KM Universe - cartographers needed
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Obviously, Knightmare is not like fantasy worlds such as Middle Earth and Earthsea, which had fixed maps for all adventures. In fact, Knightmare's explicitly shifting geography makes it far from ideal for mapping.
So... Would you say the map should be four or five dimensional, then?
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I knocked this up based on a middlearth type of idea, combining elements from as much of the greater dungeon as possible.
I did have an idea to make a 3D version with the 3 levels moving down like a layered cliff face, with level one at the top and three at the bottom with Goth towering up the side of all three from the bottom. This will have to be a hand drawn piece I think. Having said that Treguard's blurb and the view from Smirkenorf's flights would seem to imply that the levels are not geographic.
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In fact, Knightmare's explicitly shifting geography makes it far from ideal for mapping. (Not just across series, but within: for example, I doubt that there was consistency in the areas Smirkenorff flew over to get from A to B in Series 5.)
...I must admit, when I first heard of this idea I thought it was insane on account of the Chaos Architecture involved in the dungeons and surrounding landscape... But there does seem to be something successfully charted.
Maybe a topographical map [think London Underground map] of dungeon interiors rather than a geographical map would make more sense for them?
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I always prefered to think that the places and characters were not destroyed and reformed but what changes between the seasons is the path, the quest itself, not the dungeon.
My take on it is that the dungeon 'surfaces' or becomes available to outsiders for a short time, hence the seasons in which dungeoneers head down there. Then it 'folds up' and becomes unavailable for a while. Because of its tendency to shift, sometimes old characters get caught outside of the available challenge area but are still safe, we just don't see them. And whtn new characters turn up they've just happened to have been released on that particular season.
Perhaps?
But I'm up for seeing a map!
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A map of the Greater Dungeon.

I always like to believe that the whole place exists and that the big shift at season's end was just the path through changing and various locations still appear or are mentioned one season to the next.
The map is not complete yet.
What do you think?
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I like it!
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Excellent map!
It does make me think about the issue of dungeon dimensions though. In my head, everything on this map is actually within Knightmare Castle. Does anyone know the official position on this or is it just wildly inconsistent.
The S7 troll for example - infiltrates KM castle but then falls down through level three which is in Goth...?
Regardless, great map!
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Perhaps the castle should be in the centre?
Moving around the dungeon and surrounds was done using portals, hence one minutes your in dungeon or woods and next on a boat or something.
The troll came up through he dungeon beneath the castle but when fell back he must have fell through a few portals.
The dungeon must be behind the whole of the town/woods than just beneath the castle itself.
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That the troll fell through portals is a reasonable explanation given the 'logic' of the dungeon. But it's not a satisfying one - I get the feeling the producers were trying to show the troll plummeting down through the levels of the dungeon rather than just portalling here and there.
And isn't KM Castle in the north of England? Are all the other places supposed to be there too or is the castle a gateway to this other world?
No doubt this has been discussed to death somewhere on the forum so if someone knows where please let me know!
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Well it's like the Red Dragon that was sent, the never flew across the landscape, it looked like it was in a different dimension heading towards a portal. But once shot it fell on top of Lord fears castle... one would have thought the dragon was no where near it. lol
Knightmare castle is in Norfolk, according to the first book.
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