Series 6 Ep 11
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Ben's team deserved to win.
Ok they got lucky with the clue objects in level one, and perhaps weren't the most charismatic of teams, but the way in which they dealt with the causeways, especially the Great Causeway of Level 3, was epic!
They generally interacted with other characters in the game very well too, and didn't panic under pressure.
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Sophia's team. Very intelligent. I like the way they move with such coordination. Clare is especially bright. I think they are one of the more memorable teams from series 6.
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I see there have been many theories as to the secret of the Great Causeway. I'm quite certain that the combination refers to the number of hexagonal tiles in each row:
Choice of 2 blocks - step on the 2
Choice of 3 blocks - step on the 3
Choice of 4 blocks - step on the 4
Choice of 5* blocks - step on the 5
Choice of 4 blocks - step on the 4
*(This is the only Causeway to include a 5-block row, I believe. The unusual shape of it seems to be the key to its solution.)
Pretty simple once you've cracked it, eh?! Given the clue "2, 3, ?, ?, ?", they were evidently supposed to notice the pattern and figure out the rest for themselves. I think Tim must have thought it was fairly obvious, when in fact it's - to borrow a phrase from His Lordship - "devilish obscure"! I didn't spot the connection until I'd watched it numerous times, so heaven knows how the team were supposed to work it out under that sort of pressure. They survive because they do, in fact, step on the correct tiles through "sheer blind luck", just running forward in a panic - I wonder if Lord Fear's speech was modified to reflect this! (He's not merely being dismissive of the team; it's actually true.)
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My assumption was that there was a second scroll or clue giving the second half of the sequence. The problem with relying on the team to determine the sequence given the first two numbers is that two data points do not provide a correlation.
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I just re-watched this episode (watching one episode of S3 every lunchtime as my midday entertainment!) and I can't see anywhere in the quest where they could have feasibly got a second part of the code. They picked up 2,3,?,?,? in Ariadne's lair, after which they returned immediately to the Cloudwalker and transported to Gore by Nemanor. There's no way at all, unless Hordriss could have given them the second half to the code, but why would he know it, especially after imparting magic?
The sequence they took did seem to make sense; 2, 3, 4, 5... but there was no 6, so they just decided upon "Run", which worked as they were well ahead of the falling blocks in any case. They were much more controlled on the second half of the Causeway, well ahead of the Frightknight's sword and a good deserved victory.
After watching this again I'm convinved that Ben's team is perhaps the strongest team ever to have entered the Dungeon. They had a slightly shaky start, but soon proved to have an excellent dynamic, making smart decisions without being too slow or too fast to do so, with decisions made by the team working together. Ben was a convincingly charismatic dungeoneer who was good with his feet and quick to react, and the guiding was excellent, especially with floor puzzles with instructions like 'inch' and 'pace' (which Illusion points out on the teams page). They didn't have a particularly tough ride, but then again, their challenge was almost exactly as difficult as everyone else in series 6, with some very difficult bits to it (Ariadne was terrifying, even though she probably wouldn't have killed him, and three causeways - not easy by any means). And Series 6 was a difficult series, in my opinion - one of the most challenging of the Lord Fear era.
So I think, all in all, an excellent example of a team, a good way to show how the game should be played, with a suitably dramatic end to the quest with the frantic dash through the tunnels, and a well-deserved win, which they clearly worked extremely hard to attain. Good thing it paid off so well.
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But as I say, two points does not a correlation make.
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I see there have been many theories as to the secret of the Great Causeway. I'm quite certain that the combination refers to the number of hexagonal tiles in each row:
Choice of 2 blocks - step on the 2
Choice of 3 blocks - step on the 3
Choice of 4 blocks - step on the 4
Choice of 5* blocks - step on the 5
Choice of 4 blocks - step on the 4
*(This is the only Causeway to include a 5-block row, I believe. The unusual shape of it seems to be the key to its solution.)
Thread necromancy (and poster necromancy), but can I just say this is the most plausible explanation and you may have just solved a question that has been bugging me for 20 years or so
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"And such an ordinary crown, when you finally get to see it and hold it." Treguard seems to have forgotten he already saw it two years ago when Dickon redeemed it!
Just after we see Lord Fear trapped in his pool, does Pickle really say "Life force is getting critical, bastard"? Sure sounds like it!
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No I'm pretty sure he said master
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Not sure if anyone's seen this one before (I don't recall it ever being linked to on here) but I recently came across an excellent 3D Studio Max recreation of the Great Causeway encountered by Ben and his team.
You can view the video recreation via the following link:
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Causeways were always a highlight... always kept me on the edge my seat.
This is a awesome re-creation.
But I often wondered why the teams didn't just run across? lol
Ha! I guess if they tried that, they would of got a ticking off from Tim! I wonder if any team crossing a causeway tried to do that though?!
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They'd have simply been killed.
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I wonder how they would have been killed off?
Maybe have to re-film the room or something, or let it happen and blow them up in a bomb room straight afterwards. It's just odd there was nothing really stopping them from doing it.
perhaps I was a good thing I never got a go on the show, because it's the sort of think I would have wanted to try
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No, the causeway would just fall under the dungeoneer's feet.
The dungeoneer might have been too quick for the man in the gallery to make the blocks disappear live, i.e. as the game way being played. However, that just has the effect that the advisors' screens are turned off and the team are told that they've died.
They then use the same footage, but apply the virtual environment differently so that the blocks fall correctly.
They'd do that with or without the team's assistance. With the team's assistance, it could be done more realistically. Without it, they'd just show the dungeoneer falling in a comical straight line.
Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:
a) The team being told to behave; or
b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.
This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".
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Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:
a) The team being told to behave; or
b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.
This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".
Yes, I was quite surprised by the part in James' recent video (just after the 7 minute mark) where Tim said one dungeoneer did lie down in the Corridor of Blades, which meant they had to redesign it so that nobody could do it again!
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No, the causeway would just fall under the dungeoneer's feet.
The dungeoneer might have been too quick for the man in the gallery to make the blocks disappear live, i.e. as the game way being played. However, that just has the effect that the advisors' screens are turned off and the team are told that they've died.
They then use the same footage, but apply the virtual environment differently so that the blocks fall correctly.
They'd do that with or without the team's assistance. With the team's assistance, it could be done more realistically. Without it, they'd just show the dungeoneer falling in a comical straight line.
Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:
a) The team being told to behave; or
b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.
This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".
I suppose if a dungeoneer was advised to lie down during the corridor of blades, looking at it from a team's point of view it was how to overcome the blades. To them they would think it's the best solution. From a viewers point of view, I would say it was a smart move and wouldn't think there was anything wrong with what the team did.
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