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  4. Series 6 Ep 11

Series 6 Ep 11

Scheduled Pinned Locked Moved Series 6
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  • PookaP
    PookaP
    Pooka
    wrote on last edited by
    #40

    I just re-watched this episode (watching one episode of S3 every lunchtime as my midday entertainment!) and I can't see anywhere in the quest where they could have feasibly got a second part of the code. They picked up 2,3,?,?,? in Ariadne's lair, after which they returned immediately to the Cloudwalker and transported to Gore by Nemanor. There's no way at all, unless Hordriss could have given them the second half to the code, but why would he know it, especially after imparting magic?

    The sequence they took did seem to make sense; 2, 3, 4, 5... but there was no 6, so they just decided upon "Run", which worked as they were well ahead of the falling blocks in any case. They were much more controlled on the second half of the Causeway, well ahead of the Frightknight's sword and a good deserved victory.

    After watching this again I'm convinved that Ben's team is perhaps the strongest team ever to have entered the Dungeon. They had a slightly shaky start, but soon proved to have an excellent dynamic, making smart decisions without being too slow or too fast to do so, with decisions made by the team working together. Ben was a convincingly charismatic dungeoneer who was good with his feet and quick to react, and the guiding was excellent, especially with floor puzzles with instructions like 'inch' and 'pace' (which Illusion points out on the teams page). They didn't have a particularly tough ride, but then again, their challenge was almost exactly as difficult as everyone else in series 6, with some very difficult bits to it (Ariadne was terrifying, even though she probably wouldn't have killed him, and three causeways - not easy by any means). And Series 6 was a difficult series, in my opinion - one of the most challenging of the Lord Fear era.

    So I think, all in all, an excellent example of a team, a good way to show how the game should be played, with a suitably dramatic end to the quest with the frantic dash through the tunnels, and a well-deserved win, which they clearly worked extremely hard to attain. Good thing it paid off so well.

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    • MystaraM
      MystaraM
      Mystara
      Administrators
      wrote on last edited by
      #41

      But as I say, two points does not a correlation make.

      https://www.twicetwice.co.uk/

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      • R
        R
        rachelesque
        wrote on last edited by
        #42

        I see there have been many theories as to the secret of the Great Causeway. I'm quite certain that the combination refers to the number of hexagonal tiles in each row:

        Choice of 2 blocks - step on the 2

        Choice of 3 blocks - step on the 3

        Choice of 4 blocks - step on the 4

        Choice of 5* blocks - step on the 5

        Choice of 4 blocks - step on the 4

        *(This is the only Causeway to include a 5-block row, I believe. The unusual shape of it seems to be the key to its solution.)

        Thread necromancy (and poster necromancy), but can I just say this is the most plausible explanation and you may have just solved a question that has been bugging me for 20 years or so

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        • PookaP
          PookaP
          Pooka
          wrote on last edited by
          #43

          I agree entirely, but I also fail to see how any team would be able to work that one out under the massive amount of pressure put on them during the first few seconds of the final floor puzzle!

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          • C
            C
            Canadanne
            wrote on last edited by
            #44

            "And such an ordinary crown, when you finally get to see it and hold it." Treguard seems to have forgotten he already saw it two years ago when Dickon redeemed it!

            Just after we see Lord Fear trapped in his pool, does Pickle really say "Life force is getting critical, bastard"? Sure sounds like it!

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            • shadow6162S
              shadow6162S
              shadow6162
              wrote on last edited by
              #45

              No I'm pretty sure he said master

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              • JamesAJ
                JamesAJ
                JamesA
                wrote on last edited by
                #46

                Not sure if anyone's seen this one before (I don't recall it ever being linked to on here) but I recently came across an excellent 3D Studio Max recreation of the Great Causeway encountered by Ben and his team.

                You can view the video recreation via the following link:

                http://youtu.be/4QBFustfShY

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                • P
                  P
                  pjmlfc05
                  wrote on last edited by
                  #47

                  Love this. One of my fav puzzles in Knightmare and a highlight of series 6. Of course brings back memories of Ben's team successfully crossing it and Sophia perishing. The sound effects are spot on and you can feel the tension. A great job all round.

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                  • wombstarW
                    wombstarW
                    wombstar
                    wrote on last edited by
                    #48

                    Causeways were always a highlight... always kept me on the edge my seat.

                    This is a awesome re-creation.

                    But I often wondered why the teams didn't just run across? lol

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                    • P
                      P
                      pjmlfc05
                      wrote on last edited by
                      #49

                      Causeways were always a highlight... always kept me on the edge my seat.

                      This is a awesome re-creation.

                      But I often wondered why the teams didn't just run across? lol

                      Ha! I guess if they tried that, they would of got a ticking off from Tim! I wonder if any team crossing a causeway tried to do that though?!

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                      • MystaraM
                        MystaraM
                        Mystara
                        Administrators
                        wrote on last edited by
                        #50

                        They'd have simply been killed.

