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  4. Series 2 - Episode 16

Series 2 - Episode 16

Scheduled Pinned Locked Moved Series 2
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    Tom41
    wrote on last edited by
    #4

    Final ep of Series 2 today, and some very good things this episode!

    Firstly, Gretel was getting some 'beauty' treatments, which sounded like traditional stuff . The team gave Gretel some old traditional beauty remedies too!

    Then, tt was back-to-front day, meaning from when they leave the kitchen, to when they know the object of the quest, everything is reversed.

    Basically all that changed was Treguard's comments about each room. Still just as dangerous though!

    Granitas told them the object of their quest before asking the riddles. That meant that back-to-front day was over from that point on. Scored 3/3, but the advisers still thought it was reversed, so didn't call out 'I Command You' to get the bonus! Note that Treguard commented that 'you know the object of your quest now', but they still didn't call out I Command You!

    Granitas told them which item not to take (the red stone), so they were probably still in winning status.

    Treguard called the mechanical guard the 'Automatum' instead of the 'Mindless Mechanical Warrior'

    I quite liked Mildread as a 'Learner' broomstick flyer, complete with L plate! The team had to recite some kind of spell to get her down! Gained a RUST spell from her.

    Notice when the Automatum guarded the wellway, they just tried to get past him at first! Karen said "Can't we spell him or something?!" and they realised they had to use the RUST spell. Automatum got rusted and fell over - I thought they'd use some digital effect to make him go brown, but no.

    Going down the wellway, fell on the dynamite detanator and exploded Bumptious! Look carefully and the dungeoneer has her hands out on the plunger - probably told to press the plunger by the production team!

    Scored 2/3 on Bumptious's riddles and gained a spell, FLIGHT. I would have got the question about gunpowder right (grey or black, but PINK?!)

    The Mills of Doom were haunted by a Cavern Wraith (ghost), but it didn't attack or do anything to them. Used the FLIGHT spell to get across a broken bridge.

    I laughed out loud as the dungeoneer tripped and almost fell down the steps in the clue room! Almost didn't even pick up Casper here!

    But then, the season comes to an end at Jericho 6. There didn't seem to be any way of getting past the wall with their current items (was a room cut out?). Not that it mattered anyway, since the season came to an end in this room. One of the advisers said it was all flashing colours, so it obviously appeared like that on the advisers screen - then Treguard announced the end of the phase.

    I liked the various rooms of the dungeon gradually going dark. FYI, that video effect is called 'Posterising'. (had experience of a digital effects unit that could do that) Or it could have been the rooms were simply made darker, with a reduction in colour depth.

    Might as well say here, my post was a bit late! This was due to me having to sort out the VCR in my computer room - it kept on snapping tapes Had to watch my recording of the episode later on.

    Also, since we no longer dare use that VCR in the computer room, I won't be able to make any more captures. Shame really, I'd have liked to capture the end of Season 2 with all the colours flashing.

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      J
      Johnro
      wrote on last edited by
      #5

      The scottish accents and banter amused me, mind you I was laughing at the Scottish woman in Rail Cops too!

      I really think this team would have lost had they been on earlier in the series...Treguard was demanding them to call out I Command You and the wall monster even stayed on screen for a good 5 seconds afterwards but they still did nothing!

      It seemed to be a dead end in the Jericho 6 room, so they probably only used the room since it was pretty easy to 'create' (since they had used the room before) and it would stop the dungeoneer from trying to head for the exit!

      Nice use of the bells in the ending sequence

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        Billy
        wrote on last edited by
        #6

        This team somehow managed to survive to the end of the series despite making some crucial slip ups- one of which being that they didn't call out 'I Command You' due to them still thinking it was back to front day. Treguard called the Automatum the Automatum today for the first and last time, instead of simply the 'mechanical warrior'. I guess he heard it from Gretel. An explosive start to level 2 (geddit?), and Bumptious' rather easy riddles were all about explosives and such. Don't know why on earth they thought the colour of gunpowder was 'Gun', and when they were given another chance, no idea why they said pink! Still, they got a spell from it. Useless trivia: This was the year in which pound notes ceased being legal tender, so having Gretel mention them is probably a coincidence! A bit of odd goings on at the end- they suddenly jump from the level 2 clue room into the Level 3 Jericho room. I imagine this wasn't originally in Tim Child's script, but was added in before filming as a room to neatly end the series. Treguard missed a brilliant opportunity to rhyme his last rhyme, he could have said 'When fortune wheel spins, the Knightmare begins' instead of 'returns'. Oh well, Challenge have now shown all 112 KM episodes- and now it's back to the beginning again with Series 3!

