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  4. Series 3 - Episode 3

Series 3 - Episode 3

Scheduled Pinned Locked Moved Series 3
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    Dan
    wrote on last edited by
    #14

    What I mean is no team is expected to dispell magic that they cast on an ememy!

    Well, I think I know what you mean, but that definition isn't valid either because of the ANVIL-type spells in earlier (and later) series; however, in those cases it was pretty obvious (and hints had been given anyway) that it was expected of you to dis-spell the magic, as it had rendered your enemy no longer a problem and was going to do the same to you...

    The problem I have with the "no other team was expected to do this" argument (in general - I'm not picking on you here ) is that lots of teams had unique challenges, with some easier than others; however we as watchers do tend to think of the cases where the team prevails as easier than those where the team fails.

    Edit: I hate spotting mistakes whilst waiting for the post to submit

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    • HStormH
      HStormH
      HStorm
      wrote on last edited by
      #15

      I thought the death was fair enough. McGrew may not have made his "I'll dae anythin' for thee!" appeal until they'd reached the door, but that sounded like a last desperate cry from him - he'd been squealing for mercy right from the instant the spell started up, so it was obvious the team had him on the ropes. Not only would it have been the fair thing to let him go, it would also have been a smart situation to exploit (like when the winners from S6 had Hordriss over a barrel).

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      • HarveyTowersH
        HarveyTowersH
        HarveyTowers
        wrote on last edited by
        #16

        I can see where your coming from Dan, but I still think that this is different.

        The ANVIL, SWORD spells etc onlyhad to be dispelled incase they turned on the dungeoneer and this happened *after * the enemy was destroyed. Thus, the dungeoneer was no longer in danger from that character.

        (Hope your all following this)

        Basically, I don't think that any team since has had to put themselves back into potential danger by dispelling a spell they cast on an enemy, therefore returning the enemy to strength.

        There should definatly have been a prompt from Treguard.

        (oh well, I know what I mean)

        One more thing:

        Did the sword only appear because it was a "lock-in" or would we have seen a MacGrew / SWORD sword fight before exitting via the minecart?

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          TheBrollachan
          wrote on last edited by
          #17

          I reckon that McGrew would have accompanied the dungeoneer into the next room as he did have a sword with him. However he could have just told the team how to dis-spell the SWORD.

          I think that the current team were let off in the bomb room, as I'm sure it exploded just before the team exited.

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          • HStormH
            HStormH
            HStorm
            wrote on last edited by
            #18

            If you look closely in the clue room you'll see that their life force was damaged by the blast, so they didn't get away with it completely. Even so, they were a bit lucky. Such sloppy manoeuvering has been the death of better teams than this throughout KM history.

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              123Pooka
              wrote on last edited by
              #19

              I am not certain about the fate of Cliff myself, though I do know this team were always quite 'rushed', (remember the serpent's tongue chamber and Treguard's anxious prompts)

              I think if the death was harsh we can't blame Treguard as he had given them enough prompts for one quest!

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              • K
                K
                Kieran
                wrote on last edited by
                #20

                I am not entirely sure that it was fair. Many characters have made odd noises once spellbound/attacked etc, and that has not compelled teams to save them on every occasion.

                McGrew took far too long to actually show he was at their mercy (in telling them he'd do anything). The rest of the shouts tend to be a little random, and you can see why the team would wish to get out asap. Had his pleas been a little more audible things may have turned out differently.

                We get a nice glimpse of the Vale of Vanburn anywya, a nice backwards view with the Ogre....Ogre-ing away in the background.

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                  DragonRider
                  wrote on last edited by
                  #21

                  Personally for me, I think I must of started watching Knightmare on Citv round about now as McGrew dancing seems REALLY familiar to me..... and not because I watched it when it was first shown on Challenge

                  The wall monsters too bring about a case of deja vu....

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                    Drassil
                    Senior staff
                    wrote on last edited by
                    #22

                    I'm inclined to say that Cliff's death was fair. Maybe McGrew's pleas would have been easier to pick up on without the music; and maybe those pleas could have been even more overt (McGrew could have said, "Wait a wee minute!" or "Don't leave me like this!" and that might have prompted the team to reconsider the situation); but I think there's something just about a team perishing in their bid for knighthood through not evincing a knightly quality, i.e. showing mercy towards a vanquished foe. And I agree with 123Pooka: Treguard had given the team plenty of prompts prior to that point.

                    Next time you watch this episode, keep your eyes peeled for a continuity error involving Grimwold's trousers.

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                      Willowherb
                      wrote on last edited by
                      #23

                      One more thing that's probably worth mentioning about this lot is that they're quite a mature team and perhaps because of this the difficulty level was subtly altered for them. Ways of doing this could simply be such things as letting them take the initiative in whether or not to help people rather than being prompted to do so. It is also right on the threshhold of Level 3, so it seems correct for the team to be tested before proceeding. And with that proximity to Level 3 in mind, Cliff and his advisors might have been disappointed at not making it, but they certainly wouldn't have anything to be ashamed of - it was a better quest than most people manage.

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                        Drassil
                        Senior staff
                        wrote on last edited by
                        #24

                        One point that hasn't been considered so far is what happened between the team and McGrew before DANCE was cast. McGrew did seem hostile, but not to a deadly extent; in my opinion, the team could and should have tried talking to him. After his initial posturing, he asked if Cliff had any valuables, and Cliff could have tried offering information, or stating he was on a quest, or actually asking for mercy. Even a short exchange would have given the team a better feel for McGrew's character - i.e. the lack of real menace behind his hot air*, his willingness to be cooperative under certain circumstances - and as a result they might have been more likely to consider dispelling DANCE after using it to subjugate him. But the team resorted to the spell almost immediately (unless editing has made it seem that way?). Perhaps their panic is understandable, but in a way it was less-than-knightly, which arguably made their death fairer.