                        https://www.twicetwice.co.uk/

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                        • wombstarW
                          wombstarW
                          wombstar
                          wrote on last edited by
                          #51

                          I wonder how they would have been killed off?

                          Maybe have to re-film the room or something, or let it happen and blow them up in a bomb room straight afterwards. It's just odd there was nothing really stopping them from doing it.

                          perhaps I was a good thing I never got a go on the show, because it's the sort of think I would have wanted to try

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                          • MystaraM
                            MystaraM
                            Mystara
                            Administrators
                            wrote on last edited by
                            #52

                            No, the causeway would just fall under the dungeoneer's feet.

                            The dungeoneer might have been too quick for the man in the gallery to make the blocks disappear live, i.e. as the game way being played. However, that just has the effect that the advisors' screens are turned off and the team are told that they've died.

                            They then use the same footage, but apply the virtual environment differently so that the blocks fall correctly.

                            They'd do that with or without the team's assistance. With the team's assistance, it could be done more realistically. Without it, they'd just show the dungeoneer falling in a comical straight line.

                            Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:

                            a) The team being told to behave; or

                            b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.

                            This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".

                            https://www.twicetwice.co.uk/

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                            • C
                              C
                              Canadanne
                              wrote on last edited by
                              #53

                              Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:

                              a) The team being told to behave; or

                              b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.

                              This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".

                              Yes, I was quite surprised by the part in James' recent video (just after the 7 minute mark) where Tim said one dungeoneer did lie down in the Corridor of Blades, which meant they had to redesign it so that nobody could do it again!

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                              • P
                                P
                                pjmlfc05
                                wrote on last edited by
                                #54

                                No, the causeway would just fall under the dungeoneer's feet.

                                The dungeoneer might have been too quick for the man in the gallery to make the blocks disappear live, i.e. as the game way being played. However, that just has the effect that the advisors' screens are turned off and the team are told that they've died.

                                They then use the same footage, but apply the virtual environment differently so that the blocks fall correctly.

                                They'd do that with or without the team's assistance. With the team's assistance, it could be done more realistically. Without it, they'd just show the dungeoneer falling in a comical straight line.

                                Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:

                                a) The team being told to behave; or

                                b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.

                                This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".

                                I suppose if a dungeoneer was advised to lie down during the corridor of blades, looking at it from a team's point of view it was how to overcome the blades. To them they would think it's the best solution. From a viewers point of view, I would say it was a smart move and wouldn't think there was anything wrong with what the team did.

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                                • wombstarW
                                  wombstarW
                                  wombstar
                                  wrote on last edited by
                                  #55

                                  Never thought about the blades, I think that's using your head, personally.

                                  But running across the causeway is a bit cheeky. Always ask Tregaurd first. lol

                                  Maybe if they ran across the timer would just speed up and the whole thing would collapse.

                                  Same goes with the combat chess room, you could easily just run out the room if you were allowed. I think most teams probably know they would get away with doing that. But as a kid I ways shouted at the screen for them to just run

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                                  • MystaraM
                                    MystaraM
                                    Mystara
                                    Administrators
                                    wrote on last edited by
                                    #56

                                    The blades is a slightly different issue really.

                                    In the case of the causeway or the chess room, you're supposed to "die" if you stand in the wrong place. The fact that there's a delay for technical or artistic reasons isn't part of "the game".

                                    In the case of the blades, it could be seen as a creative solution to the problem.

                                    Tim's reference could be one of two things:

                                    1. I seem to recall Tim saying such a thing in specific reference to the "half height blades". However, I may have invented this. The first time the blades are seen, do the half height blades feature at all?

                                    I realise it wouldn't solve the lying down problem, but it would solve the "crouching down" problem. I don't think a dungeoneer would be able to lie down completely because of the knapsack, items, placement of the microphone, etc. etc.

                                    1. The corridor of blades was redesigned for Geek Week.

                                    That could be what he was referring to.

                                    https://www.twicetwice.co.uk/

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                                    • C
                                      C
                                      Canadanne
                                      wrote on last edited by
                                      #57
                                      1. I seem to recall Tim saying such a thing in specific reference to the "half height blades". However, I may have invented this. The first time the blades are seen, do the half height blades feature at all?

                                      Yeah, the blade sequence that we saw on TV was always the same right from the beginning, so I assume the added feature (whatever it was) never had to be used in the end.

                                      1. The corridor of blades was redesigned for Geek Week.

                                      Oh really?! >:-] That's something to look forward to!

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                                      • P
                                        P
                                        pjmlfc05
                                        wrote on last edited by
                                        #58

                                        Yeah that would be something to look forward to! Going back to the great causeway it is my fav puzzle in terms of tension (especially with the sound effects and the knight's sword) and the atmosphere of the room itself.

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                                        • MystaraM
                                          MystaraM
                                          Mystara
                                          Administrators
                                          wrote on last edited by
                                          #59

                                          Unfortunately, it wasn't filmed.

                                          https://www.twicetwice.co.uk/

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