Re:Knightmare Cluedo
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The Angel Islington should become the Pixie Pixelton or something like that. Old Kent Road can be Hordriss' chamber, the Old Mage Room, sort of. (Sorry for all the puns, but it's a way of making things fit.)
How about Ariadne's web replacing the prison? "Go to Ariadne's lair. Go directly to Ariadne's lair. Do not pass the dungeon antechamber. Do not pick up 20 gold sovereigns."
Community chest can have spells in it, and Chance cards don't need to change at all.
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Here's an idea - the jail could be Mogdred's playpen!
I was thinking along the line of the chance card that says go to jail...
"Go to the troll pens, do not pass go, do not collect a gold bar."
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Community chest can have spells in it, and Chance cards don't need to change at all.
Or you could replace them with "Scroll" cards and "Spyglass" cards...
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Instead of 1st prize at a beauty contest, there could have things like 'Most Warty Witch' or 'Most Scaly Mireman' contests.
Instead of £10, the prize could be a free pint at the Crazed Heffer.
I would incorporate spell cards into the game as well.
For instance, you could have a spell card tht reduces the other players money to zero, or a FREZE spell that makes all the other players miss two goes. A SPEED spell could be used so the player automatically goes rould the board twice, that way getting twice the pass go amount.
You could also have a Spyglass element, which would make the other players tell you what property the were planning on buying, or certainlty what their next move or two would be.
Knightmare Monopoly, wouldn't it be great?
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You could also have a Spyglass element, which would make the other players tell you what property the were planning on buying, or certainlty what their next move or two would be.
A nice idea, and very KM, but it wouldn't work in practise as there's nothing to stop the other players from lying.
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Computer program sounds good, if there's someone thinks they can write it!
I know there are blank 'create your own' Monopoly sets out there, but I have no idea where to get them.
Anyway, on the subject of how to do it - I've spent a while thinking about how to do this, and Drassil/David kindly reminded me of the game of Monopoly played in S8 (see http://ikm.ezri.mine.nu/index.php?page=lexicon&s=view&EID=208 for the Lexicon entry). This is what I've come up with:
Pieces
I rather like HStorm's idea of using for the playing pieces the two Helmets of Justice, The Knapsack, the Eyeshield, and the Reach Wand. I'd be inclined to suggest the Spyglass as the sixth piece for this set.
Alternative ideas might be a Quest Objects set (Shield, Sword, Cup, Crown, Talisman, and.. uhh.. Maid...), a set based around characters (jester's stick for Motley/Folly, manacles for Skarkill, ale mug for Brother Mace/Sylvester Hands), miscellaneous dungeon items (bar of gold, gauntlet, dagger, rolled-up scroll, lamp, pie, mysterious locked box, etc), or some mixture of all of the above.
For the buildings, I'd suggest houses keeping the same general design but being called hostelries (as per S8 Monopoly), and making hotels into little crenalated towers or keeps.
Money I think is pretty universally just numbers on paper, but if we want to give the currency a name, I'd suggest the 'gold bars' used in S8 Monopoly, or else simply 'gold'.
Board
Hard to know how to do this.. I think perhaps the nicest thing to do would be to try and keep the locations in roughly the kind of order they would appear in quests, so that each trip around the board is like a journey through the levels. Obviously some Knightmare locations move around somewhat, but that just gives us more flexibility! Also some of the more special squares may not be easy to fit in.
Go: As I see it, this simply has to be the Dungeon antechamber, as HStorm suggested.
Income Tax/Super Tax: The aforementioned tolls and bribes sound good for these. Can't think of any better examples right now myself, though.
Stations: Since these are about travel, it'd seem like a good idea to stick with that theme for our KM version. Thanatos's suggestion of Dunswater Ferry, Smirkenorff, Descender and Well fit this nicely, however the fact that there can only be four stations means that other inter-level transport methods don't get a look in at all. Personally I'd be inclined to include the Minecart and leave Smirky, spells, short cuts and the like for movement-related Chance and Community Chest cards.
Alternatively, we might elect to make these four of the wall monsters.
Jail: My suggestion would be to make this Mount Fear or the Tower of Goth, with fines for release replaced by ransoms. The 'Just Visiting' strip would become 'Just Spying', and the Go To Jail space could become Captured!
Utilities: Hmm, well, they're important, there are two of them, and holding both is good. These could become the gateways between levels, if that's not too much of a clash with the transport idea for the stations, alternatively it could be the taverns, The Crazed Heifer and The Dirty Duck. The Goblin Pens mentioned in S8 Monopoly sound to me like they'd more likely be a utility than anything else, so they're another possibility. Failing that, we could use Linghorm and Marblehead, although I'd prefer to see these as regular properties.
Free Parking: A square where nothing happens, but nothing can get you. Could be renamed Temporal Disruption, or be a tavern (if they're not used already), or.. umm.. Dwarf Tunnels. Well no-one ever died in those.
(continued in next post because of max. post length limits)
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Properties: I'll include alternate version for some of these, since some places, whilst more evocative of the Dungeon, simply aren't the kind of places anyone really could build housing..
