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  4. Series 3 - Episode 15

Series 3 - Episode 15

Scheduled Pinned Locked Moved Series 3
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    MoanaLiza
    wrote on last edited by
    #55

    Yes that was one of those incidents that made me laugh amongst a few other incidents and scenes during that quest. It was what I'd call one of those memorable quests as well as Giles' last of series 4 quest.

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      morghannasmate
      wrote on last edited by
      #56

      Big it up to Morghanna! The best Knightmare baddie killing the most annoying dungeoneer in the show's history. Was it just me or did Martin have the biggest strop on with his advisors throughout level 3? Didn't look like he wanted to be there at all and deserved to lose so close to victory! Evil but true!

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        Dan
        wrote on last edited by
        #57

        Big it up to Morghanna! The best Knightmare baddie killing the most annoying dungeoneer in the show's history. Was it just me or did Martin have the biggest strop on with his advisors throughout level 3? Didn't look like he wanted to be there at all and deserved to lose so close to victory! Evil but true!

        Nooooo, Martin is great! From the I'm-such-a-cool-teenager pout he does right after calling his advisors, through the "stop whispering, I can't hear you" chiding and the "hello?" to them when they're whispering amongst themselves, his manoeuvring skills (especially when walking round/over the bones in the first level 3 room)... he was a top dungeoneer. No-one else that series got so involved; shaking his legs after he climbed out of the 'water' in the pool room, dusting himself down after he got out of the mine cart... and the joke he told to Motley was better than Leo's team's bungled effort

        I think he really, really wanted to win, and thought he could do it, and as such was evidently disappointed when he knew or felt that they'd failed when not getting Owen's riddle right ("sigh C'mon, let's go").

        I always preferred watching the teams who really got into it and wanted to win, as opposed to the ones scared of losing. Martin's team in series 3, and Giles' team in series 4, are both great fun to watch - because they're really enjoying themselves.

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          Wolfshead
          wrote on last edited by
          #58

          Is he good or eveil or what. When I saw him on series 3 I thought he was good because he offered Martin "Dragnmagicm," but when I saw him series 2 (much later) I decided he was an ally of Mogdred.

          I think he's in one of the later books, is he good or evil in that?

          Also what kind of Dragonmagic do you think Martin would've recieved.

          Was Owen's chamber better with or without the ledge for the dungeoneer to walk on? I liked the idea of them having to walk accross his nose to get past.

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            Malefact
            wrote on last edited by
            #59

            I don't think that the dragon in series 2 was Owen, even though it was the same room.

            I reckon that Martin would have been given a spell to defeat Morghana, such as FIRE.

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            • K
              K
              Kieran
              wrote on last edited by
              #60

              The Series 2 and Series 3 Dragons were certainly 2 very different characters. I personally liked both of them, the latter voiced by Clifford Norgate, and I have always enjoyed his voice on characters!

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                Wolfshead
                wrote on last edited by
                #61

                I agree that fire might have been the spell as it would have to be something Dragony.

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                  Drassil
                  Senior staff
                  wrote on last edited by
                  #62

                  I know this is an old topic, but I like speculating on unused spells...

                  I just think it would be a similar spell to FIRE and they'd have to use it to attack Morganna before she got the chance to attack them.

                  That's the theory I'd go along with. I've tended to regard Malice as Morghanna-renamed-and-recast (and developed through her appearances), so I think it's plausible that the use of FIRE against Malice in Series 4's winning quest was an idea originally intended for use against Morghanna. And what more fitting 'dragon magic' could you have than a FIRE spell?

                  [Note: this has also been discusssed here: http://www.knightmare.com/forum/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=1757 ]

                  Addendum: It's noteworthy that Morghanna says, 'I stoop to extinguish your flame.' This might have been intended as an ironic prompt for the team to use their own fiery magic.

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                    King_Gazz
                    wrote on last edited by
                    #63

                    They could have had a freeze spell to stop morganna

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                      Canadanne
                      wrote on last edited by
                      #64

                      What on earth is Hordriss muttering about, when the last team of Series 3 find him meditating on the ledge? He seems to be repeating something like:

                      *Dungeons deep, darkness cold

                      For those found the least bold

                      For those found the most of fear

                      Then let us find in darkness here

                      She whose walk on legs like sticks

                      The silver web that traps and grips*

                      Trying to summon Ariadne perhaps??

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                        Canadanne
                        wrote on last edited by
                        #65

                        ARGH, Challenge didn't record AGAIN this morning! This is very frustrating!!

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                        • wombstarW
                          wombstarW
                          wombstar
                          wrote on last edited by
                          #66

                          think your box is broken, mine has recorded all of them.

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                            P
                            pjmlfc05
                            wrote on last edited by
                            #67

                            Not had any recording problems either. You may need to get your box checked!

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                              Canadanne
                              wrote on last edited by
                              #68

                              think your box is broken, mine has recorded all of them.

                              It's so bizarre though, we record stuff all the time and it's only Knightmare that has been giving me trouble. It works when someone is keeping an eye on it, but as soon as no-one is here, this happens! Gah!

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                              • EvelynMasonE
                                EvelynMasonE
                                EvelynMason
                                wrote on last edited by
                                #69

                                think your box is broken, mine has recorded all of them.

                                It's so bizarre though, we record stuff all the time and it's only Knightmare that has been giving me trouble. It works when someone is keeping an eye on it, but as soon as no-one is here, this happens! Gah!

