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  3. When Did Knightmare "Jump The Shark" For You?

When Did Knightmare "Jump The Shark" For You?

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  • G
    G
    GranitasIsCute
    wrote on last edited by
    #22

    I also think that Knightmare never went awful but I think that the visor spells and potions etc. in Series 7 were a bit annoying. It was the same proccess every time.

    First Majida would say 'but they can't see, it's too difficult!'

    Secondly the team tell the dungeoneer to take the potion or cast the spell or whatever

    And then it shows a visor-view on the screen which sometimes even showed the dungeoneer in it! That can't be what they see if they are in it!

    Also, they never even seemed to help because the advisors kept guiding the dungeoneer as usual anyway.

    Anyway, isn't it best that the dungeoneer doesn't see?

    I think they were just doing this to show off the new helmet! 😮

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    • P
      P
      PhoenixFlame
      wrote on last edited by
      #23

      Hmm, it never really jumped the shark for me, but I have to say I did find it Majida extremely annoying, which was one of a few things that annoyed me about the later series, just my opinion.....

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      • S
        S
        stu
        wrote on last edited by
        #24

        I say the last series it might have been bevuase i was older but that i think they used short cuts and things like that? did there like a bypass from level 1 - 3?

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        • A
          A
          Aldarion
          wrote on last edited by
          #25

          I don't think it deteriorated (not that I've watched much of the later episodes on YouTube so far) - it just changed.

          In some ways it became more difficult in the later series - more information to retain and sift - though for some reason they don't register in the mind as "impossible" the same way Series 3 does.

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          • L
            L
            LiamABC
            wrote on last edited by
            #26

            Discussions of jumping the shark are interesting, because they are so subjective. Indeed, there are many fans of Happy Days who feel that the show had jumped the shark even before the shark-jumping scene. Conversely, a fan who 'got into' Happy Days only shortly before the shark-jumping episode is unlikely to see it as a downturn moment. Knightmare is leading to the same diversity of opinions because we all got into at different stages.

            Agreed. We all naturally gravitate to the first two or three series we saw - or at least, saw and fully understood. I remember watching series 1-2 as a boy, but didn't really know how it worked. It was when series 3 began that I fully understood what it was all about.

            If you read my "All Change Please" article in the last three issues of TES, you'll know my feelings on the subject in detail. For me, the high point is series 2-3. Series 2 was basically what series 1 should have been like in the first place, and with series 3 they are really finding their feet.

            I still like series 4, because while it isn't any easier, the standard of gameplay is much improved - they still have to solve riddles (albeit mostly true or false ones that they have a 50-50 chance of getting right anyway), but everyone makes it to level 2 at least. The only problem with series 4, and I registered it at the time, was the Eye Shield slowing everything down. If it hadn't been for those cumbersome sequences, Giles would have been able to complete his quest. Also, as a musician, I have to say the series 4-5 theme tune is the best!

            Even though the riddles were significantly less in series 5, this was countered by the introduction of Lord Fear, who really was a great baddie, and the causeways, which were a good puzzle.

            The point where the rot began to set in for me was series 6 - they tinkered too much with the aesthetics of the show, like the life force and title sequences. The scrolls were also starting to be a dead giveaway, along with the spyglass sequences. Too much information was being handed out for free.

            Series 7 was where things really went downhill with the gameplay - because of the new helmet, and the sight magic! What were they thinking?! The whole point of the show was that they couldn't see where they were going, and needed advisors to guide them through the dungeon! Plus, Majida's prompting, "he can't even see what he's doing!" - THAT'S THE POINT! The trial by spikes and play your cards right puzzles were good, but they had really tampered with too much of the show's fundamentals.

            Series 8 was the last nail in the coffin. To its credit, Snapper-Jack did at least restore the riddling element to the show, but it wasn't to earn any information, that was still being given freely by the scrolls and spyglasses. One thing I didn't mind was the shortcut, at least not in itself - after all, it is the Corridor of Blades, and if you can survive that, you deserve to go all the way, and arguably Duncan in series 5 happened on this shortcut first. But trying to cram in a winning quest into half an episode at the end was silly - if they'd not had a shortcut, and just had a standard three-level quest for Dunstan, that would have been better.

