Series 2 - Episode 3
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I liked how when the dungeoneer picked up the destructor and then dropped it again, the middle advisor looked at Treguard as if to say "You could of warned us it was going to do that."
The cavernwights are kind of cuddly in their own moth-eaten way......
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I liked how when the dungeoneer picked up the destructor and then dropped it again, the middle advisor looked at Treguard as if to say "You could of warned us it was going to do that."
I did think the destructor was a bit unfair. "Hey team, look at the clue objects... Oh no, one's a destructor! It doesn't look destructive in the slightest, but have life-force damage anyway!"
Personally I think it was meant to get things moving a bit faster, but still, random clue objects don't tend to damage life-force.
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This explains why the series 3 team were so cautious over it. I wouldn't have given it a second thought.
But- oh no! They only took one clue object, I think! Now who would be silly enough to do that? Oh, hang on...
Shame really, they were a good team.
I agree at last, incidentally- series 2 is much more pacey than some later series. No confusing 'sight' potions here, oh no...
About time we saw Mogdred. He's a happy chap, isn't he? He laughs more than Folly. Speaking of which, knice to have the closing end credits without manic laughter.
Treguard got quite animated (again!) when telling the dungeoneer to blow the horn..."Again! Again!"
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A very good episode this one.
It was good to see Mogdred first when his face appeared in the level 2 clue room and then the way he re-appeared from the darkness on the other side of the ledge, his voice still freaks me out today.
When his hand came to grab Christopher,as Chris started making his way to the wellway,it reminded me off when Lord Fear put his hand out to grab one of the early dungeoners in series 6.
Overall a good effort from team 3,and were unlucky,as they had to guess what items to take in the level 3 clue room.
Medusa turning them to stone was one of my earliest memorys of a Knightmare death just after the ghost one.
Looking forward to tonights Episode very much.
"The only way is onward,there is no turning back"
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I was having a think about this team's quest recently - the one where they get stoned by the Medusa. Now, it is a well known fact that the Medusa can only kill you if you look directly at it, so although they didn't have the shield, the advisors (being quick thinking enough) could have just turned Chris to face the other way, then direct him to walk backwards for the exit, hence avoiding the glare of the Medusa.
The advisors would, as Series 2 Team 10 did, take it in turns to guide Chris backwards, in order to avoid being stoned themselves.
Any further comments on this? Ok so it might be 17 years too late to save them, but it definitely would given the whole thing a unique twist....
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In Greek mythology, Perseus was able to kill Medusa not simply by avoiding eye contact, but by using a shield whose inside surface acted as a mirror, allowing him to navigate towards her. (Perseus also had a helmet of invisibility and winged sandals.) Series 2 Team 3 were killed because they should have picked up the 'mirror shield' from the Level 3 clue room, but didn't. If a team is lucky, it can compensate for picking up the wrong clue object when in Level 1, but not in Level 3 - giving them that kind of leeway in the final stages would have made it too easy!
Having said that, Knightmare always took some liberties when it borrowed ideas from Greek mythology. Hence the fact that Leo of Series 3 Team 4 wasn't turned to stone when he stood facing Medusa, and nor was Heggatty when she looked at a Medusa eye in Series 6 (bear in mind that in the myth, Medusa could turn beings to stone even when she was dead and decapitated).
There's an article on Medusa in the Knightmare Lexicon: http://ikm.ezri.mine.nu/index.php?page=lexicon&s=view&EID=140
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Years since the last reply, but I've just watched this one on Youtube, so I'll wade in...
I don't see where there was any leeway in picking up the wrong quest object, because I couldn't see any clues whatsoever about which objects to take. Even level 3 shouldn't be down to blind luck if you've not made any mistakes in it, which I don't think they did. The only possible exception could've been that they should've carried on through the gargoyle's room to the door opposite the one they entered (it's more to the right), but the presence of the shield in the clue room suggests that they were going to end up meeting the Medusa anyway.
The quest given to them by the wall monster was for the chalice (they picked up a part of it before going down to Level 3). They only got 2 from the wall monster, but I can't see an essential piece of Level 3 information being given in the Level 1 clue room.
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Why is it that everyone on YouTube thinks they were calling the shovel the 'Spoon of Interest'? I mean that's a very fancy name (hint hint new quest object!) but they were obviously saying, "Was there anything on the spoon 'of interest'?"
Now I remember this death very clearly from watching it back when I was little. I couldn't help but laugh my head off when the advisors got stoned as well . After watching that episode, I always used to imagine the advisors telling the dungeoneer to turn away from Medusa and then they'd turn away themselves and not do anything for the rest of the episode. Don't ask why!
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Mogdread I wonder why he was so heavily features in level 2 this time?
Bit of an off quest really, level 2 had a lot of new rooms but not a lot happened, not must of it was challenging. For a moment I thought the lack of password was the end, they certainly were giving a lot of time to spellcast. Also liked the energy draining symbol
Too many rooms with nothing to do, such as the maggot ledge and gargoyle.. still adds to the atmosphere of the place. But with no hints on which clue objects to take it's no wonder they died... what was the 'wrong' objects they picked up?
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But with no hints on which clue objects to take it's no wonder they died... what was the 'wrong' objects they picked up?
They took a gemstone, unlikely to be of any use in Level 3 where there's no-one to bribe. They were probably fooled by Treguard hinting there was "much of value" on the table, when of course he meant usefulness rather than monetary value.
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I thought it was good to see Mogdread as it added a touch of fear for the team and they then knew they had to get the better of him if they were to complete their quest.
I didn't like the mills of doom. I think it slows down the quests.
Did feel sorry for the team but it was a good death!
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I am just watching this now, it is one of my faves, but i don't think the Mills of Doom slowed it down it's that really annoying "Miners" room with Bumptious that really slowed it down, ok goldminers and a dig a the Thatcherite era fair enough but wel.. dull.....
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I am just watching this now, it is one of my faves, but i don't think the Mills of Doom slowed it down it's that really annoying "Miners" room with Bumptious that really slowed it down, ok goldminers and a dig a the Thatcherite era fair enough but wel.. dull.....
If that's the case then I like it! A bit of tongue in cheek! Yeah the miners room slowed things down as well. Good job they only had this for 1 series. The best thing about this episode is we get to see the 1st winning team of Knightmare!
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I have to agree. I've never really been a fan of the miners.
I appreciate it more than I used to, but it's very slow and doesn't really progress the quest.
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