                                That is strange

                                Can't be a fault with the digibox itself if all other programmes are recorded, but hope you sort out this issue. Would a technician help ? I'd try anything given the circumstances.

                                Best solution is to simply be present when it records as you say. (Although can't find a rational explanation as to why it should play up when you leave it on it's own)

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                                • PookaP
                                  PookaP
                                  Pooka
                                  wrote on last edited by
                                  #70

                                  Treguard spellcast UNITE to get them away, instead of DISMISS.

                                  I wonder why he did this.

                                  A reasonable assumption to make would be that this was a mark of respect as the team got so far and died at what was (presumably) a final encounter - however, since there had been two winning quests in the previous series, the team couldn't really be considered "reigning champions" á la the final team of Series 1.

                                  And, to my knowledge (correct me if I'm wrong, it's been a while since I watched S3!) he didn't do the same for Leo or Ross, who also got into Level 3 before meeting their own end(s).

                                  So I wonder why the UNITE?

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                                  • JamesAJ
                                    JamesAJ
                                    JamesA
                                    wrote on last edited by
                                    #71

                                    And, to my knowledge (correct me if I'm wrong, it's been a while since I watched S3!) he didn't do the same for Leo or Ross, who also got into Level 3 before meeting their own end(s).

                                    So I wonder why the UNITE?

                                    When Leo perished after choosing the wrong path in the stained glass window room, Treguard did actually vanish his advisors by spellcasting UNITE, as he said that "their performance deserved more than dismissal".

                                    As Martin's team also managed to get as far as the stained glass window room, Treguard must indeed have felt that once again the decision to spellcast UNITE to vanish the advisors was fully justified.

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                                      Drassil
                                      Senior staff
                                      wrote on last edited by
                                      #72

                                      Belated thanks to James for his factual answer in the previous post.

                                      In this episode I like the way that, even though Team 12's quest was to be constrained by time, they got new candles.

                                      Knightmare Series 3 Teams 11-12 candles.jpg

                                      Knightmare Series 3 Teams 11-12 candles.jpg

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                                      • MorghannaM
                                        MorghannaM
                                        Morghanna
                                        wrote on last edited by
                                        #73

                                        A classic episode! As this was the penultimate episode of series 3, team 11 realistically had the last chance of the series to master the dungeon, as it was obvious that the next team wouldn't have time....

                                        They quickly escaped the goblins and reached the mine entrance at the end of level 2. Brilliant moment when the advisors were mumbling about what to do next and Martin snapped at them, "Stop whispering! I can't hear you." They summoned Motley, who helped them into the cart and pushed them thru the force-field, down the track to level 3. Yay!

                                        Great detail how Martin shook himself down when he climbed out of the cart.

                                        Thru a beige dwarf tunnel to the clue-room. The only object was a talisman, which turned-out to be a destructor. Amusing how Martin shook his hands when he put it down.

                                        Then disaster! They encountered the dragon and were asked a tough question, which they eventually answered wrongly. I think their question was less difficult than the one Leo's team had from the gargoyle, but it was still tough.

                                        Next up was Merlin's chamber, but they realised that Morghanna was closing-in on them. Her mocking laughter could be heard and her haunted sword was hovering. They avoided the sword and summoned Merlin, who offered them a warning against her.

                                        In the next room her sinister laughter was again heard as she summoned Kaa from the pit, but they calmly escaped and collected a piece of the chalice on the way out.

                                        No cavernwights in the next room, but instead Martin was rushed by a massive hobgoblin and another fast-moving goblin. The team reacted with impressive speed to escape.

                                        Easily manoeuvred past the cat statues. Martin certainly got ready to sprint thru!

                                        In the stained-glass window room they collected the final piece of the chalice on the 2nd exit but, before they could escape, a figure materialised. A beautiful sorceress dressed in ornate, flowing black robes. Morghanna!

                                        "Enough of foolishness and enough of fools! You have been lucky so far, but now my curiosity is exhausted. My delight lies on the dark side, so I stoop to extinguish your flame." She cast her spell and fired a blast of energy from each hand at Martin's head. "An end to the quest!"

                                        Ooooh very naaasty!

                                        Team 11 were unfortunate. Martin was one of the most proactive and entertaining dungeoneers ever. They were a good team and would have succeeded but for that one question. Altho they fell at the final hurdle, at least they have the small consolation that their demise was one of the most memorable ever on Knightmare. Terminated by the dark queen of level 3, in person.

                                        Sadly, this was to be the last appearance of Morghanna....

                                        I agree with Drassil's idea that the dragon's magic would probably have been "FIRE". They could have used it to get their retaliation in first on Morghanna. (If so, this plot-line was saved and used in series 4.)

                                        Team 12 just got started and encounter Hordriss as the bell sounded.

                                        Noticeable that the shield quest symbol over the door in the die-room had been made larger and more prominent since team 7 failed to notice it....

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                                        • JamesAJ
                                          JamesAJ
                                          JamesA
                                          wrote on last edited by
                                          #74

                                          Noticeable that the shield quest symbol over the door in the die-room had been made larger and more prominent since team 7 failed to notice it....

                                          First time that's actually come to my attention after all these years... well observed!

                                          Having now seen both clips, the shield in Chris's quest also makes a slightly different noise upon its appearance too...

                                          Shields.jpg

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