21

    I don't think it would be a good idea to go out there and reduce Festus's Life source - I mean...it's FESTUS, damn it. He'd damned well end my days as a haunting skull in one supernaturally enhanced bite.

    {Peers over the of the wellway, blinking a couple of times at Festus.}

    Eep...Even thinkin' about it makes me shiver - and that's not an easy thing for us floating skulls to do, I can tell you.

    {Floats nervously around for a moment.}

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      RoxxAatherton
      wrote on last edited by
      #22

      I loved Treguard's description of recent dungeoneer Simon as 'not a starving traveller'. Nothing like a kids TV show to point out that one of the contestants is a little on the tubby side.

      Yeah, I think Treguard should've done that more often...

      'Greetings Shorty....'

      'Greetings Fatty...'

      'Greetings Ugly...'

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        Tom41
        wrote on last edited by
        #23

        I remember a few occasions, especially in the earlier series, where the life force did run out - in a way.

        On one of the end-of-series segments, the team was killed because they didn't have the horn to bring down the walls of Jericho. They couldn't do anything, so just had to wait for the life force to run out and they died.

        Another time a team didn't have the right object/spell to reveal the correct door to take, and kept coming back to the same room over and over! When they exhausted all the doors the team tried to make the dungeoneer go back in the one he came out of, but there is no turning back... starvation... 'Skull' life force death.

        And what about the winning teams in the later series, where the dungeoneer had to make it back to Knightmare Castle before the life force ran out?

        Oh, about the ceiling coming down - once the ceiling had got halfway down the screen you could no longer see the dungeoneer, so you didn't know whether they would have been killed or not!

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          WhiteDevil
          wrote on last edited by
          #24

          heh, me thinks that would be a bit rude  ;D

          I thought Richard, the advisor in red was a bit monotonous in that quest..

          Simon, .........

          Simon, .........

          Simon, .........

          SHUT UP!!!

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            Emii
            wrote on last edited by
            #25

            Yeah like, who else would he yap to in a loud voice with instructions on where to go?

            Turns to advisor next to him "Walk through the doorway. Sidestep left."

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              RoxxAatherton
              wrote on last edited by
              #26

              as you looked at the advisors, the one on the left who didnt talk a lot sounded SO like that woman that runs the post office in postman pat!

              I've said this before...

              It's like dejavu all over again

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                Pickle123
                wrote on last edited by
                #27

                yeah but i call that dieing by not choosing the correct item. the life force running out was what killed them but if they's chose the horn they would have found food or somthing...etc. swings and roundabouts realy, but since when they left the horn they became a losing team the life force was just a means to an end.

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                  MPK
                  wrote on last edited by
                  #28

                  What about the first dungeoneer, when she came on the screen they were taken aback!

                  "Well I suppose looks can be deciving!"

                  As for Simon, it looks like the helmet was a bit of a tight fit on him!

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                    Purgatory
                    wrote on last edited by
                    #29

                    I liked the way during the credits the challenge host commented lol

                    Want there an ep where pikie took the mick out of one of there names??  Want it the team who one?

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                      Purgatory
                      wrote on last edited by
                      #30

                      Well even if food was in that room..they would have still been killed off due to wateing around for to long.

                      In fact the life force does come up everyonce in a while even with out food.. and sometimes the team have 2 rooms right after each other with food

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                      • WhiteFloatingSkullW
                        WhiteFloatingSkullW
                        WhiteFloatingSkull
                        wrote on last edited by
                        #31

                        I have to say that we were ALWAYS ready to dispose of failing dungeoneers. It's just that they were always too ready to implement new and unusual ways to kill 'em before ever turning to a more reliable source of death...

                        If you could have seen the amount of us poor, unused Skulls out back watching as some whippersnapper-designed 'Hall of blades' or even a 'Causeway' eliminated some hapless dungeoneer who could EASILY have been dispatched via a solitary Skull.

                        BAH, I say...BAH.  😘

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                          Emii
                          wrote on last edited by
                          #32

                          Bah, indeed

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                            GrimaldineGrimwold
                            wrote on last edited by
                            #33

                            Anyway, I've been lurking in the background for too long and my mistress Grimaldine finally decided to let me out.

                            Look, Festus, just don't bite anyone. Start chewing the other posters here and it's back on with the leash.