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        • HarveyTowersH
          HarveyTowersH
          HarveyTowers
          wrote on last edited by
          #7

          Useless trivia: This was the year in which pound notes ceased being legal tender, so having Gretel mention them is probably a coincidence!

          Well the girls wouldn't have known that, since we still have pound notes in Scotland. However, we have stopped using the groat . . .

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            TheBrollachan
            wrote on last edited by
            #8

            A first occured with wall monster telling team their quest before giving questions, obviously so the team didn't think their questions were backwards.

            In level 2 they immediately caused a blast "you've been playing with his plunger" (make your own jokes) Bumptious wasn't happy. Another appearance of a sheet of material ghost. Only 2 clue objects in level two so fairly obvious which to take, even though they were useless. What happened to the clue objects when she returned to the anti-chamber?

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              K
              keke
              wrote on last edited by
              #9

              A silly end to the series i thought but i still think they would have won. so they didnt say i command you. Its easy to know which ones to take from just getting 2 right because the wall monster usually says "the ...... will not help you". but i thought they should have done what they did in series 1 where they let the team go as far as they could just not shown most of it. ah well maybe they were a bit too far back to skip rooms out btu i still feel sorry for the team

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                dontyoulikemypie
                wrote on last edited by
                #10

                It's funny, but I always felt that they should have filmed a team to its conclusion and then somehow edited their quest or previous "poor" quests down a bit to make it all fit nicely into the 16 episodes. Guess that would have been a lot of trouble to organise back then, but it would have meant no one ever got cut short. Or conversely, added extra rooms a la Akash and chums!

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                  Fidjit
                  wrote on last edited by
                  #11

                  "You've been playing with his plunger!" 😮 Good Grief!

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                  • HStormH
                    HStormH
                    HStorm
                    wrote on last edited by
                    #12

                    That line was such a beauty it got into this list...

                    http://havetstorm.tripod.com/knightmare/id19.html

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                      Fidjit
                      wrote on last edited by
                      #13

                      Sniger Classic! I'll try to think of more... Thank god no team realised what they were saying... well... most!

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                        Ironlord
                        wrote on last edited by
                        #14

                        Ye gods! What am I doing back here after such a massive hiatus?

                        Trrrrrrrrrruth (© Igneous) is, I've been watching every episode of series two back-to-back and thought I'd take a quick look here to see if there was anything mentioned about Gretel's infamous nudge-nudge line. (Not to mention what might have been going on between her and Folly off-camera...) And the first thing I thought of was...

                        That line was such a beauty it got into this list...

                        http://havetstorm.tripod.com/knightmare/id19.html

                        I was going to suggest making that list, and strike me down with a feather from the world's tiniest bird if it hasn't already been done. I'm sure in the course of the series I heard a modicum of suggestive dialogue that the average 12-year-old might have missed... it helps to be a lot older. Now, looking down the list...

                        ...number seventeen? Ye gods. That should have been miles higher! Right up there with Motley's filthy gem at number five.

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                          Drassil
                          Senior staff
                          wrote on last edited by
                          #15

                          When I watched this episode last month, it was for the first time since original transmission, 19 years earlier. Doing so felt quite special, as some of my earliest KM memories had come from it.

                          I like the way that Gretel and Bumptious nip off for a cup of tea - and are never seen again. Very Crossroads.

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                            Canadanne
                            wrote on last edited by
                            #16

                            I love Karen the dungeoneer. The way she's clearly freaked out by the Automatum in the wellway room shows just how scary that thing is! And I know it's mean to laugh at people tripping over, but it is pretty hilarious how she falls down the stairs in the clue room not once but twice. g Their accents are great too. I like how easily they come up with some tips for Gretel, where plenty of teams would have struggled to think of anything to say.

