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  4. Series 2 - Episode 1

Series 2 - Episode 1

Scheduled Pinned Locked Moved Series 2
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  • wombstarW
    wombstarW
    wombstar
    wrote on last edited by
    #22

    Series 2 is awesome and already their showing off what's in store.

    But... the spinning wheel has to be the most pointless of rooms, the team clearly have no influence over it so why bother?

    Mildred is brilliant, pity they didn't keep her for series 2.. did the team have to record her dialog before hand??? Maybe the dungenner was the only one not awear of the trick for filming?

    Why does the team get a password after 2 questions, while the other team had to get all three? they were clearly set up to die in the bomb room so would they had need to de-fuse the bomb if they weren't in losing status?

    Team 2 certainly have trouble navigating around.. strange opening room.. (id picked the door with the eye on it) and that Green frog thing.... whatever, ay least we saw a real threat with the zapping door frame room.. lol

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      pjmlfc05
      wrote on last edited by
      #23

      Yes series 2 is a big improvement on series 1. The spinning wheel was weird, maybe it was used so every team wouldn't start at the same room.

      Mildred was a great character and deserved more than 1 series. It did make for good entertainment when Mildred impersonated the advisors and Treguard too!

      Team 2 have got off lightly as well, after it was so obvious not to take the cup. Even Treguard told the team the cup had a bitter taste yet they still take the cup! The team got off lightly by the producers.

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      • C
        C
        Canadanne
        wrote on last edited by
        #24

        Team 2 have got off lightly as well, after it was so obvious not to take the cup. Even Treguard told the team the cup had a bitter taste yet they still take the cup! The team got off lightly by the producers.

        They took Treguard's hint and left the cup in the clue room.

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          pjmlfc05
          wrote on last edited by
          #25

          Team 2 have got off lightly as well, after it was so obvious not to take the cup. Even Treguard told the team the cup had a bitter taste yet they still take the cup! The team got off lightly by the producers.

          They took Treguard's hint and left the cup in the clue room.

          Ahh my bad!! After watching it last night I did miss the bit after Treguard said it had a bitter taste. Fair play, I now stand corrected! I still think they got a lot of help though. If Treguard didn't say anything the team would have taken the cup.

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          • wombstarW
            wombstarW
            wombstar
            wrote on last edited by
            #26

            Even o would have wanted to take the cup... it has a bitter taste, you know it got a use or purpose.. offer someone an enemy a drink.

            Treguard giving them a little hint now and then in ok, but he pretty much told them over and over here. Oh well.

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            • K
              K
              knightmaredave
              wrote on last edited by
              #27

              very exciting season opener I like the fact they were shoved off by Mildred (who I never liked) and blown up the girls are doing well so far but their directions are just shocking if that level 1 block and tackle room had be later o n I think they would have died in L1

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              • K
                K
                knightmaredave
                wrote on last edited by
                #28

                [quote="Crispin"]I dont think any of the series that had choice rooms would of made any difference, they would've still been given the same adventure no matter which path they chose.

                Back to team 1, why the 3 dongs when they died?[/qu

                I thought it was quite exciting that they got 3 dongs on the first death a good season opener, wish the death gongs had continued with that!!!!

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                  Drassil
                  Senior staff
                  wrote on last edited by
                  #29

                  Beautiful lighting in this episode, bringing out the best in David Rowe's artwork. And what a pace: 13 rooms covered, with about half of those being new. The five stars in that first chamber are symbolic of the quality that Knightmare will attain. I also like the effect of the camera panning across from Treguard to show Martin's arrival.

                  Martin's quest, though, doesn't sit well with me. Two right answers yet no clue object hints, and they leave the room with effectively no useful items. Later this series we will see teams complete Level 1 using only one object, suggesting that Martin and co did not get a fair deal.

                  I too like the way that the next team links the knight in the doorway to Knightmare. I believe this is known as 'being a bit meta'.

