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  4. Series 2 - Episode 3

Series 2 - Episode 3

Scheduled Pinned Locked Moved Series 2
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  • F
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    Fidjit
    wrote on last edited by
    #22

    Value sprang to their minds too quickly...

    Bumptious likes politics and living by the rules, doesn't he?

    That destructor looked a lot like a TALISMAN

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      ChrisKmfan
      wrote on last edited by
      #23

      A very good episode this one.

      It was good to see Mogdred first when his face appeared in the level 2 clue room and then the way he re-appeared from the darkness on the other side of the ledge, his voice still freaks me out today.

      When his hand came to grab Christopher,as Chris started making his way to the wellway,it reminded me off when Lord Fear put his hand out to grab one of the early dungeoners in series 6.

      Overall a good effort from team 3,and were unlucky,as they had to guess what items to take in the level 3 clue room.

      Medusa turning them to stone was one of my earliest memorys of a Knightmare death just after the ghost one.

      Looking forward to tonights Episode very much.

      "The only way is onward,there is no turning back"

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      • JamesAJ
        JamesAJ
        JamesA
        wrote on last edited by
        #24

        I was having a think about this team's quest recently - the one where they get stoned by the Medusa. Now, it is a well known fact that the Medusa can only kill you if you look directly at it, so although they didn't have the shield, the advisors (being quick thinking enough) could have just turned Chris to face the other way, then direct him to walk backwards for the exit, hence avoiding the glare of the Medusa.

        The advisors would, as Series 2 Team 10 did, take it in turns to guide Chris backwards, in order to avoid being stoned themselves.

        Any further comments on this? Ok so it might be 17 years too late to save them, but it definitely would given the whole thing a unique twist....

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          thelpher
          wrote on last edited by
          #25

          Could have turned him backwards, but the only way is onwards, there IS no turning back. Which theoretically could be applied to "turning your back" as well.

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            Drassil
            Senior staff
            wrote on last edited by
            #26

            In Greek mythology, Perseus was able to kill Medusa not simply by avoiding eye contact, but by using a shield whose inside surface acted as a mirror, allowing him to navigate towards her. (Perseus also had a helmet of invisibility and winged sandals.) Series 2 Team 3 were killed because they should have picked up the 'mirror shield' from the Level 3 clue room, but didn't. If a team is lucky, it can compensate for picking up the wrong clue object when in Level 1, but not in Level 3 - giving them that kind of leeway in the final stages would have made it too easy!

            Having said that, Knightmare always took some liberties when it borrowed ideas from Greek mythology. Hence the fact that Leo of Series 3 Team 4 wasn't turned to stone when he stood facing Medusa, and nor was Heggatty when she looked at a Medusa eye in Series 6 (bear in mind that in the myth, Medusa could turn beings to stone even when she was dead and decapitated).

            There's an article on Medusa in the Knightmare Lexicon: http://ikm.ezri.mine.nu/index.php?page=lexicon&s=view&EID=140

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              WackerJr
              wrote on last edited by
              #27

              I thought they were told near the beginning (from a Wall Monster maybe, can't quite recall!) that they were on the quest for the shield. Surely this was a fairly large clue that they should pick up the shield! It was fairly early on in their quest mind.

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                Helvellyn
                wrote on last edited by
                #28

                Years since the last reply, but I've just watched this one on Youtube, so I'll wade in...

                I don't see where there was any leeway in picking up the wrong quest object, because I couldn't see any clues whatsoever about which objects to take. Even level 3 shouldn't be down to blind luck if you've not made any mistakes in it, which I don't think they did. The only possible exception could've been that they should've carried on through the gargoyle's room to the door opposite the one they entered (it's more to the right), but the presence of the shield in the clue room suggests that they were going to end up meeting the Medusa anyway.

                The quest given to them by the wall monster was for the chalice (they picked up a part of it before going down to Level 3). They only got 2 from the wall monster, but I can't see an essential piece of Level 3 information being given in the Level 1 clue room.

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                  Aldarion
                  wrote on last edited by
                  #29

                  (Tom, I hope no one here gets stoned looking at your graphic )

                  I think "everybody must have got stoned" - 'cause I can't get the file to open

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                    Canadanne
                    wrote on last edited by
                    #30

                    LOL at the middle advisor rolling his eyes halfway through Folly's lengthy riddle!

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                    • shadow6162S
                      shadow6162S
                      shadow6162
                      wrote on last edited by
                      #31

                      Why is it that everyone on YouTube thinks they were calling the shovel the 'Spoon of Interest'? I mean that's a very fancy name (hint hint new quest object!) but they were obviously saying, "Was there anything on the spoon 'of interest'?"

                      Now I remember this death very clearly from watching it back when I was little. I couldn't help but laugh my head off when the advisors got stoned as well . After watching that episode, I always used to imagine the advisors telling the dungeoneer to turn away from Medusa and then they'd turn away themselves and not do anything for the rest of the episode. Don't ask why!

