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  4. Series 8 Appreciation Week

Series 8 Appreciation Week

Scheduled Pinned Locked Moved Series 8
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  • PookaP
    PookaP
    Pooka
    wrote on last edited by
    #5

    Since when did Knightmare have a short cut in place in previous series?

    Barry apparently took a shortcut in his quest at the end of Series 7 - although I'm not entirely sure if it was that big a shortcut, since he was in Level 3 at the time and ended up in... er, Level 3. I do have to wonder if it was a shortcut at all, really!

    Worse memory is after the finial episode they advertised series 9 and wanted applicants, I was one of those applicants who revived that disappointing letter printed on blue paper confirming there would be no series 9. Shattered dreams!!

    Yes, I was one of those too!

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    • P
      P
      pjmlfc05
      wrote on last edited by
      #6

      Since when did Knightmare have a short cut in place in previous series?

      Barry apparently took a shortcut in his quest at the end of Series 7 - although I'm not entirely sure if it was that big a shortcut, since he was in Level 3 at the time and ended up in... er, Level 3. I do have to wonder if it was a shortcut at all, really!

      Yes there was that! But like you said, Barry ended up in level 3, where he was originally! I guess it looked good at the time and did fit in as it was the last episode.

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      • wombstarW
        wombstarW
        wombstar
        wrote on last edited by
        #7

        Yeah I don't think the short cut In series 7 made a big impact, might have just saved a room or two. The fact they were already in level 3 it doesn't bother me, it's skipping huge chunks of the dungeon I disliked.

        I'm reading a lot of hate for the pool but I quite liked it, it was better than the tiny screen hidden in a chest, and again I think things would get repetitive if they kept the magic mirror, I enjoyed the new look.

        Same with the new dwarf tunnels, a nice throwback to series 3 in some ways.

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        • P
          P
          parallaxed
          wrote on last edited by
          #8

          I was wondering if anyone knows how the graphics (fireball et al) were generated in the last series? Did they continue using an Amiga (as per the status bar in series 6)?

          Also (holds up nerd license for public verification), this old citation from knightmare.com is missing:

          http://www.knightmare.com/club/1-2/p3.htm

          http://en.wikipedia.org/wiki/Knightmare#cite_note-KMClubAmiga-11

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          • C
            C
            Canadanne
            wrote on last edited by
            #9

            The Wikipedia link needs updating to this one (the Amiga quote is at the bottom):

            http://www.knightmare.com/fan-made/fanzines/quest/1140-quest-123

            I don't remember reading anything about how the graphics in Series 8 were generated, but there's some info about the software used for Series 7 here.

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            • G
              G
              GranitasIsCute
              wrote on last edited by
              #10

              Here's how I'd summarise my thoughts on Series 8:

              It has plenty of good ideas (and its fair share of bad ones too) but doesn't have time to implement them and trying to squeeze everything in makes the series end up being a bit of a mess. Then the whole shortcut scenario makes for a rather disappointing end and further adds to the pandemonium.

              That said, I do like the return to dungeon dimensions and the idea of Linghorm, Marblehead, the Mireworld etc. but it's definitely my least favourite series.

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              • HobGoblinH
                HobGoblinH
                HobGoblin
                Staff
                wrote on last edited by
                #11

                A few brief thoughts:

                Also my least favourite series. I'm one of those who feel it was aimed at a younger audience than previous series, though the differences are possibly in tone and style rather than content. I was 13 when it was first broadcast and it was the first time I felt 'maybe I'm getting a little old for this.' It just 'feels' more like a kids show than the other series.

                For example, I cannot stand the cringe inducing Snapper-Jack - even though he was bringing riddling back to the show he's basically the Jar Jar binks of the KM universe! Just one of several editorial decisions which were pitched a tad too young. The kid-friendly pie lifeforce being another main culprit.

                The reach wand was an appalling idea - the rune lock was tedious viewing (I'm always reminded of team 5 who were so useless trying to get out of the rune lock room that the pursuing goblins were 'forced' to stand staring at the dungeoneer for 5 minutes before she made it to the door).

                For a very successful, established programme the series has a terrible, rushed, 'piloty' feel to it. The environments lack personality (though I appreciate the return to dungeon roots) and it's a great shame that gameplay mechanics break down badly at the end of the series - not sure this was necessary.

