Knightmare logo
  • Characters
    Powers that Be Opposition Unaligned
  • Dungeon
    Handpainted CGI Locations
  • Backstage
    Experiences Interviews History How Knightmare was made Convention
  • Fanzone
    Online Coverage Articles Magazines Fan projects
  • Series
    Series 2 Series 3 Series 4 Series 5 Series 6 Series 7 Series 8 Geek Week International Knightmare VR Series 1
  • Events
    Pre-2021 2021 2022 2023 2024 2025 2026
Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse
  1. Home
  2. General Discussion
  3. Those that were denied...

Those that were denied...

Scheduled Pinned Locked Moved General Discussion
139 Posts 50 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P
    P
    pjmlfc05
    wrote on last edited by
    #109

    But if the sight spell helped him jump the blocks would they have killed him off if he didn't have it? Many teams did it without a spell I think.

    If i remember correctly every team that took on play your cards right used the sight potion.

    1 Reply Last reply
    0
    • wombstarW
      wombstarW
      wombstar
      wrote on last edited by
      #110

      Are you sure? I wonder why that was.

      Save the sight spell for the blades.. wouldn't need an advisor lol.

      Mind you even with the sight spell in PYCR they still needed to be advised, why?

      1 Reply Last reply
      0
      • P
        P
        pjmlfc05
        wrote on last edited by
        #111

        I guess the dungeoneer could see the cards but maybe not their feet. So they couldn't really walk unaided. Also they couldn't see the blocks in the first place as they are in a blue room so of course there were no blocks!

        1 Reply Last reply
        0
        • C
          C
          Canadanne
          wrote on last edited by
          #112

          The screen in the visor was tiny, so they could see the position of the cards but not really make out what the symbols on them were.

          1 Reply Last reply
          0
          • T
            T
            TimeMaster
            wrote on last edited by
            #113

            For me one of the most unfairly denied teams was Leo's in Series 3. They had performed really well and Leo interacted well and didn't just wait to be told what to do all of the time. To fail because they got just one (very hard) riddle wrong seems desperately unfair.

            1 Reply Last reply
            0
            • P
              P
              pjmlfc05
              wrote on last edited by
              #114

              For me one of the most unfairly denied teams was Leo's in Series 3. They had performed really well and Leo interacted well and didn't just wait to be told what to do all of the time. To fail because they got just one (very hard) riddle wrong seems desperately unfair.

              Totally agree with this and along with Martin, also in series 3 perished just because of a very hard question. I guess the problem was it left the producers no choice after they both got their questions wrong but to kill the teams off.

              1 Reply Last reply
              0
              • wombstarW
                wombstarW
                wombstar
                wrote on last edited by
                #115

                So the sight spell doesn't really help the team in any way? What's the point in just being able to see the cards.. that's not going to help!! It sounds like a half baked idea to me that didn't quite work.

                The one that bothers me in series 3 was the death involving the axe and the tiny ledge, I can't recall how well the team did up to that point but that room was deadly. It was only used the once, maybe because it was too hard?

                1 Reply Last reply
                0
                • P
                  P
                  pjmlfc05
                  wrote on last edited by
                  #116

                  So the sight spell doesn't really help the team in any way? What's the point in just being able to see the cards.. that's not going to help!! It sounds like a half baked idea to me that didn't quite work.

                  The one that bothers me in series 3 was the death involving the axe and the tiny ledge, I can't recall how well the team did up to that point but that room was deadly. It was only used the once, maybe because it was too hard?

                  Yes the room was only used once. It was a bit harsh because the path wasn't very good and it was very zig zag from what I remember of it. It would have been very hard for any team to navigate the path.

                  1 Reply Last reply
                  0
                  • wombstarW
                    wombstarW
                    wombstar
                    wrote on last edited by
                    #117

                    It was a good room to force a kill, the way the path really narrows and twists, the axe making matters worse as the team panic.

                    While it wasn't an unfair death the one I really feel sorry for was the team to slightly over stepped their jump in Merlin's room.. that was so unlucky.

                    1 Reply Last reply
                    0
                    • MystaraM
                      MystaraM
                      Mystara
                      Administrators
                      wrote on last edited by
                      #118

                      Yes, in practice, the sight potion/spell/whatever is a macguffin. It's sole purpose is to be collected so that you can use it. I discussed it with Tim a while ago, and he mentioned that they were never entirely satisfied with it.

                      In practice, I recall that one team dies as a result of not having sight when a troll steps in front of the advisor's "view" - at least according to Treguard. I guess that's the sort of situation in which sight might be useful. But, again, it's a bit of a fix. They justified the use of the solution by introducing a new problem.