                            Raaaaaaaaah!

                            Shurrup, Festus! Good boys!

                            [Methinks there was was a welcome in there somewhere. ]

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                              Snowwiewolf
                              wrote on last edited by
                              #34

                              Gives a bone to Festus

                              "Here I was saving it for later, but I think youd need it more..."

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                                TheBrollachan
                                wrote on last edited by
                                #35

                                Dug this out for tonight

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                                  Tom41
                                  wrote on last edited by
                                  #36

                                  Motley sprinkled some 'grow-me-quick' powder on Nikki to get her back to normal size. Apparently, Merlin left it lying around in his study

                                  Next, the wellway room, with some food on the wellway steps. Oddly, Treguard didn't say anything about the life force getting low. Then one of those floating skulls appeared, and they just managed to get down the wellway in time!

                                  Entered Level 2, in the room where the previous team encountered Gundrada. Instead, Mellisandre was in the stocks (with her feet this time), and Nikki helped her out. It looked like the holes were big enough for Mellisandre to get her feet out by herself though Mellisandre accompanied Nikki out of the room.

                                  In another room, goblins approached - but Gundrada rushed in and scared the goblins away! Gundrada snatched the necklace from the table, and Nikki took the rope and the silver bar (leaving the hourglass)

                                  Then Mellisandra asked for the rope so she could get back to Level 1. Nikki gave her the rope, but oddly enough Mellisandre didn't offer anything in return!

                                  Then navigated very well through the Block and Tackle!

                                  In the next room, there was a man in the stocks (noticing a pattern here?), who turned out to be Merlin when he was freed! He set the team a riddle, but they got it wrong so didn't get any magic in return. I heard one of the advisers say the right answer (hibernation), but the team didn't go with it!

                                  They encountered the Level 2 door monster (Doorkis), and had to remember the calling! Unusually, Doorkis didn't appear on the door until they actually did the calling. Scored 2/3 on the riddles - didn't understand the 'aardvark is the first word in most dictionaries' one. The drawbridge opened, and as they went over it the ceiling started to lower - the only time this happened in this series!

                                  In the eye-shield sequence, a flashing light (a guide) appeared. They told the dungeoneer to 'follow it' when it was clear that she couldn't actually see the eye-shield view! Just escaped from Ariadne and into the hole into the tree.

                                  Then died in Ariadne's Lair, since they didn't have the magic from Merlin to escape from her - Ooh, Nasty! First use this series of the transparent-background Life Force Death - knice.

                                  Now it's Simon's team, and I'm sure we all know how they die =P. Won't happen until next episode at least though. Chose the 'sword' quest, but timed out in front of Dooris. View of the transporter pad room over the credits.

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                                  • HarveyTowersH
                                    HarveyTowersH
                                    HarveyTowers
                                    wrote on last edited by
                                    #37

                                    Motley uses “Grow-Me-Quick” Fertiliser on the dungeoneer – he looks like he’s a bit bigger to.

                                    Down the wellway onto a table (always fun) and met Mellisandre and Gundrana.

                                    Helped Mellie again by giving her the rope that could get her back into level 1.

                                    Through the Block and Tackle easily before meeting someone else in the stocks – Merlin this time.

                                    Onto door 2 – and the “Aardvark Incident” (they took getting things wrong worse than the doors!) Production team used a falling ceiling to hurry them up.

                                    The “starving traveller” joke was a bit to the bone – or not as the case may be?

                                    The next team had a choice of the sword and the cup but went for the sword and moved onto door 1 and timed out.

                                    “Time gentleman please”

                                    End credits showed the transporter pads – the knight was getting a bit tired

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                                      Core
                                      wrote on last edited by
                                      #38

                                      Hi ya, your link isnt working properly, can you let me know once the link is back on again?

                                      Cheers.

                                      Core

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                                        Eli
                                        wrote on last edited by
                                        #39

                                        Treguard's comment was a bit harsh. I felt guilty for laughing

                                        I wonder if Hugo felt guilty at all after making it. Would Simon have heard?

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                                          Core
                                          wrote on last edited by
                                          #40

                                          U know Treguard,

                                          He can always moan about something. could of been worse if he was my own daddy lol.

                                          As for Pickle i wonder hee hee

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