                The best thing I can say for S8 is that is makes me slightly less sad the show was cancelled when it was! It could have turned out to be a transitional series but it could also have been a fatal step on a slippery slope towards KMVR style content. Guess we'll never know...

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                • C
                  C
                  Canadanne
                  wrote on last edited by
                  #12

                  While I agree that S8 feels different in a bad way, I don't get any sense of it being dumbed down or aimed at a younger audience. Personally I found the first two series to have a much more childish tone than the later ones.

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                    pjmlfc05
                    wrote on last edited by
                    #13

                    The problem was by going back to it's dungeon roots Knightmare went full circle. It was never gonna recapture the feel of the earlier series. It's as if it forgot it's golden rule, the only way is onwards, there is no turning back!

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                    • MystaraM
                      MystaraM
                      Mystara
                      Administrators
                      wrote on last edited by
                      #14

                      Personally I found the first two series to have a much more childish tone than the later ones.

                      I agree actually. There's a lot of silliness in series 1 and 2. There are some episodes that I really struggle to watch.

                      The short cut. I genuinely don't mind this existing, really - but we missed out on a Level 2 for Dunstan. I've seen Mystara saying in several places that his team were told that if they didn't take it, they may not have been able to finish Level 3 in time, so they kind of had to. I'd have liked to see this team take on all three levels (and, unlike many people, I still think they would have won had they done so!)

                      Actually, when I discussed this with Tim recently, he agreed. Our strength was in being able to follow the narrative and in being good at logic/knowledge. Our weakness was in coordination. However, as Tim pointed out, the corridor of blades is the most unforgiving puzzle they had when it came to coordination, so if you survived that, there's not much else they could throw at you. His view was that, if we had time, we would have gotten through L2 fairly easily.

                      Shortcut - although I believe Dunstan deserved to win, introducing the shortcut did annoy me. Since when did Knightmare have a short cut in place in previous series? To me, it dumbed it down.

                      Not sure I agree with that. If L2 and the CoB have a comparable mortality rate, I don't think it can be dumbing things down to replace one with the other. It does become more polarised, but in general it would lead to the series being faster paced, because you'd be killing teams off much more quickly.

                      It's not a good year for Lord Fear, with his unflattering new look and weird over-caffeinated behaviour

                      I have to say, I love Lord Fear in this season - both personality and style. He seems so much darker to me, and far nastier.

                      Totally redesigning the antechamber set was a bad idea - I guess the viewing pool is OK, but overall it looks cold and uncomfortable, not somewhere I'd want to make myself at home. (Why the sudden aversion to seats this year?!)

                      The lack of seats is basically a function of the height of the pool. You'd need very tall stools to be able to sit at it comfortably. Add the fact that you need to lean forward to see the monitor in the pool and it would be uncomfortable for the advisors.

                      The height of the pool is a function of the monitor, which is big and long and has to point upwards so that Treguard and Majida could see the dungeoneer from their much higher position on the second level of the stage.

                      THAT was a function of the entrance gate to the dungeon and needing to be able to film a dungeoneer walking down steps to enter the dungeon.

                      As I recall, modification was required to the set because the series was shortened. There was less time for set-up and so a simpler set had to be built.

                      In addition, the seats are, as you'll all realise by now, completely superfluous. Filming a room never took longer than about 5 minutes and the rest of the time you'd be sat in the green room. They really do nothing other than offer a visual suggestion that the team are sat in the antechamber throughout their entire quest, without a break.

                      https://www.twicetwice.co.uk/

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                      • C
                        C
                        Canadanne
                        wrote on last edited by
                        #15

                        The lack of seats is basically a function of the height of the pool. You'd need very tall stools to be able to sit at it comfortably. Add the fact that you need to lean forward to see the monitor in the pool and it would be uncomfortable for the advisors.

                        The height of the pool is a function of the monitor, which is big and long and has to point upwards so that Treguard and Majida could see the dungeoneer from their much higher position on the second level of the stage.

                        THAT was a function of the entrance gate to the dungeon and needing to be able to film a dungeoneer walking down steps to enter the dungeon.

                        As I recall, modification was required to the set because the series was shortened. There was less time for set-up and so a simpler set had to be built.

