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  3. KM Universe - cartographers needed

KM Universe - cartographers needed

Scheduled Pinned Locked Moved Fan Creations
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  • HordrissH
    HordrissH
    Hordriss
    wrote on last edited by
    #19

    I knocked this up based on a middlearth type of idea, combining elements from as much of the greater dungeon as possible.

    I did have an idea to make a 3D version with the 3 levels moving down like a layered cliff face, with level one at the top and three at the bottom with Goth towering up the side of all three from the bottom. This will have to be a hand drawn piece I think. Having said that Treguard's blurb and the view from Smirkenorf's flights would seem to imply that the levels are not geographic.

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    • F
      F
      Fidjit
      wrote on last edited by
      #20

      Very fancy indeed my grace... Thats a start and very accurate it is indeed.

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      • G
        G
        Gizensha
        wrote on last edited by
        #21

        In fact, Knightmare's explicitly shifting geography makes it far from ideal for mapping. (Not just across series, but within: for example, I doubt that there was consistency in the areas Smirkenorff flew over to get from A to B in Series 5.)

        ...I must admit, when I first heard of this idea I thought it was insane on account of the Chaos Architecture involved in the dungeons and surrounding landscape... But there does seem to be something successfully charted.

        Maybe a topographical map [think London Underground map] of dungeon interiors rather than a geographical map would make more sense for them?

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        • HordrissH
          HordrissH
          Hordriss
          wrote on last edited by
          #22

          I always prefered to think that the places and characters were not destroyed and reformed but what changes between the seasons is the path, the quest itself, not the dungeon.

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          • V
            V
            Velvet
            wrote on last edited by
            #23

            I always prefered to think that the places and characters were not destroyed and reformed but what changes between the seasons is the path, the quest itself, not the dungeon.

            My take on it is that the dungeon 'surfaces' or becomes available to outsiders for a short time, hence the seasons in which dungeoneers head down there. Then it 'folds up' and becomes unavailable for a while. Because of its tendency to shift, sometimes old characters get caught outside of the available challenge area but are still safe, we just don't see them. And whtn new characters turn up they've just happened to have been released on that particular season.

            Perhaps?

            But I'm up for seeing a map!

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            • HordrissH
              HordrissH
              Hordriss
              wrote on last edited by
              #24

              A map of the Greater Dungeon.

              I always like to believe that the whole place exists and that the big shift at season's end was just the path through changing and various locations still appear or are mentioned one season to the next.

              The map is not complete yet.

              What do you think?

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              • HordrissH
                HordrissH
                Hordriss
                wrote on last edited by
                #25

                Unfortunately a large part of the map appears to have been cropped off... :s

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                • shadow6162S
                  shadow6162S
                  shadow6162
                  wrote on last edited by
                  #26

                  I like it!

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                  • HordrissH
                    HordrissH
                    Hordriss
                    wrote on last edited by
                    #27

                    Thanks, you can see the full one on my DA page, user name Hordriss.

                    The writing is a bit small in places, the Cloudwalker galleon, Wolfenden, Dungarth etc.

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                    • HStormH
                      HStormH
                      HStorm
                      wrote on last edited by
                      #28

                      Looks very promising.

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                      • HordrissH
                        HordrissH
                        Hordriss
                        wrote on last edited by
                        #29

                        Updated version, sorry it's taken so long, full version on my DA.

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                        • wombstarW
                          wombstarW
                          wombstar
                          wrote on last edited by
                          #30

                          Looking good, can't quite make out what the small text says.

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                          • HStormH
                            HStormH
                            HStorm
                            wrote on last edited by
                            #31

                            Very good.

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                            • HobGoblinH
                              HobGoblinH
                              HobGoblin
                              Staff
                              wrote on last edited by
                              #32

                              Excellent map!

                              It does make me think about the issue of dungeon dimensions though. In my head, everything on this map is actually within Knightmare Castle. Does anyone know the official position on this or is it just wildly inconsistent.

                              The S7 troll for example - infiltrates KM castle but then falls down through level three which is in Goth...?

                              Regardless, great map!

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                              • wombstarW
                                wombstarW
                                wombstar
                                wrote on last edited by
                                #33

                                Perhaps the castle should be in the centre?

                                Moving around the dungeon and surrounds was done using portals, hence one minutes your in dungeon or woods and next on a boat or something.

                                The troll came up through he dungeon beneath the castle but when fell back he must have fell through a few portals.

                                The dungeon must be behind the whole of the town/woods than just beneath the castle itself.

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                                • P
                                  P
                                  pjmlfc05
                                  wrote on last edited by
                                  #34

                                  Great stuff, you did a good job!

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                                  • HobGoblinH
                                    HobGoblinH
                                    HobGoblin
                                    Staff
                                    wrote on last edited by
                                    #35

                                    That the troll fell through portals is a reasonable explanation given the 'logic' of the dungeon. But it's not a satisfying one - I get the feeling the producers were trying to show the troll plummeting down through the levels of the dungeon rather than just portalling here and there.

                                    And isn't KM Castle in the north of England? Are all the other places supposed to be there too or is the castle a gateway to this other world?

                                    No doubt this has been discussed to death somewhere on the forum so if someone knows where please let me know!

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                                    • wombstarW
                                      wombstarW
                                      wombstar
                                      wrote on last edited by
                                      #36

                                      Well it's like the Red Dragon that was sent, the never flew across the landscape, it looked like it was in a different dimension heading towards a portal. But once shot it fell on top of Lord fears castle... one would have thought the dragon was no where near it. lol

                                      Knightmare castle is in Norfolk, according to the first book.

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                                      • HobGoblinH
                                        HobGoblinH
                                        HobGoblin
                                        Staff
                                        wrote on last edited by
                                        #37

                                        I need to dig out the books - think they're in my parents garage!

                                        Im sure I remember it being called a 'grim, northern keep' though. I suppose everything's relative!

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                                        • HStormH
                                          HStormH
                                          HStorm
                                          wrote on last edited by
                                          #38

                                          Yes, Dunshelm is supposed to be a border fortress constructed at the command of William II ('Rufus') to defend the north from Scots marauders, such as McGrew and presumably Gibbet (and a recruitment point for Saxon warriors who might rebel against the Norman aristocracy if they didn't have battles against 'outsiders' to keep them occupied).

                                          That does appear to have been the notion that the early seasons of Knightmare more or less adhered to, and the idea was that the dungeoneers from the modern world were explicitly travelling into the past.

                                          From about season 4 onwards though, the series seemed very gradually to divorce itself from that concept, though without admitting it. The idea was slowly replaced with the notion that the Knightmare universe is not in any specific timezone as such, but exists in a reality 'below' our own - whatever that means. This was why, when Dicken's team won their quest, Merlin was able to say, "Nothing like this has happened since 1988!" which would have been a very weird thing to say in previous seasons, if the series were set in the early 13th Century, as had been implied. So from about that point, dungeoneers were not travelling into the past as such, but dimension-jumping. And that also meant that Dunshelm could be almost anywhere, in almost any reality, and any timezone.

                                          For my own part, I still feel the earlier notion needs acknowledging, and that it's perfectly possible to assume that the future 'lies above' the past, when thinking fourth-dimensionally. (Nod of thanks to Doc Emmett L Brown there.) This, in case anyone was wondering, is why the audio plays always make very specific, very contemporary references to early-13th Century England.

                                          Ultimately though, the 'world below our own' references can mean almost anything you want them to mean. Which is why no map could ever be definitive, even from an official source.

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