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  4. Series 6 Ep 11

Series 6 Ep 11

Scheduled Pinned Locked Moved Series 6
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  • C
    C
    Canadanne
    wrote on last edited by
    #44

    "And such an ordinary crown, when you finally get to see it and hold it." Treguard seems to have forgotten he already saw it two years ago when Dickon redeemed it!

    Just after we see Lord Fear trapped in his pool, does Pickle really say "Life force is getting critical, bastard"? Sure sounds like it!

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    • shadow6162S
      shadow6162S
      shadow6162
      wrote on last edited by
      #45

      No I'm pretty sure he said master

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      • JamesAJ
        JamesAJ
        JamesA
        wrote on last edited by
        #46

        Not sure if anyone's seen this one before (I don't recall it ever being linked to on here) but I recently came across an excellent 3D Studio Max recreation of the Great Causeway encountered by Ben and his team.

        You can view the video recreation via the following link:

        http://youtu.be/4QBFustfShY

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        • P
          P
          pjmlfc05
          wrote on last edited by
          #47

          Love this. One of my fav puzzles in Knightmare and a highlight of series 6. Of course brings back memories of Ben's team successfully crossing it and Sophia perishing. The sound effects are spot on and you can feel the tension. A great job all round.

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          • wombstarW
            wombstarW
            wombstar
            wrote on last edited by
            #48

            Causeways were always a highlight... always kept me on the edge my seat.

            This is a awesome re-creation.

            But I often wondered why the teams didn't just run across? lol

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            • P
              P
              pjmlfc05
              wrote on last edited by
              #49

              Causeways were always a highlight... always kept me on the edge my seat.

              This is a awesome re-creation.

              But I often wondered why the teams didn't just run across? lol

              Ha! I guess if they tried that, they would of got a ticking off from Tim! I wonder if any team crossing a causeway tried to do that though?!

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              • MystaraM
                MystaraM
                Mystara
                Administrators
                wrote on last edited by
                #50

                They'd have simply been killed.

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                • wombstarW
                  wombstarW
                  wombstar
                  wrote on last edited by
                  #51

                  I wonder how they would have been killed off?

                  Maybe have to re-film the room or something, or let it happen and blow them up in a bomb room straight afterwards. It's just odd there was nothing really stopping them from doing it.

                  perhaps I was a good thing I never got a go on the show, because it's the sort of think I would have wanted to try

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                  • MystaraM
                    MystaraM
                    Mystara
                    Administrators
                    wrote on last edited by
                    #52

                    No, the causeway would just fall under the dungeoneer's feet.

                    The dungeoneer might have been too quick for the man in the gallery to make the blocks disappear live, i.e. as the game way being played. However, that just has the effect that the advisors' screens are turned off and the team are told that they've died.

                    They then use the same footage, but apply the virtual environment differently so that the blocks fall correctly.

                    They'd do that with or without the team's assistance. With the team's assistance, it could be done more realistically. Without it, they'd just show the dungeoneer falling in a comical straight line.

                    Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:

                    a) The team being told to behave; or

                    b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.

                    This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".

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                    • C
                      C
                      Canadanne
                      wrote on last edited by
                      #53

                      Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:

                      a) The team being told to behave; or

                      b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.

                      This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".

                      Yes, I was quite surprised by the part in James' recent video (just after the 7 minute mark) where Tim said one dungeoneer did lie down in the Corridor of Blades, which meant they had to redesign it so that nobody could do it again!

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                      • P
                        P
                        pjmlfc05
                        wrote on last edited by
                        #54

                        No, the causeway would just fall under the dungeoneer's feet.

                        The dungeoneer might have been too quick for the man in the gallery to make the blocks disappear live, i.e. as the game way being played. However, that just has the effect that the advisors' screens are turned off and the team are told that they've died.

                        They then use the same footage, but apply the virtual environment differently so that the blocks fall correctly.

                        They'd do that with or without the team's assistance. With the team's assistance, it could be done more realistically. Without it, they'd just show the dungeoneer falling in a comical straight line.

                        Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:

                        a) The team being told to behave; or

                        b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.

                        This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".