                      I don't think any of the team were particularly happy about how this feature worked out.

                      https://www.twicetwice.co.uk/

                      1 Reply Last reply
                      0
                      • P
                        P
                        pjmlfc05
                        wrote on last edited by
                        #119

                        Yes, in practice, the sight potion/spell/whatever is a macguffin. It's sole purpose is to be collected so that you can use it. I discussed it with Tim a while ago, and he mentioned that they were never entirely satisfied with it.

                        In practice, I recall that one team dies as a result of not having sight when a troll steps in front of the advisor's "view" - at least according to Treguard. I guess that's the sort of situation in which sight might be useful. But, again, it's a bit of a fix. They justified the use of the solution by introducing a new problem.

                        I don't think any of the team were particularly happy about how this feature worked out.

                        If the producers were not happy with the sight potion/spell could the have not dropped it?

                        1 Reply Last reply
                        0
                        • MystaraM
                          MystaraM
                          Mystara
                          Administrators
                          wrote on last edited by
                          #120

                          Not after they've filmed it, no.

                          https://www.twicetwice.co.uk/

                          1 Reply Last reply
                          0
                          • P
                            P
                            pjmlfc05
                            wrote on last edited by
                            #121

                            But for other quests that were due to be filmed, they surely had the chance to drop it? I am looking from the outside in so I have no clue how the filming process worked.

                            1 Reply Last reply
                            0
                            • MystaraM
                              MystaraM
                              Mystara
                              Administrators
                              wrote on last edited by
                              #122

                              I doubt it. It would have involved fairly substantial rewriting at the last second. Suddenly you need a new item that has to be collected, plus a new encounter in which to use it, which would necessitate an additional room being added in which that item has to be used. That involves adding yet more stuff, and chaos ensues.

                              Not to mention, how do you decide whether it's worked or not after a single attempt? It really takes several, trying different things, before you can conclude it wouldn't work.

                              Having invested in it and set it up and, presumably, being convinced that it can be made to work, I suspect that the team were keen have a good crack at it, and so tried fiddling with it to try and make it work in the way they wanted.

                              Finally, it may just not be possible to tell until you see the viewer reaction or the final cut.

                              https://www.twicetwice.co.uk/

                              1 Reply Last reply
                              0
                              • P
                                P
                                pjmlfc05
                                wrote on last edited by
                                #123

                                Thanks for that Alan. Yeah I agree with all you have stated. For me the sight potion was decent enough and I thought the producers did a good job making it work. I guess it's trial and error.

                                1 Reply Last reply
                                0
                                • wombstarW
                                  wombstarW
                                  wombstar
                                  wrote on last edited by
                                  #124

                                  Maybe a better way would have been to get the dungeonner to have a good look at the room from a monitor, yes he'll be blinded again once they get back to playing the game but he'll have a ruff idea what the room was like, (after all adviser descriptions are never great)

                                  Perhaps with modern technology the slight spell could be improved.

                                  1 Reply Last reply
                                  0
                                  • A
                                    A
                                    avenueroad
                                    wrote on last edited by
                                    #125

                                    Regarding the last teams of Series 2-6 and 8, not only it was unfair for those teams about being told like 'Sorry, the path is closing', they were lotteries. I think that the Lotteries And Amusements Act 1976 was breached, as the outcome for those were 'non-skill'.

                                    1 Reply Last reply
                                    0
                                    • F
                                      F
                                      Fidjit
                                      wrote on last edited by
                                      #126

                                      I'm just going to put this as bluntly as I can. Like certain game shows or similar, they normally have "returning" champions/players. To which I say, people like Karen (Series 2) and Chris (Series 3) Should've been allowed to return as Team 1 for the following season. Yeah true they might just end up dying like every other first team but at least they can get what they came for. An honest, clean and 100% crack at bringing the dungeon down

                                      1 Reply Last reply
                                      0
                                      • M
                                        M
                                        Maud
                                        wrote on last edited by
                                        #127

                                        In reply to Kieran, we did complete the Transporter pad room. It was the Adventurer's Code that advised the right-hand path, at least the version of the Code we read for Series 4. So our approach was to choose right in the absence of any specific reason to the contrary. Again, we didn't go right twice in the Transporter pad room (and by the way, the feet shot was from a previous quest but on ours we did see Giles' feet) and end up on the knight. You just can't generalise from me saying 'Right then?' as though we indiscriminately chose to go right: rather, it was clear to me that either path would have not landed us on the knight to begin with.

