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Least favourite!

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  • M
    M
    Malefact
    wrote on last edited by
    #23

    What do storm geists look like again?

    In my old age I've forgotten

    The series 6 Stormgeists looked like large skulls with eyes and were accompanied by a high-pitched whistling sound.

    Prophet_Tenebre: Do you mean when the series 4 winning team picked up the crown and Treguard summoned Merlin? Those were the days before a team also had to redeem their quest object as well as find it.

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    • M
      M
      Moocowthingy
      wrote on last edited by
      #24

      I think its in series 3 that a team dies in level 3 due to one wrong question.  They are asked by a Goem a question about stone circles to which the answer is Avebury.  Later in level 3 they get a one in 4 or 5 chance to continue by choosing a path.  Had they got the question right they would have known which path to take.  What I dont like is this team did very well previously on all the questions they had.  I definatly think the Golem should have asked more questions.

      Im also not keen on Lord fear, he just seemed no where near as evil as the earlier opposition.

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      • R
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        RoxxAatherton
        wrote on last edited by
        #25

        The series 6 Stormgeists looked like large skulls with eyes and were accompanied by a high-pitched whistling sound.

        Thanx maley, is there pictures of them anywhere?

        and why were they called stormgeists? Why not, the scary floating skulls of doom? What's all that about?

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        • VeldaV
          VeldaV
          Velda
          wrote on last edited by
          #26

          Here's a picture of one:

          Eesh, I don't like them! 'Geist' is German for ghost, but I don't know why they're called 'Storm Geists'.

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          • K
            K
            Kawaii_Catgirl
            wrote on last edited by
            #27

            The episode a couple of days ago, with that team in the dice room.

            Treguard: "You may have to take a gamble..."

            Advisor: "So, what do you think...(etc)"

            Treguard: "You gamble on a dice..."

            Advisor: "Aim for a six?"

            Treguard: "Just have a go!"

            I think Treguard would've spellcast E-X-P-L-O-D-E on them if they had continued.

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              RoxxAatherton
              wrote on last edited by
              #28

              Ooh, thanx for the pic Velda, they were bloomin scary weren't they, and not exactly stormy either, but I would've hated them as a little kid.

              And I think the spell would have been...

              'S.H.A.D.D.U.P.A.N.D.R.O.L.L.T.H.E.B.L.O.O.M.I.N.D.I.C.E'

              Kawaii

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              • C
                C
                CautionTeam
                wrote on last edited by
                #29

                What always made me laugh is when the dungeoneer would walk into a room where there is a limited time for them to get out (such as a bomb room) and they would ask "where am I?"  Then the advisors would spend ages explaining the room and its layout, ignoring the obvious immediate danger. 😮

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                  RoxxAatherton
                  wrote on last edited by
                  #30

                  What always made me laugh is when the dungeoneer would walk into a room where there is a limited time for them to get out (such as a bomb room) and they would ask "where am I?"  Then the advisors would spend ages explaining the room and its layout, ignoring the obvious immediate danger. 😮

                  Yeah, they should've just said 'Shuttup and sidestep left, we haven't got time for inane ramblings, we've gotta get outta here!'

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                  • VeldaV
                    VeldaV
                    Velda
                    wrote on last edited by
                    #31

                    Something that annoyed me was when the advisers described rooms - they always started it off with "You're in a room".  So obvious!  I reckon they could have said something like "The room you're in..." and then given a description of the room.

                    Ben's quest in Series 6 is one of my favourite quests, but something that I got tired of was when one of the advisors kept saying "You're in a room, you're not gonna fall off anything" Lol, he didn't need to do that all the time!

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                      R
                      RoxxAatherton
                      wrote on last edited by
                      #32

                      Something that annoyed me was when the advisers described rooms - they always started it off with "You're in a room".  So obvious!  I reckon they could have said something like "The room you're in..." and then given a description of the room.

                      I'm sure I've commented before on how much this annoys me, especially the whole, 'you're in a room with a door/exit' What were they thinking of? Putting a room with an exit in the dungeon?! Silly silly people hehe  ;D

                      Ben's quest in Series 6 is one of my favourite quests, but something that I got tired of was when one of the advisors kept saying "You're in a room, you're not gonna fall off anything" Lol, he didn't need to do that all the time!

                      Bless that lil advisor, I bet he's a safety inspector now  🙂

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                      • VeldaV
                        VeldaV
                        Velda
                        wrote on last edited by
                        #33

                        Lol, he was good at describing the rooms and surrounding areas well though, so I'll let him off  ;D

                        A team that definately annoyed me was Vicky's team in Series 4 (the quest before Dickon).  They were too flustered and their screaming annoyed me!  ::)

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                          alexhighnumber
                          wrote on last edited by
                          #34

                          Just having a think, trying to remember back in the day (when fumbling Dungeoneers annoyed me rather than be my favourite as they are now) for gripes and I recalled this one that seems odd now.

                          I never used to like how when they picked up some food with the life force face displayed, it used to reset but before disappearing offscreen would start going down again.  Usually just those 'helmet eye brow protectors' or whatever they were  🙂 coming off - It was as if you could never quite have full energy.

                          Sounds stupid I know but I do recall that bugging me back then, obviously I see now that the whole energy thing was just something to hurry you along - as I mentioned on another thread, Tregars 'Bad TV Warning!'

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