                        I suppose if a dungeoneer was advised to lie down during the corridor of blades, looking at it from a team's point of view it was how to overcome the blades. To them they would think it's the best solution. From a viewers point of view, I would say it was a smart move and wouldn't think there was anything wrong with what the team did.

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                        • wombstarW
                          wombstarW
                          wombstar
                          wrote on last edited by
                          #55

                          Never thought about the blades, I think that's using your head, personally.

                          But running across the causeway is a bit cheeky. Always ask Tregaurd first. lol

                          Maybe if they ran across the timer would just speed up and the whole thing would collapse.

                          Same goes with the combat chess room, you could easily just run out the room if you were allowed. I think most teams probably know they would get away with doing that. But as a kid I ways shouted at the screen for them to just run

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                          • MystaraM
                            MystaraM
                            Mystara
                            Administrators
                            wrote on last edited by
                            #56

                            The blades is a slightly different issue really.

                            In the case of the causeway or the chess room, you're supposed to "die" if you stand in the wrong place. The fact that there's a delay for technical or artistic reasons isn't part of "the game".

                            In the case of the blades, it could be seen as a creative solution to the problem.

                            Tim's reference could be one of two things:

                            1. I seem to recall Tim saying such a thing in specific reference to the "half height blades". However, I may have invented this. The first time the blades are seen, do the half height blades feature at all?

                            I realise it wouldn't solve the lying down problem, but it would solve the "crouching down" problem. I don't think a dungeoneer would be able to lie down completely because of the knapsack, items, placement of the microphone, etc. etc.

                            1. The corridor of blades was redesigned for Geek Week.

                            That could be what he was referring to.

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                            • C
                              C
                              Canadanne
                              wrote on last edited by
                              #57
                              1. I seem to recall Tim saying such a thing in specific reference to the "half height blades". However, I may have invented this. The first time the blades are seen, do the half height blades feature at all?

                              Yeah, the blade sequence that we saw on TV was always the same right from the beginning, so I assume the added feature (whatever it was) never had to be used in the end.

                              1. The corridor of blades was redesigned for Geek Week.

                              Oh really?! >:-] That's something to look forward to!

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                              • P
                                P
                                pjmlfc05
                                wrote on last edited by
                                #58

                                Yeah that would be something to look forward to! Going back to the great causeway it is my fav puzzle in terms of tension (especially with the sound effects and the knight's sword) and the atmosphere of the room itself.

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                                • MystaraM
                                  MystaraM
                                  Mystara
                                  Administrators
                                  wrote on last edited by
                                  #59

                                  Unfortunately, it wasn't filmed.

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                                  • wombstarW
                                    wombstarW
                                    wombstar
                                    wrote on last edited by
                                    #60

                                    I loved the previous great causeway in series 5.

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                                    • P
                                      P
                                      pjmlfc05
                                      wrote on last edited by
                                      #61

                                      Unfortunately, it wasn't filmed.

                                      Oh that's a shame. Would have loved to see what it looked like.

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                                      • R
                                        R
                                        rachelesque
                                        wrote on last edited by
                                        #62

                                        So in the US pilot, it featured the same great causeway (or numerical floor puzzle). They stepped on the 3 and still got over. Guessing there is no right answer then (and I am actually okay with that!).

                                        Regarding the other teams and 'fairness' of deaths, TC made reference to some teams having their cards marked for earlier slip ups. Going to rewatch sometime with that in mind and comment on individual threads

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                                        • D
                                          D
                                          Drassil
                                          Senior staff
                                          wrote on last edited by
                                          #63

                                          So in the US pilot, it featured the same great causeway (or numerical floor puzzle). They stepped on the 3 and still got over. Guessing there is no right answer then (and I am actually okay with that!).

                                          Regarding the other teams and 'fairness' of deaths, TC made reference to some teams having their cards marked for earlier slip ups. Going to rewatch sometime with that in mind and comment on individual threads

                                          As a pilot with commercial aims, Lords of the Game arguably had to showcase the best case scenario. So it's possible that the team did err on the Great Causeway but were let off so that a Final Encounter could be seen.

                                          Tim's reference to marked cards may or may not be the same as 'losing status', a term of his that many fans (including me) have found helpful when assessing various quests. It's endlessly interesting to discuss, so please do share any thoughts you have.

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