Brown strip (Old Kent Road, Whitechapel Road)
Kitchen, Lillith's Domain
Alternative version: Horngarth, Lillith's Domain (I'm presuming that it extends beyond that little chasm area)
Light blue strip (The Angel Islington, Euston Road, Pentonville Road)
Wolfglade, Wolfenden High Street, Wolfenden Market Square
Pink strip (Pall Mall, Whitehall, Northumberland Avenue)
Rocks of Bruin, Vale of Vanburn, Ruins of Dungarth
Orange strip (Bow Street, Malborough Street, Vine Street)
Great Corridor of the Catacombs, Raven's Perch, Merlin's Room
Alternative version: Great Rift of Angar, Witchhaven Outskirts, Inner Witchhaven
Red strip (Strand, Fleet Street, Trafalgar Square)
Witchhaven Outskirts, Central Witchhaven, Greystagg's Palace
Alternative version: Greenshades Meadows, Greenshades Farm, Dunkley Eaves
Yellow strip (Leicester Square, Coventry Street, Piccadilly)
Dunkley Wood, Ariadne's Lair, Dunswater Shore
Alternative version: Dunkley Wood, Ariadne Glades, Dunswater Shore
Green strip (Regent Street, Oxford Street, Bond Street)
Winteria, Cavernwight Catacombs, Vale of Mogdred
Alternative version: Winteria Ruins, Winteria Fields, Vale of Mogdred
Dark blue strip (Park Lane, Mayfair)
Linghorm, Marblehead
As for Chance and Community Chest cards, I'm not sure how we should do those. Do we want to keep the same effects, and just come up with replacement text? Do we want themes for each deck? (I never did figure out if there were supposed to be themes running through the decks in regular Monopoly.) If we're going to be keeping to the same game effects, is there a list of what the cards do anywhere online?
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I like the fact that those strips are vaguely themed as it is.
Some Chance and Community Chest cards are (in)famous, such as "you have won second prize in a beauty competition, collect £10", and of course the "go to jail..." one. If I had more time I could probably recall more of them - I used to be an addict!
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Re: A nice idea, and very KM, but it wouldn't work in practise as there's nothing to stop the other players from lying.
Great idea about the board design.
To stop the other players lying,if using the spyglass element, maybe halve the players could play for the Powers That Be, and the other half could play for the Oppostition.
Whether you trust the other players, and whether they tell you the truth is up to you
No different than say giving Skarkill something to let you go, or Elita taking the gem of you and running away without helping you
However, if you were playing for the Powers That Be, you wouldn't what to bring such dishounor to the Quest by lying would you?
Remember, Cheats and fools never prosper in Knightmare Castle...
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Perhaps the spyglass card could allow you to make them Re-roll their dice roll?
EG: They roll a 6 which takes them past your squares, play Spyglass and they roll a 3 and land on your domain!
Or of ocurse see any cards that they have (Get out of Jail Free, Spell Cards, etc)
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The "Go!" square could be Knightmare Castle or the Antechamber.
Something of an unnecessary post, as that idea had already been mentioned twice.
I know there are blank 'create your own' Monopoly sets out there, but I have no idea where to get them.
Argos.
waves hand
ooh ooh i already made one...
This, plus the fact that Knightmare Monopoly had been featured in Knightmare itself, is why I felt it inappropriate to suggest anything new. I've seen Sue's 'Knightmaropoly', and though I didn't get a chance to play it, it looked very good.
However, there are plenty of other popular board games... so if I may, I will redirect this thread.
Characters:
Miss Scarlett - Sidriss
Mrs. White - Melly
Mrs. Peacock - Lillith
Professor Plum - Merlin
Reverend Green - Grimaldine
Colonel Mustard - Skarkill
Weapons: The dagger, rope and spanner can stay, as they were all in Knightmare too. My suggestions for the others are poison, club and crossbow.
Rooms:
Hall - S3 Roll-the-die room
Library - S4 Eye Shield room
Lounge - Antechamber
Study - Any of Merlin's various chambers (Motley did mention Merlin's study on one occasion)
Kitchen - S3 kitchen
Dining Room - Clue room (it's where dungeoneers eat, after all)
Billiard Room - Wellway room (since in both these rooms, the aim is to get something down a hole, so to speak)
Ballroom - Fireball room
Conservatory - S3 Stained Glass Window room
Secret passages - Dwarf tunnel, Elf path
Any other ideas for Cluedo (or a different board game)?
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Miss Scarlett - Sidriss
Mrs. White - Melly
Mrs. Peacock - Lillith
Professor Plum - Merlin
Reverend Green - Grimaldine
Colonel Mustard - Skarkill
Seems like you're doing it on the colours, rather than the personality. I reckon Mildread's your Mrs White (she was old, see) or Mrs Grimwold.
And as for Reverend Green - Brother Mace was probably the holiest of all the religious characters, but Cedric was wearing the right colour as well.
Colonel Mustard - I count Sir Hugh de Witless as a (not very good) military man, and Gumboil as well. So I think you're safer with Skarkill...
Maybe Hordriss as Prefessor Plum? After all, Merlin was clearly losing his marbles towards the end of S4 and Hordriss never did. Though he did get captured a couple of times.
Can't fault you on the other two, though. Perfect choices.
How about another one: snakes and ladders, in reverse, where 1 is the top left square, 100 is the bottom right, and the board is full of wells, descenders, FLOAT spells and Smirkenorffs... obviously the point being to go DOWN!
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All great ideas. There aren't many other great boardgames that lend themselves to this kind of templating. I asked my friend and he suggested "Hungry Hungry Pookas" which just about shows the limits of the games we can adapt as well as the circles I mix in!
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Hungry Hungry Blockers, surely?
Lol! Don't they only eat goblins though?
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I built a custom monopoly board for some friends, a while ago. So having read this thread has made me wonder....
How would you build a Knightmare monopoly? What would the properties be?
I would hope the railway stations represented the sword, crown, shield and cup.
Any other ideas?
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