                        In addition, the seats are, as you'll all realise by now, completely superfluous. Filming a room never took longer than about 5 minutes and the rest of the time you'd be sat in the green room. They really do nothing other than offer a visual suggestion that the team are sat in the antechamber throughout their entire quest, without a break.

                        Fair enough. It just doesn't work for me as a viewer... the old antechamber was so familiar and welcoming, and I don't get the same feeling at all from the redesign. The dungeon gate seems needlessly clunky and I don't like the teams just wandering out through a door when they leave - it's a lot less magical than before! (Not keen on Lord Fear's constant pacing around at Marblehead either, I preferred it when he had somewhere to sit and scheme.)

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                        • MystaraM
                          MystaraM
                          Mystara
                          Administrators
                          wrote on last edited by
                          #16

                          Yeah, walking off into a forrest seemed rather weird.

                          https://www.twicetwice.co.uk/

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                          • P
                            P
                            pjmlfc05
                            wrote on last edited by
                            #17

                            Shortcut - although I believe Dunstan deserved to win, introducing the shortcut did annoy me. Since when did Knightmare have a short cut in place in previous series? To me, it dumbed it down.

                            Not sure I agree with that. If L2 and the CoB have a comparable mortality rate, I don't think it can be dumbing things down to replace one with the other. It does become more polarised, but in general it would lead to the series being faster paced, because you'd be killing teams off much more quickly.

                            I understand what you are saying. But as a fan watching it since series 4 at the time when I was a kid, it struck a chord with me. I was thinking, hang on, there were never any short cuts in previous series. Even in series 8, we were only made aware of it during your quest. I know you and the team can only play the game presented to you. If the short cut was made known at the start of the series, then your point of the series being faster paced, I would agree with.

                            Were the previous teams before you made aware of the shortcut? Just to let you know, I'm not having a go, I do think Dunstan deserved to win. My gripe is with the shortcut in general.

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                            • MystaraM
                              MystaraM
                              Mystara
                              Administrators
                              wrote on last edited by
                              #18

                              No idea if they were aware of it or not.

                              The shortcut was mentioned in our adventurer's code, which we received before we'd even played a single room. But then, we might have been the first team to receive that specific version of the code.

                              https://www.twicetwice.co.uk/

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                              • P
                                P
                                pjmlfc05
                                wrote on last edited by
                                #19

                                No idea if they were aware of it or not.

                                The shortcut was mentioned in our adventurer's code, which we received before we'd even played a single room. But then, we might have been the first team to receive that specific version of the code.

                                That's fair enough. You can only play what's in front of you.

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                                • wombstarW
                                  wombstarW
                                  wombstar
                                  wrote on last edited by
                                  #20

                                  But the next team also skipped level 2 it would appear Dunstan and co should have had enough time to complete their quest with level 2. The last team still did about one and a half levels, this should equal Dunstan's level 2 or not far off, So I don't think it was necessary, they could have cut a room to two out or even a spy glass scene to allow time. The Blade were the only real challenge.

                                  But I reckon it was done to allow one of the last two teams a chance too win. Had Dunstan died in the blades the final team probably would have won instead.

                                  It's certainly not the first time a team has been giving a lifeline at least it was a bit more challenging than that series 2 win But it just shows the series was way too short, and I can understand why they needed at least one winner, would have been quite a fitting end to the series has no one won.

                                  Maybe we should have a topic about which winner had the toughest quest, be interesting to really compare them in detail.

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                                  • MystaraM
                                    MystaraM
                                    Mystara
                                    Administrators
                                    wrote on last edited by
                                    #21

                                    But the next team also skipped level 2 it would appear Dunstan and co should have had enough time to complete their quest with level 2. The last team still did about one and a half levels, this should equal Dunstan's level 2 or not far off, So I don't think it was necessary, they could have cut a room to two out or even a spy glass scene to allow time. The Blade were the only real challenge.

                                    But there's no way of predicting that.

                                    Different teams take different times in each room, each room lasts a different amount of time, NPC interactions vary all those times, different rooms take different times to set up, your players can only legally be in the studio for a fixed period of time each day, everyone needs to eat and have breaks, your cast may have other commitments, you may need indeterminate numbers of pickup shots after each room is filmed, technical things go wrong, you only have a fixed period of time for filming.....

