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  4. Series 2 - Episode 16

Series 2 - Episode 16

Scheduled Pinned Locked Moved Series 2
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    TheBrollachan
    wrote on last edited by
    #8

    A first occured with wall monster telling team their quest before giving questions, obviously so the team didn't think their questions were backwards.

    In level 2 they immediately caused a blast "you've been playing with his plunger" (make your own jokes) Bumptious wasn't happy. Another appearance of a sheet of material ghost. Only 2 clue objects in level two so fairly obvious which to take, even though they were useless. What happened to the clue objects when she returned to the anti-chamber?

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      keke
      wrote on last edited by
      #9

      A silly end to the series i thought but i still think they would have won. so they didnt say i command you. Its easy to know which ones to take from just getting 2 right because the wall monster usually says "the ...... will not help you". but i thought they should have done what they did in series 1 where they let the team go as far as they could just not shown most of it. ah well maybe they were a bit too far back to skip rooms out btu i still feel sorry for the team

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        dontyoulikemypie
        wrote on last edited by
        #10

        It's funny, but I always felt that they should have filmed a team to its conclusion and then somehow edited their quest or previous "poor" quests down a bit to make it all fit nicely into the 16 episodes. Guess that would have been a lot of trouble to organise back then, but it would have meant no one ever got cut short. Or conversely, added extra rooms a la Akash and chums!

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          Fidjit
          wrote on last edited by
          #11

          "You've been playing with his plunger!" 😮 Good Grief!

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          • HStormH
            HStormH
            HStorm
            wrote on last edited by
            #12

            That line was such a beauty it got into this list...

            http://havetstorm.tripod.com/knightmare/id19.html

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              Fidjit
              wrote on last edited by
              #13

              Sniger Classic! I'll try to think of more... Thank god no team realised what they were saying... well... most!

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                Ironlord
                wrote on last edited by
                #14

                Ye gods! What am I doing back here after such a massive hiatus?

                Trrrrrrrrrruth (© Igneous) is, I've been watching every episode of series two back-to-back and thought I'd take a quick look here to see if there was anything mentioned about Gretel's infamous nudge-nudge line. (Not to mention what might have been going on between her and Folly off-camera...) And the first thing I thought of was...

                That line was such a beauty it got into this list...

                http://havetstorm.tripod.com/knightmare/id19.html

                I was going to suggest making that list, and strike me down with a feather from the world's tiniest bird if it hasn't already been done. I'm sure in the course of the series I heard a modicum of suggestive dialogue that the average 12-year-old might have missed... it helps to be a lot older. Now, looking down the list...

                ...number seventeen? Ye gods. That should have been miles higher! Right up there with Motley's filthy gem at number five.

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                  Drassil
                  Senior staff
                  wrote on last edited by
                  #15

                  When I watched this episode last month, it was for the first time since original transmission, 19 years earlier. Doing so felt quite special, as some of my earliest KM memories had come from it.

                  I like the way that Gretel and Bumptious nip off for a cup of tea - and are never seen again. Very Crossroads.

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                    Canadanne
                    wrote on last edited by
                    #16

                    I love Karen the dungeoneer. The way she's clearly freaked out by the Automatum in the wellway room shows just how scary that thing is! And I know it's mean to laugh at people tripping over, but it is pretty hilarious how she falls down the stairs in the clue room not once but twice. g Their accents are great too. I like how easily they come up with some tips for Gretel, where plenty of teams would have struggled to think of anything to say.

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                    • JamesAJ
                      JamesAJ
                      JamesA
                      wrote on last edited by
                      #17

                      I additionally liked the follow-up comment by one of the advisors after they cast the RUST spell on the Automatum:

                      "Do not go to your right as you'll kick him!"

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                      • wombstarW
                        wombstarW
                        wombstar
                        wrote on last edited by
                        #18

                        And that's the end of that. few things I noticed.

                        Nobody said Rust was a spell, Mildred said it was a word. Last time she said that the team died and we never new what it was for... perhaps that to was a spell and not a password?

                        Blood stone... I thought there were Fire stones?

                        Opposite day was great but a miss opportunity I thought, although it did trick the team, not that the wall monster would have been helpful. The also made the mistake of eating the fish, notice it didn't restore the life force.

                        Almost fell down the stairs, but I sounds like the team had watched series one and knew what they were doing, despite being poor at navigating.

                        Bit of a tame end to the series, and I feel sorry for the team who never even had a chance of winning.

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                          pjmlfc05
                          wrote on last edited by
                          #19

                          I think blood stone was another name for the fire stone. I'm sure I have seen that in a different episode. Plus I believe Rust was a spell.

                          I thought it was a decent episode to end the second series. The way Karen said 'Help!' made me laugh and it was funny to hear Treguard chuckle in the background!

                          The team were too clever for their own good I think. When Treguard said you can command Grantias, the team said to Karen don't. I think they should have though! Either way the production team wern't going to kill the team off as it was the last episode, it would have been pointless. With the items, I don't think it was part of opposite day.

                          For me, the opposite day didn't work for me. It might have worked earlier on in the series as if the team messed up, the production team would have killed them off. But for the last episode it was far too late. I think the production team did it with another team in s4 and they perished if I remember correctly.

                          Sad now S2 has finished!

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                            Canadanne
                            wrote on last edited by
                            #20

                            Nobody said Rust was a spell, Mildred said it was a word. Last time she said that the team died and we never new what it was for... perhaps that to was a spell and not a password?

                            If I recall correctly, she specified that Neil's word wasn't a spell.

                            Blood stone... I thought there were Fire stones?

                            The red gems aren't called firestones until about Series 5. No idea what the difference is between a bloodstone and a firestone, if any!

