Series 3 - Episode 15
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An excellent episode. Liked the calling. Much better than timidly utering 'Malefact' 3 times just yell. "MOTLEY!" Martin looked very relaxed in the mine cart ride. Maybe a little too relaxed...anyway. Nice cameo for the Hobgoblin. Merlin taking far too long to cast a spell, as usual. And I just have to say I thought Morghana was simply smashing. Loved her outfit. Looking forward to seeing the end of series sequence tonight. And now I'm done.
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Rewatching this episode I just realised, when Merlin is summoned watch closely. Martin jumps about a foot in the air when he hears him.
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Big it up to Morghanna! The best Knightmare baddie killing the most annoying dungeoneer in the show's history. Was it just me or did Martin have the biggest strop on with his advisors throughout level 3? Didn't look like he wanted to be there at all and deserved to lose so close to victory! Evil but true!
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Big it up to Morghanna! The best Knightmare baddie killing the most annoying dungeoneer in the show's history. Was it just me or did Martin have the biggest strop on with his advisors throughout level 3? Didn't look like he wanted to be there at all and deserved to lose so close to victory! Evil but true!
Nooooo, Martin is great! From the I'm-such-a-cool-teenager pout he does right after calling his advisors, through the "stop whispering, I can't hear you" chiding and the "hello?" to them when they're whispering amongst themselves, his manoeuvring skills (especially when walking round/over the bones in the first level 3 room)... he was a top dungeoneer. No-one else that series got so involved; shaking his legs after he climbed out of the 'water' in the pool room, dusting himself down after he got out of the mine cart... and the joke he told to Motley was better than Leo's team's bungled effort
I think he really, really wanted to win, and thought he could do it, and as such was evidently disappointed when he knew or felt that they'd failed when not getting Owen's riddle right ("sigh C'mon, let's go").
I always preferred watching the teams who really got into it and wanted to win, as opposed to the ones scared of losing. Martin's team in series 3, and Giles' team in series 4, are both great fun to watch - because they're really enjoying themselves.
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Is he good or eveil or what. When I saw him on series 3 I thought he was good because he offered Martin "Dragnmagicm," but when I saw him series 2 (much later) I decided he was an ally of Mogdred.
I think he's in one of the later books, is he good or evil in that?
Also what kind of Dragonmagic do you think Martin would've recieved.
Was Owen's chamber better with or without the ledge for the dungeoneer to walk on? I liked the idea of them having to walk accross his nose to get past.
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I know this is an old topic, but I like speculating on unused spells...
I just think it would be a similar spell to FIRE and they'd have to use it to attack Morganna before she got the chance to attack them.
That's the theory I'd go along with. I've tended to regard Malice as Morghanna-renamed-and-recast (and developed through her appearances), so I think it's plausible that the use of FIRE against Malice in Series 4's winning quest was an idea originally intended for use against Morghanna. And what more fitting 'dragon magic' could you have than a FIRE spell?
[Note: this has also been discusssed here: http://www.knightmare.com/forum/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=1757 ]
Addendum: It's noteworthy that Morghanna says, 'I stoop to extinguish your flame.' This might have been intended as an ironic prompt for the team to use their own fiery magic.
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What on earth is Hordriss muttering about, when the last team of Series 3 find him meditating on the ledge? He seems to be repeating something like:
*Dungeons deep, darkness cold
For those found the least bold
For those found the most of fear
Then let us find in darkness here
She whose walk on legs like sticks
The silver web that traps and grips*
Trying to summon Ariadne perhaps??
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think your box is broken, mine has recorded all of them.
It's so bizarre though, we record stuff all the time and it's only Knightmare that has been giving me trouble. It works when someone is keeping an eye on it, but as soon as no-one is here, this happens! Gah!
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think your box is broken, mine has recorded all of them.
It's so bizarre though, we record stuff all the time and it's only Knightmare that has been giving me trouble. It works when someone is keeping an eye on it, but as soon as no-one is here, this happens! Gah!
That is strange
Can't be a fault with the digibox itself if all other programmes are recorded, but hope you sort out this issue. Would a technician help ? I'd try anything given the circumstances.
Best solution is to simply be present when it records as you say. (Although can't find a rational explanation as to why it should play up when you leave it on it's own)
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Treguard spellcast UNITE to get them away, instead of DISMISS.
I wonder why he did this.
A reasonable assumption to make would be that this was a mark of respect as the team got so far and died at what was (presumably) a final encounter - however, since there had been two winning quests in the previous series, the team couldn't really be considered "reigning champions" á la the final team of Series 1.
And, to my knowledge (correct me if I'm wrong, it's been a while since I watched S3!) he didn't do the same for Leo or Ross, who also got into Level 3 before meeting their own end(s).
So I wonder why the UNITE?
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And, to my knowledge (correct me if I'm wrong, it's been a while since I watched S3!) he didn't do the same for Leo or Ross, who also got into Level 3 before meeting their own end(s).
So I wonder why the UNITE?
When Leo perished after choosing the wrong path in the stained glass window room, Treguard did actually vanish his advisors by spellcasting UNITE, as he said that "their performance deserved more than dismissal".
As Martin's team also managed to get as far as the stained glass window room, Treguard must indeed have felt that once again the decision to spellcast UNITE to vanish the advisors was fully justified.
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Belated thanks to James for his factual answer in the previous post.
In this episode I like the way that, even though Team 12's quest was to be constrained by time, they got new candles.
Knightmare Series 3 Teams 11-12 candles.jpg

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