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  3. That damned life force....

That damned life force....

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    Tom41
    wrote on last edited by
    #42

    I reckon the Life Force animation was generated frame by frame on an Amiga or something. It might have taken a while to render each frame of the animation, (remember how long it used to take to 'floodfill' an area on an Amiga paint program) but they might have recorded it frame by frame into a digital framestore, or a supercomputer - then output the final animation to videotape from there.

    Perhaps they even used the digital framestore in the actual episodes, so it could be easily fast forwarded or cut when the life force got damaged by an enemy or magic.

    I reckon we should find someone who worked on the programme and see if they still have the original source for the animation. Or even a 'clean' version of the tape with just the full-screen life force animation on it (i.e. without the credits running over it)

    The Life Force animation (original face/skull) is one of the things that I remember vividly about the early series of Knightmare. I was only about 8 when I first saw it on CITV, but the Life Force death sequence remained lodged in my mind from that very first death!

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      Kieran
      wrote on last edited by
      #43

      We have been able to run a full Life Force animation RPG-wise, was taken from a smaller on-screen picture, and pieced together (as no team had a full run-down of the life force within a quest (at once), the frames were made by gathering several quests together).

      It came out rather well, too.

      The clock was certainly the reason why I wanted to watch the second episode after watching the first.

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        LordSmear
        wrote on last edited by
        #44

        ah the life force. Its just the bell thats gets me when they run out of life, the eyes comin out of the skull, yeah as a kid it scared me. and as an adult it scares me!

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          Melisandrinoff
          wrote on last edited by
          #45

          I loved the rotting skull lifeforce Yeah it was creepy, but then so was a lot of Knightmare...and that certainly is one of the things I remembered from having watched it as a kid. The walking dude was ok...but the pie, ye gads, the pie, what deranged person had the idea that a pie would be good to show the life force?! What on earth has a pie got to do with anything, it just doesn't fir in with the atmosphere of KM, it looks like something out of My Little Pony (which was great in its own right, just not mixable with KM). Nope, the pie was a mistake, I'd take the rotting skull anyday

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            Kieran
            wrote on last edited by
            #46

            If you read the interview with Tim Child, he kinda explains why the Life Force became less of a priority, hence the pie.

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              SkipTheDreadnort
              wrote on last edited by
              #47

              Hi everyone,

              You folks are just what I need to help me out of a creative rut I'm stuck in. I'm working on a Knightmare game, and there has been considerable deate about how to implement the Life Force Clock.

              I'd really appreciate it if you could head over to the **Here's a mad idea... ** thread and lay down some ideas.

              http://www.talkknightmare.co.uk/yabbse/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=1153

              Thanks a lot!

              Skip

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                Arcengal
                wrote on last edited by
                #48

                Nowadays, I'm getting better (I started this topic!) with the life force clock. I'm ok looking just until it hits condition red, then I just look away and wait for the "oooh Nasty" or equivalent.

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                  knightmaredave
                  wrote on last edited by
                  #49

                  that stupid cake it really annoyed me(as it did with all other people i know!)

                  i hated it when i watxched s 8 i say alweays to my friends "that bloody cake thing"

                  the 2nd lfe force was gos whern it was put into action for deaths though!!!! especially series 6 team 2 drednaught death!

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                    TomDread
                    wrote on last edited by
                    #50

                    I agree that life force was crap. Not scary at all. And i think there's a very good reason why it wasnt show when someone died- imagine it- someone dead; a plate fills up the screen. That dunt show a death.

                    The first life force is best. I think for a new series it should be modified by making more movements- eyes blinking and face movements- & the frame on condition green (where that face opens his mouth really wide) should have a blood curling scream also there shud be ripping sounds on condition amber when skin peels of. extreme HORROR the way i imagine it but would put suspense bak into the show.

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                      TomDread
                      wrote on last edited by
                      #51

                      I think the face was based on that knight in the 1-5 opening titles. Both faces are purple and the life force face has a helmet which makes me think it is a knight.

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                        Ironlord
                        wrote on last edited by
                        #52

                        Ye gods... an old thread.

                        Definitely one more vote for the original life force clock - and not just because I never* saw the second or third first time round, either.

                        • For certain values of "Never", that is. I saw a couple of clips of series 6 first time round, at least one containing the walking knight clock - which I thought was unmemorable at the time, but since then when I've seen it on Challenge it does have a very impressive CLANG! every time a bit of armour drops off.

                        The main problem with the S6-7 clock, though, is the same problem that the S1-2 clock had - it ran far too quickly, and there are a number of rooms where the clock could have started at full power and the dungeoneer would have been dead by the end of it. (Examples: every single level one clue room...) Did anyone ever manage to piece together how long the S6-7 clock ran out? I reckon that one was the shortest of the lot.

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                          Naitch
                          wrote on last edited by
                          #53

                          I really liked the original life force.

                          I mean it was creepy, but that added to it in my opinion.

                          Esp. when it got to life force red, and the skull was disintergrating and the eyes would be spinning around.

                          I quite liked the walking life force as well. Not as much as the original face, but I liked the way that too disintergrated at the end.

                          The pie I was neither here or there with it. I thought it was a bit silly at first, but it didn't get me hot under the collar.

                          Well, not as much as Majida anyway

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                            darkDescender
                            wrote on last edited by
                            #54

                            Steady now.

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                              TomDread
                              wrote on last edited by
                              #55

                              Steady now.

                              Who's this aimed at?

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                                Ironlord
                                wrote on last edited by
                                #56

                                Who's this aimed at?

                                Naitch, presumably. Strangely enough, I imagined Dark Descender's comment narrated by the dog from the Churchill adverts.

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                                  TomDread
                                  wrote on last edited by
                                  #57

                                  You think 1-5 life force was based on knight in 1-5 opening titles, Ironlord?

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                                    Ironlord
                                    wrote on last edited by
                                    #58

                                    It had never occurred to me before... but it would (possibly) have made sense if there was any way to use the same graphics.

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                                      TomDread
                                      wrote on last edited by
                                      #59

                                      If they did, i think a great opening title sequence would be a similar knight riding to a castle/fortress and on the way his helmet disintegrates and his skin starts to peel of.

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                                        chrysalis
                                        wrote on last edited by
                                        #60

                                        The first lifeforce with the head was defenitly the best, interesting that they slowed it down in the latter part of its use. When watching nightmare as a kid I never noticed that the lifeforce was actually way too fast to be real time, but now watching the repeats it was noticeble quickly but I am watching season 6 which has a faster draining lifeforce animation.

                                        My question is this tho, if the lifeforce wasnt relevant in scenes where there was no food and the team wasnt been rushed, does it have an affect if the teams lifeforce is damaged (not destroyed) by a monster or something?

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                                        • WhiteFloatingSkullW
                                          WhiteFloatingSkullW
                                          WhiteFloatingSkull
                                          wrote on last edited by
                                          #61

                                          I heard once that Lord Fear has a love of Quiches...

                                          Hush-finger gesture But you didn't hear it from me! 😮

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