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                              TimeMaster
                              wrote on last edited by
                              #21

                              For me Opposite Day /Back to Front Day didn't really work because not everything was backwards / opposite. Treguard constantly gave out misinformation, so when he advised the team to call out, "I command you" it's no wonder that they didn't. I also found myself wondering whether the quest really was for the chalice and whether the wall monster had given out the wrong item because of Opposite Day. I thought that maybe the team would encounter two doorways - one with the chalice next to it and one with a different object - and that because it was Opposite Day, the door without the chalice should be taken.

                              It seems to me that the Jericho 6 room was inserted as a convenient ending - the team seemed to have no opportunity of obtaining a way to bypass it.

                              Finally, I thought that Gretel's plunger comment was a bit much for a kids show! I can't see that they would have got away with that nowadays . . .

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                                GranitasIsCute
                                wrote on last edited by
                                #22

                                Gretel said that 'Back to Front' Day occurred from when Karen left to the kitchen until when they found out what their quest was. This is why when they meet Granitas he (unusually) tells them what their quest is before asking them the riddles, to avoid confusion. When Treguard says "you know what your quest is now", it's to prompt the girls into following his instructions (as everything was back to normal).

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                                  TimeMaster
                                  wrote on last edited by
                                  #23

                                  Gretel said that 'Back to Front' Day occurred from when Karen left to the kitchen until when they found out what their quest was. This is why when they meet Granitas he (unusually) tells them what their quest is before asking them the riddles, to avoid confusion. When Treguard says "you know what your quest is now", it's to prompt the girls into following his instructions (as everything was back to normal).

                                  Thanks for that Granitas Is Cute. I obviously completely missed that bit It makes a lot more sense now !

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                                  • HobGoblinH
                                    HobGoblinH
                                    HobGoblin
                                    Staff
                                    wrote on last edited by
                                    #24

                                    Think back to front day might have confused the producers as well - after the clue room the mechanical warrior is in front of them in the corridor which for my money is back to front. Appreciate that a threat advancing from this direction is in line with how the corridor normally works though so open to debate I suppose.

                                    Sad that Friday Knightmare is over for the time being...

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                                      elcondor
                                      wrote on last edited by
                                      #25

                                      Back to front day, a brilliant idea in concept, but I reckon Tim might have been frustrated as to how it worked out. I always thought it would have worked better once there were two permanent members of the Powers that Be, so one can always play things the right way around, to hammer the point home.

                                      Wasnn't the Jerivho 6 Room where Series 1 ended as well - same animation?

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                                        Drassil
                                        Senior staff
                                        wrote on last edited by
                                        #26

                                        This episode is perhaps the only one where Treguard's dungeon ditty is longer than what it's actually recapping!

                                        It's a sad irony that Audrey [Jenkinson], who had a hellish personal life in the 1980s and 1990s, came to doubt her own prettiness so much that she resorted to rhinoplasty.

                                        An irony that hits home even harder when rewatching this episode, with Gretel trying to give herself a nose job.

                                        I liked Back-To-Front Day and the idea that Treguard was joining in just to mess with the team's minds. Granitas should perhaps have opened with "I am not Granitas of legend".

                                        Is this the only time that a dungeoneer found food in two consecutive rooms? And is Karen the only dungeoneer to encounter fish, poultry and red meat?

                                        This team somehow managed to survive to the end of the series despite making some crucial slip ups- one of which being that they didn't call out 'I Command You' due to them still thinking it was back to front day.

                                        The team did err by not calling out "I command you" but it was far from a crucial slip-up. They'd already been advised as to which clue object to leave behind, so it's hard to imagine that the bonus information they missed was anything important. They didn't need both clue objects to complete Level 1 anyway - though perhaps going down a wellway with the gold was what landed them in the gold mine.

                                        It's interesting to see Mildread so vulnerable and then so benevolent. She'd never met a female dungeoneer before so perhaps she looked kindly on Karen.

                                        This quest certainly packs in the slapstick. But not at the expense of satire ("blackleg"), innuendo ("playing with his plunger") and surrealism ("Toenails will save me!"). It makes for an entertaining if not epicurean quest.

                                        Robin/Mashibinin once showed me how a certain dungeoneer's name can work as a gun powder pun. AK ash. I like the advisors' excited reactions when Bumptious tells them he's giving them a spell.

                                        Wasnn't the Jerivho 6 Room where Series 1 ended as well - same animation?

                                        Series 1's final quest came to a natural end at the Jericho wall, with no special effects of the Dungeon disintegrating. In Karen's quest, Jericho seemed to be inserted as a way to curtail the quest.

                                        I wonder what became of Casper when Karen was magicked back to the antechamber.*

                                        If this last episode of '88 was the 24th of 112 (in Series 1-8) then Knightmare had 88 episodes ahead.

                                        *I don't wonder.

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                                          pjmlfc05
                                          wrote on last edited by
                                          #27

                                          Back to front day, a brilliant idea in concept, but I reckon Tim might have been frustrated as to how it worked out. I always thought it would have worked better once there were two permanent members of the Powers that Be, so one can always play things the right way around, to hammer the point home.

                                          Wasnn't the Jerivho 6 Room where Series 1 ended as well - same animation?

                                          It was a good idea in concept maybe, but to pull it off was going to be so hard to do.

                                          An example for me was that Grantias might have scorned the team for getting all riddles right if back to front day was in effect. You can't just have certain parts stay as normal otherwise it would be so confusing to the team and the viewers.

                                          I don't blame the producers as it was so hard to execute this and they were trying something different. I just think it was better to have left the idea alone.

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