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                            • JamesAJ
                              JamesAJ
                              JamesA
                              wrote on last edited by
                              #17

                              I additionally liked the follow-up comment by one of the advisors after they cast the RUST spell on the Automatum:

                              "Do not go to your right as you'll kick him!"

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                              • wombstarW
                                wombstarW
                                wombstar
                                wrote on last edited by
                                #18

                                And that's the end of that. few things I noticed.

                                Nobody said Rust was a spell, Mildred said it was a word. Last time she said that the team died and we never new what it was for... perhaps that to was a spell and not a password?

                                Blood stone... I thought there were Fire stones?

                                Opposite day was great but a miss opportunity I thought, although it did trick the team, not that the wall monster would have been helpful. The also made the mistake of eating the fish, notice it didn't restore the life force.

                                Almost fell down the stairs, but I sounds like the team had watched series one and knew what they were doing, despite being poor at navigating.

                                Bit of a tame end to the series, and I feel sorry for the team who never even had a chance of winning.

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                                  pjmlfc05
                                  wrote on last edited by
                                  #19

                                  I think blood stone was another name for the fire stone. I'm sure I have seen that in a different episode. Plus I believe Rust was a spell.

                                  I thought it was a decent episode to end the second series. The way Karen said 'Help!' made me laugh and it was funny to hear Treguard chuckle in the background!

                                  The team were too clever for their own good I think. When Treguard said you can command Grantias, the team said to Karen don't. I think they should have though! Either way the production team wern't going to kill the team off as it was the last episode, it would have been pointless. With the items, I don't think it was part of opposite day.

                                  For me, the opposite day didn't work for me. It might have worked earlier on in the series as if the team messed up, the production team would have killed them off. But for the last episode it was far too late. I think the production team did it with another team in s4 and they perished if I remember correctly.

                                  Sad now S2 has finished!

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                                    Canadanne
                                    wrote on last edited by
                                    #20

                                    Nobody said Rust was a spell, Mildred said it was a word. Last time she said that the team died and we never new what it was for... perhaps that to was a spell and not a password?

                                    If I recall correctly, she specified that Neil's word wasn't a spell.

                                    Blood stone... I thought there were Fire stones?

                                    The red gems aren't called firestones until about Series 5. No idea what the difference is between a bloodstone and a firestone, if any!

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                                      TimeMaster
                                      wrote on last edited by
                                      #21

                                      For me Opposite Day /Back to Front Day didn't really work because not everything was backwards / opposite. Treguard constantly gave out misinformation, so when he advised the team to call out, "I command you" it's no wonder that they didn't. I also found myself wondering whether the quest really was for the chalice and whether the wall monster had given out the wrong item because of Opposite Day. I thought that maybe the team would encounter two doorways - one with the chalice next to it and one with a different object - and that because it was Opposite Day, the door without the chalice should be taken.

                                      It seems to me that the Jericho 6 room was inserted as a convenient ending - the team seemed to have no opportunity of obtaining a way to bypass it.

                                      Finally, I thought that Gretel's plunger comment was a bit much for a kids show! I can't see that they would have got away with that nowadays . . .

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                                        GranitasIsCute
                                        wrote on last edited by
                                        #22

                                        Gretel said that 'Back to Front' Day occurred from when Karen left to the kitchen until when they found out what their quest was. This is why when they meet Granitas he (unusually) tells them what their quest is before asking them the riddles, to avoid confusion. When Treguard says "you know what your quest is now", it's to prompt the girls into following his instructions (as everything was back to normal).

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                                          TimeMaster
                                          wrote on last edited by
                                          #23

                                          Gretel said that 'Back to Front' Day occurred from when Karen left to the kitchen until when they found out what their quest was. This is why when they meet Granitas he (unusually) tells them what their quest is before asking them the riddles, to avoid confusion. When Treguard says "you know what your quest is now", it's to prompt the girls into following his instructions (as everything was back to normal).

                                          Thanks for that Granitas Is Cute. I obviously completely missed that bit It makes a lot more sense now !

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