                  Igneous' manifestation sound I also like. Yet the more I look at him, the greater my urge to feed a Softmint to a pillar box.

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                  • HobGoblinH
                    HobGoblinH
                    HobGoblin
                    Staff
                    wrote on last edited by
                    #30

                    Late to the party this week!

                    Does anyone else think Teams 2's riddles were a lot easier than Team 1's? Perhaps this was intentional as an incorrect answer would have meant no password and presumably instant losing status? Or perhaps the producers were under instruction to increase the popularity of the show with girls and so wanted an all-female team to last a while longer (not sure how target driven TV was in the 80s but presumably such things had to be considered). Would also explain Treguard telling them not to take the cup!

                    I will be monitoring this inconsistent treatment of teams closely!

                    Childhood memory of the episode for me was the laser room - the most exciting walk in a straight line ever!

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                      Drassil
                      Senior staff
                      wrote on last edited by
                      #31

                      Under most circumstances, a password would be a basic necessity to keep a team out of losing status, but for Claire's team it was only earned after an I-command-you. For me, this explains why the necklace went unused: had the team not scored 3/3 and learned the password, they could and would have bribed their way past Gumboil. In one of the later quests, a password is again awarded as bonus if not superfluous knowledge.

                      When the team are choosing clue objects, one of them says of the cup, "He wouldn't like it with a bitter taste." Which "he" did she mean? And why was it said in such a bizarrely light-hearted, almost cheeky way? You're trying to say alive in a Dungeon, not shopping for novelty birthday presents!

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                      • GretelG
                        GretelG
                        Gretel
                        wrote on last edited by
                        #32

                        Well, I must say Folly wasn't very nice was he now?

                        ahem

                        sorry, I'm a wee bit protective of sweet wee Gretel the 'maiden sort of maid'. Guess what that basically means? Total innocent (and slightly childish which is stupidly cute if you ask me).

                        Right so on to my other massive thing... stuck with Lilith in the room? I very very much doubt I would have complained too much actually, although I'm hoping they do go with the 'gave Lilith a pearl necklace' line or I shall faint from laughing so hard.

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                          Canadanne
                          wrote on last edited by
                          #33

                          Regarding the voice change, I think only 3 possibilities:

                          1. The adviser who Mildread mimiced was in on the story, and recorded his voice prior to the quest starting - then Mildread could mime to it. Probably wouldn't have told the other advisers, and would have just looked surprised like the rest when the moment came!

                          2. Somebody else did a good imitation of the adviser's voice when Mildread mimed (lines were scripted), but the real adviser recorded a voice-over later on.

                          3. Everything was scripted, the adviser pre-recorded the voice, and the dungeoneer was in on it. Must have just told the advisers to look astonished when the voice came out of Mildread, even though they knew about it!

                          1. None of the above! After all the speculation in this thread, it was great to read the original brief about Mildread, confirming how they achieved the trick with her imitating the advisor's voice. Interesting to learn that Folly's voice was considered for one of her impersonations too.
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                          • MorghannaM
                            MorghannaM
                            Morghanna
                            wrote on last edited by
                            #34

                            A good pace to this opener.

                            I felt very sorry for team 1. They looked like they could have done well. It reminded me of team 1 in the 1st series, getting 2/3 answers, but having to guess which object to take and choosing wrongly, with fatal consequences....

                            Team 2 seem rather less organised. They answered 3/3 (albeit with easier questions) but still only took the correct items after Treguard all but instructed them to leave the cup!

                            The new series follows on nicely from the first, with a few changes, but mostly familiar ground.

                            The intro for each new team is still too long-winded tho, and not keen on the wheel-of-fortune opening. Why not just put the teams directly into their first room?

                            Igneous is a great addition as a rather bad-tempered wall monster, in a new room.

                            Gretel is a very charming addition to the dungeon and Mildread has quickly shown that she is a threat to teams in level 1.

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