                        *Would McGrew have slain Cliff without DANCE? I don't think so: it would have been too greatly at odds with the loyalty and benevolence he later demonstrated in Ross' quest. I believe he would have checked Cliff for valuables, found none and sent him on his way, leading to the demise Cliff met anyway.

                        Basically, I don't think that any team since has had to put themselves back into potential danger by dispelling a spell they cast on an enemy, therefore returning the enemy to strength.

                        There should definatly have been a prompt from Treguard.

                        I think that's a decent point. Arguably, Treguard's withholding of help is unfair, especially when one considers how he dished out spellcasting/dispelling hints to teams such as the 6th of Series 6 (TRICK or TREAT on Level 3 - I've passed comment on that in the relevant thread). Then again, contrasting incidents from such different series is perhaps unfair in itself.

                        Just my opinions.

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                          Akerbie
                          wrote on last edited by
                          #25

                          In my opinion, I think that the Sword death was the one of most scariest of the entire show! Okay! Okay! A lot of you probably won't agree. It is the one that is always in my mind. Once the dugeoneer entered the room and you saw the sword, it was pretty obvious what was about to happen.

                          However, I do think the death was fair. I can't believe that they would've let the dugeoneer carry on with their actions without being fore-warned [or last at least had the chance to be fore-warned].

                          Since this was McGrew first debut, he was somewhat of a question mark, but I can't remember, did Treguard prompt them to use the DANCE spell? If he didn't then it would've been the thing to not use the spell and gain McGrew confidence without it. I believe that the DANCE spell may have been intended for the [scary] magic sword, giving McGrew a chance to push the cart thru the forcefield, cos he can't do that and fight the sword at the same time! Can he?

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                          • HStormH
                            HStormH
                            HStorm
                            wrote on last edited by
                            #26

                            I don't really see what use the DANCE spell would have been against the sword to be honest, and I'm sure it was always meant to be used on McGrew. As I understood it, the DANCE spell was a test of the team's compassion, and they failed it; they were supposed to dispell it in response to McGrew's pleas, and win his allegiance that way.

                            If they had done, I suspect that the sword-haunting wouldn't have appeared in the minecart chamber, as it smacks of one of those hauntings that are added in to make a death-scene more dramatic.

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                              Akerbie
                              wrote on last edited by
                              #27

                              Mmm! You're probably right! I still think it all happened too quick though! Not to worry!

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                                Akerbie
                                wrote on last edited by
                                #28

                                Just watched this episode again today! That sword is still scary, but I still like to watch it.

                                "Dire emergency team!"

                                The next team had a scene that I found rather amusing where they meet Velda. She asks them for proof of their quest and the dugeoneer throws down the gauntlet! I thought it was so funny the way he throws it down as if it was with attitude. If that was the dugeoneers attempt to add comic effect, he timed it well. I just had to laugh! I loved it!

                                I'm also surprised he didn't tell her to pick it up, ....in a commanding voice. They would've probably been killed off or at least suffered, but it sure would've been must-seen tv if he did! hehe

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                                  Canadanne
                                  wrote on last edited by
                                  #29

                                  Can someone tell me what Velda calls Simon when she rushes into the waterfall cave? I can't make it out.

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                                  • PookaP
                                    PookaP
                                    Pooka
                                    wrote on last edited by
                                    #30

                                    My personal opinion on the DANCE spell is that, although it was quite funny to see McGrew try and dance, even his pleas were drowned out by the bagpipes - he did say, "I'll do anything," but with the team's mind fixed on finding the exit, and the music more overwhelming than the Scotsman's voice, without a hint from Treguard, I think this team were doomed to failure.

                                    Also, I've no idea what Velda calls Simon either. Can't make it out.

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                                    • JamesAJ
                                      JamesAJ
                                      JamesA
                                      wrote on last edited by
                                      #31

                                      Next time you watch this episode, keep your eyes peeled for a continuity error involving Grimwold's trousers.

                                      Clocked it.... an indicator that the Ogre's appearance in the second third of the Vale of Vanburn was pre-recorded before Simon negotiated it.

                                      Can someone tell me what Velda calls Simon when she rushes into the waterfall cave? I can't make it out.

                                      Sounded like: "Stop! That's far enough you Southwark/Suffolk raider". Although a lot of Velda's dialogue is extremely confusing to understand in that scene.

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                                        Canadanne
                                        wrote on last edited by
                                        #32

                                        Sounded like: "Stop! That's far enough you Southwark/Suffolk raider".

                                        It sounds more like "sullock/sulloch raider" to me, but I have no idea what that would mean...

                                        Although a lot of Velda's dialogue is extremely confusing to understand in that scene.

                                        Hmm, you're right... I can't make out what she calls Grimwold either, as everyone's talking over the top of her. "I see from your blundering you have let a ????? come into this place" - it sounds like "pettigon", but again I can find no such word.

                                        Oh Velda, why must your language be so bewildering? I'll check back here in 7 years' time and maybe somebody will have figured it out...

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                                          Drassil
                                          Senior staff
                                          wrote on last edited by
                                          #33

                                          I'm inclined to say that Cliff's death was fair.

                                          One factor that I hadn't considered - indeed, going by previous posts, it seems none of us has - is Merlin's description of the DANCE spell: "diversionary magic". In my opinion, this is misleading. I'm not sure I stand by my earlier verdict now. If only the spell had been something less noisy, like SLEEP or FREEZE, or indeed TOAD: the team wouldn't have felt such a need to get the heck out, the slapstick distraction wouldn't have been quite so overbearing, and in the ensuing calm, Treguard might have felt inclined to suggest that the team exploit the situation.

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