                                        Being allowed to finish that scene seems a good compromise between the cost of studio time and offering something to us beyond the strict cut-off time. As I have said a couple of times in the forum, I would like to know what the Tiny spell would have been used for specifically. The producer said he thought there were four more scenes and would have to check the script. I didn't get the impression he wouldn't have told us what the next scenes would have held, but I didn't ask at the time.

                                        On the subject of codes, our contract specifically mentioned the possibility of an end-of-series curtailment, and we were informed we were unlikely to have time to finish the quest about halfway through Level 2.

                                        In terms of whether we were winning, it's really hard to say because technically we made a wrong choice on Level 1, looking for a 'works' into which to throw the spanner and running out of side exits. They let us off on the grounds that they always 'allow one Level 1 [mistake]'. Whether you think there should have been a pseudo-physical mechanism into which to throw the spanner or you think (as I've later realised) that the corridor itself could be construed as the works in a magical sense, it just shows how people see things can affect the outcome as much as logic, communication and teamwork. Ask Season 4 Team 1, I guess!

                                        At that time they still had our backup team on standby, so let's assume we were 'fairly' allowed to continue (partly, I think, because I said 'throw the spanner down the corridor' - in exasperation at not finding said 'works').

                                        Corridor of Blades - the production team checked it through; that was really close but we survived it.

                                        Block and Tackle - strictly we would have died here on the first take (this explains the panic on the second take!), but then how fair is it to make the dungeoneer enter at 45 degrees with four large steps? The floor fell away while we were turning Giles to the correct angle. Had we been facing the same way as Team 1 (i.e. straight ahead) or not been so far into the room at the start (possibly due to Giles' enthusiasm) this might not have happened. Perhaps had this not been the end of the season, we would have faced the Block and Tackle on Level 2, as other teams did.

                                        Door monsters - I think we scored 2 out of 3 on Level 2 (and Level 1, for that matter). So had the Level 3 door monster been put in for us to face, there's no guarantee we would have got 3 out of 3 - presumably the score required for Level 3.

                                        I don't think the rest of the team were as disappointed to be so close and yet denied the chance of winning as they have since made out, at least at the time. Apparently at least one of them made a rude gesture when we were waving goodbye, which might explain why it wasn't shown - or perhaps the production team thought the scenery didn't look wintery enough. We also filmed an alternative 'goodbye' for international distribution, when it's not Christmas.

                                        Looking back I can't say we definitely would have won. I do say the Block and Tackle wasn't fair, which I probably wouldn't have thought at the time. Does it matter if Knightmare is fair? Not unless the previous series have given you the expectation that it normally is fair, or should be, or is intended to be. Comparing Knightmare to life sounds worthy but, for me, is really beside the point for a television gameshow! Those last few scenes were a lot of fun, Giles' responses were generally very rapid and accurate, we enjoyed the experience and clearly it was memorable for a lot of fans.

                                        P.S. Did I say I'd love to know specifically what the TINY spell was for?

                                        1 Reply Last reply
                                        0
                                        • D
                                          D
                                          Drassil
                                          Senior staff
                                          wrote on last edited by
                                          #128

                                          Welcome back, Brett. 25 years on, it's good to know that you're as interested in analysing your quest as we are.

                                          Block and Tackle - strictly we would have died here on the first take (this explains the panic on the second take!), but then how fair is it to make the dungeoneer enter at 45 degrees with four large steps? The floor fell away while we were turning Giles to the correct angle. Had we been facing the same way as Team 1 (i.e. straight ahead) or not been so far into the room at the start (possibly due to Giles' enthusiasm) this might not have happened. Perhaps had this not been the end of the season, we would have faced the Block and Tackle on Level 2, as other teams did.

                                          You're right that Block and Tackle entry points were not consistent. As I've said elsewhere, if Simon (Team 4) had entered as far to the right as Helen (Team 1) did, his infamous sidestep left would not have taken him down the hole and who knows how differently that scene could have turned out? Perhaps the entry point depended on how the team had been doing up until then, i.e. your team's let-off(s) in Level 1 might have led to you being given a trickier Block and Tackle start.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.

                                          The Team

                                          Join
                                          Submissions
                                          Contact
                                          KM Chat
                                          Privacy Policy

                                          The Site

                                          About
                                          Search
                                          Site Map
                                          Terms & Conditions
                                          Q&A

                                          Keep up-to-date with Knightmare news:
                                          Visit KnightmareTV on X Visit KnightmareTV on Facebook Visit KnightmareTV on YouTube Receive Browser Notifications See our RSS Feed
                                          © Copyright Knightmare.com 1999-2026. All Rights Reserved. Moral rights are asserted.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups