Least favourite!
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The series 6 Stormgeists looked like large skulls with eyes and were accompanied by a high-pitched whistling sound.
Thanx maley, is there pictures of them anywhere?
and why were they called stormgeists? Why not, the scary floating skulls of doom? What's all that about?
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The episode a couple of days ago, with that team in the dice room.
Treguard: "You may have to take a gamble..."
Advisor: "So, what do you think...(etc)"
Treguard: "You gamble on a dice..."
Advisor: "Aim for a six?"
Treguard: "Just have a go!"
I think Treguard would've spellcast E-X-P-L-O-D-E on them if they had continued.
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Ooh, thanx for the pic Velda, they were bloomin scary weren't they, and not exactly stormy either, but I would've hated them as a little kid.
And I think the spell would have been...
'S.H.A.D.D.U.P.A.N.D.R.O.L.L.T.H.E.B.L.O.O.M.I.N.D.I.C.E'
Kawaii
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What always made me laugh is when the dungeoneer would walk into a room where there is a limited time for them to get out (such as a bomb room) and they would ask "where am I?" Then the advisors would spend ages explaining the room and its layout, ignoring the obvious immediate danger.

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What always made me laugh is when the dungeoneer would walk into a room where there is a limited time for them to get out (such as a bomb room) and they would ask "where am I?" Then the advisors would spend ages explaining the room and its layout, ignoring the obvious immediate danger.

Yeah, they should've just said 'Shuttup and sidestep left, we haven't got time for inane ramblings, we've gotta get outta here!'
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Something that annoyed me was when the advisers described rooms - they always started it off with "You're in a room". So obvious! I reckon they could have said something like "The room you're in..." and then given a description of the room.
Ben's quest in Series 6 is one of my favourite quests, but something that I got tired of was when one of the advisors kept saying "You're in a room, you're not gonna fall off anything" Lol, he didn't need to do that all the time!
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Something that annoyed me was when the advisers described rooms - they always started it off with "You're in a room". So obvious! I reckon they could have said something like "The room you're in..." and then given a description of the room.
I'm sure I've commented before on how much this annoys me, especially the whole, 'you're in a room with a door/exit' What were they thinking of? Putting a room with an exit in the dungeon?! Silly silly people hehe ;D
Ben's quest in Series 6 is one of my favourite quests, but something that I got tired of was when one of the advisors kept saying "You're in a room, you're not gonna fall off anything" Lol, he didn't need to do that all the time!
Bless that lil advisor, I bet he's a safety inspector now

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Just having a think, trying to remember back in the day (when fumbling Dungeoneers annoyed me rather than be my favourite as they are now) for gripes and I recalled this one that seems odd now.
I never used to like how when they picked up some food with the life force face displayed, it used to reset but before disappearing offscreen would start going down again. Usually just those 'helmet eye brow protectors' or whatever they were
coming off - It was as if you could never quite have full energy.Sounds stupid I know but I do recall that bugging me back then, obviously I see now that the whole energy thing was just something to hurry you along - as I mentioned on another thread, Tregars 'Bad TV Warning!'
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