                                    Then there are other considerations like you want to avoid having two team intros in one episode or avoid bringing a team on to play for 3 minutes.

                                    So whether it could have been done or not, with hindsight, is completely irrelevant. At the time, they didn't think there was time.

                                    But I reckon it was done to allow one of the last two teams a chance too win. Had Dunstan died in the blades the final team probably would have won instead.

                                    No, that's wrong I'm afraid. No teams were "allowed" to win.

                                    It's certainly not the first time a team has been giving a lifeline at least it was a bit more challenging than that series 2 win But it just shows the series was way too short, and I can understand why they needed at least one winner, would have been quite a fitting end to the series has no one won.

                                    I am not really sure what you mean by 'lifeline'. No teams had a free pass and all second chances resulted in automatic later death according to Tim.

                                    as for needing a winner....there are two series with no winners. Why do you feel they would need one in a shortened series?

                                    https://www.twicetwice.co.uk/

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                                    • wombstarW
                                      wombstarW
                                      wombstar
                                      wrote on last edited by
                                      #22

                                      But there's no way of predicting that.

                                      I know that, but in hindsight it might have been possible, it's all I'm saying.

                                      No, that's wrong I'm afraid. No teams were "allowed" to win.

                                      I never said that, I said "allowed the chance" because as you said without the short cut there wouldn't have been time to compete a full quest, the short cut allowed both teams a chance.

                                      No teams had a free pass

                                      winners regarding the Troll at the end of series 7, they never even picked up the quest object, same with the red dragon finial, would have been awkward had they both lost. lol

                                      Why do you feel they would need one in a shortened series?

                                      If they weren't pushing for a winner then why included a short cut in the first place? It was done because time was short and it was the only way to get a possible winner.

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                                      • MystaraM
                                        MystaraM
                                        Mystara
                                        Administrators
                                        wrote on last edited by
                                        #23

                                        No teams had a free pass

                                        winners regarding the Troll at the end of series 7, they never even picked up the quest object, same with the red dragon finial, would have been awkward had they both lost. lol

                                        I believe that Tim has addressed the first of these...

                                        As I recall the team progressed as normal except that they were forced to pursue the hammer rather than the shield. The team then won (passed the final challenge) and so the eye shield became the shield of justice. In other words, had it not been for the irrelevant troll story, the team would have retrieved the shield.

                                        According to Tim, IF the team had failed the final quest, they would have simply filmed the necessary bits to finish the story and return the hammer and the team would not then have earned the shield (ie have won).

                                        I'm not sure what you mean by "free pass" because in every quest, the team was only declared as a winning team if they deserved it and had fairly earned it. Whatever "forced" filming was necessary to complete the story is irrelevant to the gameplay.

                                        The same would appear to apply to the dragon.

                                        Similarly in our quest, the last 1-2 scenes are fixed. We won as soon as we had overcome LF. The rest is just window dressing for the story.

                                        Why do you feel they would need one in a shortened series?

                                        If they weren't pushing for a winner then why included a short cut in the first place? It was done because time was short and it was the only way to get a possible winner.

                                        As explained elsewhere, according to Tim, it was done to add an element of player choice into the game by allowing teams to gamble.

                                        https://www.twicetwice.co.uk/

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                                        • wombstarW
                                          wombstarW
                                          wombstar
                                          wrote on last edited by
                                          #24

                                          Oh I'm not complaining about it, I think they made great series finials.

                                          It was one if the teams from series 2 which I felt had the easiest time.

                                          Wherever a team took the short cut or not was up to them, wherever they walked off a ledge or got hit by a blade was in their own hands but as you say without the short cut there was no time for a full quest. So an opportunity was presented, so one of the last two teams had the best possible chance of success. Yes fait is still in the teams hands but other teams never got the chance and for that reason I never liked the idea of the short cuts even if it made good viewing at the time.

                                          Also, had a team already won I wonder if the short cut would still have made an appearance.

                                          Plus as much as I loved the series 6/7 endings I always thought it was a bit risky, always wondered what might had happened had the teams lost, I assumed they just weren't allowed too.

                                          The other thing, didn't everyone who survived the Blades go on to win? I can't remember a team completing that and still failed.

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