Knightmare Q&A
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I recon I'd do a lot better on a Knightmare 100% then when I used to try and answer the questions when 100% was on Channel 5. I used to do extremely badly and it didn't help when my mum was trying to answer the questions, calling out what she thought the answers were before I got a chance to give an answer.
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I used to cheat on the play along feature on Challenge for 100%...I'd wait for the contestants to give an answer then rapidly put in the most popular.
It ain't honest, but it guarantees a score of at least 60%... I play to win.
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I'm glad you didn't use "a 100" which, grammatically, is wrong.
And I'd probably crack under pressure and say Pickle was on the Opposition's side with Lord Bear.
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Exactly.
Unless they found a 50ft tall woman to play Malice in the final confrontation.
Or a 9ft Merlin in Level 3, series 3...
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Perhaps what the site needs is an "Anorak's corner" where all of KM's dullest and most arcane statistics can be listed. Y'know the sort of thing, how many dungeoneers died by falling from a great height, how many quests were to claim the sword, how many times did Treguard so "Oooooo nasty"or "Oh dear, what a pity" throughout the series? That way, when people come onto the forum and ask an obscure question that no one has a hope of being able to answer without spending several days trawling through video tapes, we can just refer them to Anorak's corner.
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Number of quests that ended in a death from a great height:
Series 1 = 1 (Team 2)*
Series 2 = 2 (Teams 6 and 11)*
Series 3 = 5 (Teams 3, 4, 5, 6 and 9)
Series 4 = 2 (Teams 4 and 7 both Block and Tackle)
Series 5 = 3 (Teams 1, 5 and 6 all causeway)
Series 6 = 3 (Teams 1, 3 and 6 again, all causeway)
Series 7 = 2 (Teams 1 and 3 both Play Your Cards Right)
Series 8 = 1 (Team 3)
TOTAL = 19
*All deaths in Series 1 and 2 were at the hands of Lillith.
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Explains why there were no winners, then.
I always thought the room where you had to step diagonally up-left (or you fell to your doom) was a bit too tough. Especially as I think it was used in level 1.
The room witht the really long thin path at the start of level 3 was too tough as well. It was getting difficult to see at the back whether the dungeoneer was still on the path or not.
And then of course the magic room incident. Not many people turn 180 degrees then float to the bottom of the screen like you became a flower. In real life, too.
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He's smarter than your average Opposition.
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