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              C
              Canadanne
              wrote on last edited by
              #27

              I agree with the consensus that Knightmare never jumped the shark, though it was teetering perilously on the edge in Series 8, and I do now think it's probably for the best that it ended when it did. If Tim had been able to pursue his vision of a fully VR show, it would have felt very different indeed, and likely not in a good way.

              Personally I find it difficult to compare and rank the series because each of them had its good and bad points. It may have gone downhill in some ways, but other things were improved at the same time, so it was never wholly displeasing or absolutely perfect. Examples...

              Series 1-3

              Good: Really atmospheric and claustrophobic, reminds me of watching it when I was very small and being properly scared. David Rowe's paintings looked much better than the real locations and CGI that followed. More emphasis on general knowledge, guiding skills and decision making - poor teams weren't let off back then.

              Bad: Quests were rather formulaic and repetitive - the lack of variety and plot makes repeat viewings a little dull. Not that many likeable characters. S3 took several ideas from S2 and made them better, but was slightly less entertaining, mainly because Treguard was no longer a total nutjob.

              Series 4

              Good: Plenty of material for fanfic writers, with a bunch of new locations and intriguing hints of power struggles going on in the background. I found Dunkley Wood quite scary and memorable as a kid. Introduced the Corridor of Blades, probably the most popular challenge ever. I also like the status bar that first appeared this year.

              Bad: Treguard & Pickle's endless repetition of lines and the interminably slow Eyeshield sequences make it so tedious that it's almost painful to sit through. (I have no objection to the Eyeshield, as long as they vary the clips and it doesn't take up too much time.) Level 1 success virtually guaranteed. Riddles reduced to true-or-false questions that can be guessed, and wall monsters replaced by weeping doors which were possibly the most annoying thing ever.

              Series 5

              Good: Wonderfully varied so that every quest is different (and no faffing around in the same start chamber every time). Great winning team. Lord Fear ('nuff said). Several highly amusing and satisfying deaths.

              Bad: A few poor teams, some of whom got further than they should have done. Too many Causeway deaths. Riddles now used infrequently and mistakes continue to be excused, which does make it feel a bit dumbed down compared to the early seasons.

              Series 6

              Good: It looks awesome. Almost a whole series of really likeable teams. Tension music is a nice addition. The role of Pickle and his relationship with Treguard has been perfected. Lord Fear & Skarkill also make an amusing double act. Elita considerably less annoying than last year.

              Bad: Didn't like the witches or the series finale. The tedious choice room has been brought back. Causeways feel overused as they all look the same. Treguard's catchphrase and floating at the end of each episode is a bit odd (I preferred his banter with Pickle). Lord Fear starts to become more of a comedy character, which is still brilliant entertainment, but he's not scary any more.

              Series 7

              Good: Really nice progression through the levels, with outdoor stuff on Level 1, increasing danger in Level 2, and the memorably unnerving Goth in Level 3. Great trap chambers in Play Your Cards Right and the Trial By Spikes. The combined brilliance of Julie and Barry's quests to finish off the series. Episode recaps are pleasingly concise and informative.

              Bad: New helmet, introduced purely so they could use sight spells, which were just a terrible idea (it goes against the whole point of the show and didn't work particularly well anyway). Loveable Pickle replaced by whinging Majida, which also reduces Treguard to a grumpy old man. The series takes a while to hit its stride. Same boring Smirkenorff flight in each quest. No Motley, just Fidjit who was rubbish. The Brollachan is creepy but pointless - there is no longer any punishment for not knowing the right answers.

              Series 8

              Good: Yet more interesting locations and monsters introduced. Some fantastic new characters. Some fantastic teams. Riddles finally brought back. Motley returns. Majida more likeable than before.

              Bad: New director and it shows, with lots of unnecessary and weird changes. Don't like the new chairless antechamber, don't like Lord Fear's new look, don't understand why Treguard has started making stupid gestures at the start and end of quests, don't like the way teams aren't summoned or dismissed using magic, don't like the watchers being ignored, don't like clue objects being carried in the knapsack, don't like the Life Force pie. Some poor and/or annoying teams. All the rooms in Levels 1 and 2 look the same, and fugly with it. FLOAT spells are also too repetitive. Things are rushed and messy as they tried to cram too much into a shorter series - the final quest was compressed to the point of absurdity and they should have just given Dunstan the extra time for Level 2.

              So yeah - I enjoy some series more than others, but I'm incredibly grateful even for the weaker ones, because they all had something unique and valuable to offer. It remained at least partly excellent right until the end for me.

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                C
                Canadanne
                wrote on last edited by
                #28

                Has everyone seen this fantastic article by Chris Ballard (HobGoblin)? I completely agree with all these points (in fact I said the same thing much less eloquently in a journal entry a couple of years ago). Really enjoyed reading this!

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                • HobGoblinH
                  HobGoblinH
                  HobGoblin
                  Staff
                  wrote on last edited by
                  #29

                  Just read David's response to my article.

                  Firstly, a very entertaining read (as all David's posts are) and full of valid points. As pointed out, this is a highly subjective topic and while I can't say David is wrong about anything, I can share my feelings on the points he makes.

                  I always thought of the various vale locations as underground caverns. The bridged vale pictured in the article is certainly in keeping with the dungeon aesthetic. Vanburn obviously has a more exterior feel but I would say that a) it was never a favorite of mine, b) it is still quite otherworldly and c) level one can just about get away with this. As a one off, it was fine (and do we know it was 'ground level'?).

                  Dwarf tunnels - the S3 stalking sequences with their sound effects and backward glances got the pulse racing more than any eye shield sequences with howling wolves. But yes, they were slightly passive and repetitive. As a series experiment I don't really have an issue with them. And that might be what really annoys me about the eye shield - they didn't try it out and discard it (the producers understandably had to find ways of keeping the show fresh) but they KEPT THE BLOODY THING! Despite TIm Child apparently hating it. Grr.

                  I used the word otherworldly above and this is surely a key part of a fantasy scenario's appeal. This is why I dislike the real world locations - feeling involved takes away the magic for me.

                  There's a more general point I want to make. People seem to take the phrase jumping the shark as meaning when a show 'became a bit rubbish'. This isn't the definition on which my article was based and KM certainly never became rubbish. Though the early series are by far the best as far as I'm concerned, I was still taping and rewatching the show to the bitter end and was very disappointed when it disappeared from our screens.

                  If the show had been on an upward trajectory when that SIGHT spell was cast then I would say it probably would be my JTS moment too. But the introduction of the eye shield remains, for me, the most jarring change in KM's history. And it was definitely a change for the worse.

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                  • wombstarW
                    wombstarW
                    wombstar
                    wrote on last edited by
                    #30

                    No it wasn't a change for the worse, that's just your opinion. And they were certainly exteriors in s3.

                    Real locations didn't hurt either, many kids wouldn't have even known.

                    It added variety, after three years the formant needed looking at to keep the show moving forward, other wise it would be repetitive and boring. If anything the eye shilled kept the show going for a few more years, without it the show would have died a nasty death far too soon.

                    It kinda speeded things up, and not having to see the teams struggled to walk in a straight line.

                    If anything, the biggest mistake with the long dragon rides.

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                      P
                      pjmlfc05
                      wrote on last edited by
                      #31

                      For me the dwarf tunnels were miles better in series 6. Along with the music adding to the tension. I did enjoy the article though and it's good people have different opinions. Mine is the show had to evolve to keep things fresh. If Knightmare kept using the same rooms, it probably would have lasted 4 series.

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                      • HobGoblinH
                        HobGoblinH
                        HobGoblin
                        Staff
                        wrote on last edited by
                        #32

                        Oh I completely agree that the show had to evolve. My issue is the manner in which it did.

                        KM evolved over S1-3 via the introduction of great new rooms/monsters/characters. The real world aesthetic as represented by the eye shield showed (in my very humble opinion) a lack of imagination. It was no doubt a very easy way to expand the dungeon but it just wasn't as interesting.

                        There were of course some fantastic (and fantastical) innovations post S3 - the corridor of blades, block and tackle, causeways, trial by spikes, play your cards right (all a lot more fun than a photo/video of a real world location) but there simply weren't enough of them.

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                          P
                          pjmlfc05
                          wrote on last edited by
                          #33

                          Yeah the eyeshield was used too much. Like someone said maybe it could have been used as part of a task to gain reward.

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                          • MystaraM
                            MystaraM
                            Mystara
                            Administrators
                            wrote on last edited by
                            #34

                            Hobgoblin, you make an interesting point about not intending "jumping the shark" to be synonymous with "became rubbish".

                            Although I had always made this connection, now that you mention it, I suppose that it's not entirely true. I think it was supposed to represent the point at which the writing became so unrealistic as to be ridiculous, i.e. the writing became lazy.

                            In any case, I'm curious as to how you define it

                            and same question to Drassil.

                            https://www.twicetwice.co.uk/

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                            • HobGoblinH
                              HobGoblinH
                              HobGoblin
                              Staff
                              wrote on last edited by
                              #35

                              Ok, from Wikipedia:

                              "Jumping the shark is an idiom created by Jon Hein that was used to describe the moment in the evolution of a television show when it begins a decline in quality that is beyond recovery, which is usually a particular scene, episode, or aspect of a show in which the writers use some type of "gimmick" in a desperate attempt to keep viewers' interest."

                              The introduction of the eye shield certainly didn't come at a point when KM producers were desperate but, for me, it does represent a single, jarring moment that began a decline in quality from which the show never recovered. In short, the show was past its best. But it was still great!

                              As per my previous post, the shield could also be symptomatic of lazy writing as less effort seemed to be going into the design of the dungeon.

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                              • C
                                C
                                Canadanne
                                wrote on last edited by
                                #36

                                I think my interpretation of jumping the shark would be the moment at which the viewer feels "This is no longer the same show I fell in love with" - that the fundamental tone or focus has shifted in such a way that it's almost a whole different programme, and you wouldn't have become a fan if it had been like this to begin with.

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                                • HobGoblinH
                                  HobGoblinH
                                  HobGoblin
                                  Staff
                                  wrote on last edited by
                                  #37

                                  The trouble is that jumping the shark refers to a single moment and shows don’t often suddenly become completely different in tone or focus – it tends to happen gradually.

                                  I think my interpretation can be summed up as follows:

                                  • It is a single moment/event within the programme (rather than a feeling in the viewer);

                                  • That moment has to be jarring – a WTF moment, if you will;

                                  • This WTF moment is a catalyst for an irrecoverable decline in quality;

                                  • The moment itself is not necessarily related to the speed of decline or the eventual base level of quality (which may still be relatively high).

                                  The episode of Happy Days after the JTS one was probably watched and enjoyed by millions of long term fans – but the seeds of decline had been planted.

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                                  • C
                                    C
                                    Canadanne
                                    wrote on last edited by
                                    #38

                                    The trouble is that jumping the shark refers to a single moment and shows don’t often suddenly become completely different in tone or focus

                                    They do in my experience, usually due to a change in writer / producer, departure of a key character, or introduction of a new character that changes everything.

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                                    • D
                                      D
                                      Drassil
                                      Senior staff
                                      wrote on last edited by
                                      #39

                                      Just read David's response to my article.

                                      Firstly, a very entertaining read (as all David's posts are) and full of valid points.

                                      Thank you, Chris. It's the lack of a single correct answer that makes this a worthwhile discussion, so maybe someone will contribute a third article in time.

                                      For reference, Chris' article is here and mine is here.

                                      Hobgoblin, you make an interesting point about not intending "jumping the shark" to be synonymous with "became rubbish".

                                      Although I had always made this connection, now that you mention it, I suppose that it's not entirely true. I think it was supposed to represent the point at which the writing became so unrealistic as to be ridiculous, i.e. the writing became lazy.

                                      In any case, I'm curious as to how you define it

                                      and same question to Drassil.

                                      Jumping the shark is a convenient term but it is indeed possible to misuse it. In my experience, the general sense of a programme's irredeemable decline can be felt at the time, but associating that with a particular moment is more easily done in retrospect, especially after the series has ended. I don't actually remember how I felt in 1993 when I first watched the SIGHT spell being cast, but then I hadn't heard of the concept of jumping the shark in 1993 either.

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                                      • P
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                                        pjmlfc05
                                        wrote on last edited by
                                        #40

                                        Jumping the shark can mean different things but I say it's when something happens but feels like a backwards step or when things become stale. I don't think Knightmare jumped the shark but I did feel it went full circle and it went as far as it could.

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                                        • K
                                          K
                                          knightmaredave
                                          wrote on last edited by
                                          #41

                                          I don't think it did, at all technology chnged so did KM however series 8 was totally different and whilst i really enjoy it now, it might have been a bit much graphics and character wise changes the graphics would have been enough and maybe fewer less characters in it would have been whoah for the viewers

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