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                      • wombstarW
                        wombstarW
                        wombstar
                        wrote on last edited by
                        #32

                        Mogdread I wonder why he was so heavily features in level 2 this time?

                        Bit of an off quest really, level 2 had a lot of new rooms but not a lot happened, not must of it was challenging. For a moment I thought the lack of password was the end, they certainly were giving a lot of time to spellcast. Also liked the energy draining symbol

                        Too many rooms with nothing to do, such as the maggot ledge and gargoyle.. still adds to the atmosphere of the place. But with no hints on which clue objects to take it's no wonder they died... what was the 'wrong' objects they picked up?

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                          Canadanne
                          wrote on last edited by
                          #33

                          But with no hints on which clue objects to take it's no wonder they died... what was the 'wrong' objects they picked up?

                          They took a gemstone, unlikely to be of any use in Level 3 where there's no-one to bribe. They were probably fooled by Treguard hinting there was "much of value" on the table, when of course he meant usefulness rather than monetary value.

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                            pjmlfc05
                            wrote on last edited by
                            #34

                            I thought it was good to see Mogdread as it added a touch of fear for the team and they then knew they had to get the better of him if they were to complete their quest.

                            I didn't like the mills of doom. I think it slows down the quests.

                            Did feel sorry for the team but it was a good death!

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                            • K
                              K
                              knightmaredave
                              wrote on last edited by
                              #35

                              I am just watching this now, it is one of my faves, but i don't think the Mills of Doom slowed it down it's that really annoying "Miners" room with Bumptious that really slowed it down, ok goldminers and a dig a the Thatcherite era fair enough but wel.. dull.....

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                                pjmlfc05
                                wrote on last edited by
                                #36

                                I am just watching this now, it is one of my faves, but i don't think the Mills of Doom slowed it down it's that really annoying "Miners" room with Bumptious that really slowed it down, ok goldminers and a dig a the Thatcherite era fair enough but wel.. dull.....

                                If that's the case then I like it! A bit of tongue in cheek! Yeah the miners room slowed things down as well. Good job they only had this for 1 series. The best thing about this episode is we get to see the 1st winning team of Knightmare!

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                                • MystaraM
                                  MystaraM
                                  Mystara
                                  Administrators
                                  wrote on last edited by
                                  #37

                                  I have to agree. I've never really been a fan of the miners.

                                  I appreciate it more than I used to, but it's very slow and doesn't really progress the quest.

                                  https://www.twicetwice.co.uk/

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                                    Canadanne
                                    wrote on last edited by
                                    #38

                                    My Mum has been watching Knightmare on Challenge. She thought it was a trap when Bumptious left Chris to operate the plunger (like when Mildread told him to climb in the fake wellway), and was convinced he was about to blow himself up!

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                                    • HobGoblinH
                                      HobGoblinH
                                      HobGoblin
                                      Staff
                                      wrote on last edited by
                                      #39

                                      Probably one of my favourite episodes from a purely nostalgic point of view. Mogdred's searching hand was definitely a playground talking point the following day along with one of the all time classic KM deaths.

                                      The show is really zipping along now - although things like the vale of worms and the gargoyle didn't really impact the quest they add a great deal of variety and atmosphere and make the show endlessly engaging - what on earth will be through the next door? (And I suppose the producers may have intentionally had rooms which could have easily been removed/added in the edit suite).

                                      Interestingly I have almost no memory of the miners - the satire would obviously have flown far over my seven year old head (in a way, it's remarkable they bothered with it in a kids show). It's also a let down because you think 'ooh, mine cart ride' and then they just blow a whole in the wall. They rectified this a year later of course!

                                      As for the mills of doom, I rather like them - mysterious (what exactly is being milled?), scary machine sound effects and a genuine threat of death. Also, they're OF DOOM which makes anything cool (see also: Forest)!

                                      My memory is playing tricks on me as already we have a winning team in play in only the third episode. I'm pretty sure series 2 was the first I watched but surely it was months and months before anyone finally bested the dungeon?! I guess a few weeks is a long time when you're seven...

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                                      • wombstarW
                                        wombstarW
                                        wombstar
                                        wrote on last edited by
                                        #40

                                        mills of doom make a nice threat the team in level 2.

                                        They're quite exciting if you've watching the show for the first time and no knowing if they will fall off, Now we have so many awesome rooms and variations you never know whats your gonna get, other then the standard clue room ad well room, and entrance rooms for each level.

                                        Interesting to note Lilith taking a back seat this time, while I liked her it does get repetitive seeing the same things every quest, it was kinda odd she left after this year but they still kept her room.

                                        Are challenge showing season 3?

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                                          Canadanne
                                          wrote on last edited by
                                          #41

                                          Are challenge showing season 3?

                                          They haven't bought the rights to Series 3 and aren't currently planning to, but that doesn't mean they won't at some point.

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