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  3. KNIGHTMARE Unfairness

KNIGHTMARE Unfairness

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  • M
    M
    MoanaLiza
    wrote on last edited by
    #10

    There was also the team, whos quest was killed off because one team member wanted to go home.

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    • T
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      TheBrollachan
      wrote on last edited by
      #11

      I doubt that team remained friends after being on the show (I could be wrong though).

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      • F
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        FrightKnight
        wrote on last edited by
        #12

        In that situation, if I was one of the advisors...

        Depending upon which mood I was in, I'd either be compassionate and explain the circumstances to TC and ask if there was a way of cutting the quest short, or I'd tell the kid to 'shut up or I'll kick you in the stomach'.

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        • ?
          ?
          Guest
          wrote on last edited by
          #13

          That was an interesting story.

          Mona lisa (or anyone else who knows about the incident) could you provide me with any more details.

          Which team and which series were they in.

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          • HarveyTowersH
            HarveyTowersH
            HarveyTowers
            wrote on last edited by
            #14

            Back to the plot...

            I don't think you can say that Knightmare was unfair just because certain teams didn't face certain obstacles. If every team went through every room that it was get boring quickly. The balance of difficultly evens up over the levels - no teams got it easy and no quests were too hard. Sure - some mistakes are forgiven while others are not but you usually find tat this is uniform by series.

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              LordF
              wrote on last edited by
              #15

              Barry took a potion called Fire Proof when he was in the Fireball room, that explains why he didn't die in that one.

              But he did go over the edge abit on the moving block room.

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                Purgatory
                wrote on last edited by
                #16

                I think it's fair enough.

                Each team got a different challenge, each needing a different tactic.

                Mind you each winning team had an easy ride,

                you could say a team not getting the blades is kinda lucky.. well if you know what your doing this puzzle isn't very hard, also a team not getting the blades could very well end up with something different,

                I do think the short cuts were wrong, and i didn't like the complete fixed season 7 winning quest.

                But overall i think each team pretty much gets the same, it's just depends on how the team plays the rooms,

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                • ?
                  ?
                  Guest
                  wrote on last edited by
                  #17

                  Fair enough i agree with the last guy.

                  when i entitled this thread KM unfairness i phrased myself wrongly.

                  I'm not neccessarily saying outright that KM was unfair i was just saying that quite clearly some teams had it harder than others.

                  I'm arguing- as the last person said that MOST of the winning teams ( NOT ALL) had a relatively easy ride. thats all i'm really saying

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                    Malefact
                    wrote on last edited by
                    #18

                    I see what you mean. I notice that teams get a slightly differing amount of information in Clue Rooms. For two correct riddles, some teams found out which object not to take and some didn't. Also, there have been occasions when a clue object hasn't been needed. There again, no two quests are identical. It is possible that the game was tweaked as it went along but there was probably no option but to take the pragmatic approach - this sort of thing hadn't been done before. If series 1, for example, had remained as difficult as it was at the start, I doubt the last team would have reached Level Three - they didn't have to answer any of Cedric's riddles, for one thing.

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                    • K
                      K
                      Kieran
                      wrote on last edited by
                      #19

                      I find that Simons team got it rather easy in S4, if I am not mistaken Oakley gives them their clues without asking any questions (it is one team from that season)

                      But they did, famously, get the Block & Tackle!

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                        Forester
                        wrote on last edited by
                        #20

                        Thanks HSTORM you a legend!!!!!!!!!!!!!!!!!!!

                        Shouldn't that be "HStorm of Legend"?

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                        • K
                          K
                          Kieran
                          wrote on last edited by
                          #21

                          He's made out of stone now? 😮

                          I think it was unfair when our good wall monster in S1 decided to have air problems....It could have easily put the team off their dinner, hence they'd lose their concentration!

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                          • HStormH
                            HStormH
                            HStorm
                            wrote on last edited by
                            #22

                            No, largely made out of fatty tissue, as usual. 😕

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                              R
                              Raven
                              wrote on last edited by
                              #23

                              You have to remember they alternate the dungeon. In the early series' he would say something like 'The dungeon is always changing, so any prior knowlewdge of it will be useless'.

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                                Fidjit
                                wrote on last edited by
                                #24

                                Oh Superspurs, I'm sorry for my poor attitude toward you yesterday... I was wrong all way round and I feel absolutley stupid!

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                                • ?
                                  ?
                                  Guest
                                  wrote on last edited by
                                  #25

                                  This is an interesting twist in your intentions Fidjit.

                                  I suspect a deception?

                                  This epic feud between me and you must continue.

                                  Only one of us will get to Level 3 and BEYOND

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                                  • F
                                    F
                                    Fidjit
                                    wrote on last edited by
                                    #26

                                    Arkay...

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                                    • ?
                                      ?
                                      Guest
                                      wrote on last edited by
                                      #27

                                      I made an argument about the producers making it it harder for certain teams. Well something interesting has come to the fore which i forgot to mention.

                                      If you watch KM you'll notice that on a couple of occasions (ESPECIALLY IN LATER SEASONS) teams took items from the clueroom and they never had to use them to get through the level. Theres something dodgy about that. Obviously one of the fundamental elements of KM is that you need to pick (the right) 2 clue objects to survive a level.So why were several teams able to complete a level without using a clue object.

                                      It seems that a team may have blundered BUT the production team let them off for it and found a way of letting them complete the level anyway.

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                                        R
                                        Raven
                                        wrote on last edited by
                                        #28

                                        The dungeon has different paths doesn't it? It always has more than 1 door, they could also be used to 'throw them off the scent'.

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                                          Malefact
                                          wrote on last edited by
                                          #29

                                          I made an argument about the producers making it it harder for certain teams. Well something interesting has come to the fore which i forgot to mention.

                                          If you watch KM you'll notice that on a couple of occasions (ESPECIALLY IN LATER SEASONS) teams took items from the clueroom and they never had to use them to get through the level. Theres something dodgy about that. Obviously one of the fundamental elements of KM is that you need to pick (the right) 2 clue objects to survive a level.So why were several teams able to complete a level without using a clue object.

                                          It seems that a team may have blundered BUT the production team let them off for it and found a way of letting them complete the level anyway.

                                          LETS HAVE SOME RESPONSE TO THIS. ANY ONE WITH ANY THEORIES ABOUT THIS OR INDEED DOES ANYONE (TIM CHILD) HAVE ANY ANSWERS TO THIS.

                                          One possibility springs to mind. Take Julian's team in series 2. In Level One, the quill was never used - he left it on the side of the Wellway en route to Level Two. So, the quill in itself didn't really do anything. However, perhaps the fact that they were carrying it was the factor. If they'd taken the dagger, perhaps it would have scared off some of the characters they'd have met and therefore not got the information they needed? Perhaps it's a case of the choice of object not to take being important.

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