Series 4 Episode 7
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I remember a few occasions, especially in the earlier series, where the life force did run out - in a way.
On one of the end-of-series segments, the team was killed because they didn't have the horn to bring down the walls of Jericho. They couldn't do anything, so just had to wait for the life force to run out and they died.
Another time a team didn't have the right object/spell to reveal the correct door to take, and kept coming back to the same room over and over! When they exhausted all the doors the team tried to make the dungeoneer go back in the one he came out of, but there is no turning back... starvation... 'Skull' life force death.
And what about the winning teams in the later series, where the dungeoneer had to make it back to Knightmare Castle before the life force ran out?
Oh, about the ceiling coming down - once the ceiling had got halfway down the screen you could no longer see the dungeoneer, so you didn't know whether they would have been killed or not!
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heh, me thinks that would be a bit rude ;D
I thought Richard, the advisor in red was a bit monotonous in that quest..
Simon, .........
Simon, .........
Simon, .........
SHUT UP!!!
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as you looked at the advisors, the one on the left who didnt talk a lot sounded SO like that woman that runs the post office in postman pat!
I've said this before...
It's like dejavu all over again
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yeah but i call that dieing by not choosing the correct item. the life force running out was what killed them but if they's chose the horn they would have found food or somthing...etc. swings and roundabouts realy, but since when they left the horn they became a losing team the life force was just a means to an end.
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I have to say that we were ALWAYS ready to dispose of failing dungeoneers. It's just that they were always too ready to implement new and unusual ways to kill 'em before ever turning to a more reliable source of death...
If you could have seen the amount of us poor, unused Skulls out back watching as some whippersnapper-designed 'Hall of blades' or even a 'Causeway' eliminated some hapless dungeoneer who could EASILY have been dispatched via a solitary Skull.
BAH, I say...BAH.

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Anyway, I've been lurking in the background for too long and my mistress Grimaldine finally decided to let me out.
Look, Festus, just don't bite anyone. Start chewing the other posters here and it's back on with the leash.
Raaaaaaaaah!
Shurrup, Festus! Good boys!
[Methinks there was was a welcome in there somewhere. ]
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Gives a bone to Festus
"Here I was saving it for later, but I think youd need it more..."
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Dug this out for tonight
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Motley sprinkled some 'grow-me-quick' powder on Nikki to get her back to normal size. Apparently, Merlin left it lying around in his study
Next, the wellway room, with some food on the wellway steps. Oddly, Treguard didn't say anything about the life force getting low. Then one of those floating skulls appeared, and they just managed to get down the wellway in time!
Entered Level 2, in the room where the previous team encountered Gundrada. Instead, Mellisandre was in the stocks (with her feet this time), and Nikki helped her out. It looked like the holes were big enough for Mellisandre to get her feet out by herself though Mellisandre accompanied Nikki out of the room.
In another room, goblins approached - but Gundrada rushed in and scared the goblins away! Gundrada snatched the necklace from the table, and Nikki took the rope and the silver bar (leaving the hourglass)
Then Mellisandra asked for the rope so she could get back to Level 1. Nikki gave her the rope, but oddly enough Mellisandre didn't offer anything in return!
Then navigated very well through the Block and Tackle!
In the next room, there was a man in the stocks (noticing a pattern here?), who turned out to be Merlin when he was freed! He set the team a riddle, but they got it wrong so didn't get any magic in return. I heard one of the advisers say the right answer (hibernation), but the team didn't go with it!
They encountered the Level 2 door monster (Doorkis), and had to remember the calling! Unusually, Doorkis didn't appear on the door until they actually did the calling. Scored 2/3 on the riddles - didn't understand the 'aardvark is the first word in most dictionaries' one. The drawbridge opened, and as they went over it the ceiling started to lower - the only time this happened in this series!
In the eye-shield sequence, a flashing light (a guide) appeared. They told the dungeoneer to 'follow it' when it was clear that she couldn't actually see the eye-shield view! Just escaped from Ariadne and into the hole into the tree.
Then died in Ariadne's Lair, since they didn't have the magic from Merlin to escape from her - Ooh, Nasty! First use this series of the transparent-background Life Force Death - knice.
Now it's Simon's team, and I'm sure we all know how they die =P. Won't happen until next episode at least though. Chose the 'sword' quest, but timed out in front of Dooris. View of the transporter pad room over the credits.
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Motley uses “Grow-Me-Quick” Fertiliser on the dungeoneer – he looks like he’s a bit bigger to.
Down the wellway onto a table (always fun) and met Mellisandre and Gundrana.
Helped Mellie again by giving her the rope that could get her back into level 1.
Through the Block and Tackle easily before meeting someone else in the stocks – Merlin this time.
Onto door 2 – and the “Aardvark Incident” (they took getting things wrong worse than the doors!) Production team used a falling ceiling to hurry them up.
The “starving traveller” joke was a bit to the bone – or not as the case may be?
The next team had a choice of the sword and the cup but went for the sword and moved onto door 1 and timed out.
“Time gentleman please”
End credits showed the transporter pads – the knight was getting a bit tired
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Look forward to tomorrow quest, which I wont be able to see until Friday morning's repeat. Two teams so far have managed to easily get through the B&T and we've only seen the Blades once which claimed a victim. Anyway one of the scariest death sequences today. The question is which is more scary? Seeing Nicky being munched and crunced by a giant arachnid or watching the film Arachniphobia (not that I've ever watched the film). They were quick at guiding Nicky out of the forest, without any warning (unless I missed it) from Treguard. They were slow at directing Nicky to the stump and out of where Ariadne's Lair is, even though Pickle was trying to give warnings. Too late when they tried to guide Nicky out and were screaming due to panicking. Onto Si-mon and his directionally challenged advisors, although they've seemed okay so far but then again we've only seen Simon get through the Place of Choice so far though.
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