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  3. KNIGHTMARE Unfairness

KNIGHTMARE Unfairness

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    Guest
    wrote on last edited by
    #17

    Fair enough i agree with the last guy.

    when i entitled this thread KM unfairness i phrased myself wrongly.

    I'm not neccessarily saying outright that KM was unfair i was just saying that quite clearly some teams had it harder than others.

    I'm arguing- as the last person said that MOST of the winning teams ( NOT ALL) had a relatively easy ride. thats all i'm really saying

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      Malefact
      wrote on last edited by
      #18

      I see what you mean. I notice that teams get a slightly differing amount of information in Clue Rooms. For two correct riddles, some teams found out which object not to take and some didn't. Also, there have been occasions when a clue object hasn't been needed. There again, no two quests are identical. It is possible that the game was tweaked as it went along but there was probably no option but to take the pragmatic approach - this sort of thing hadn't been done before. If series 1, for example, had remained as difficult as it was at the start, I doubt the last team would have reached Level Three - they didn't have to answer any of Cedric's riddles, for one thing.

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      • K
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        Kieran
        wrote on last edited by
        #19

        I find that Simons team got it rather easy in S4, if I am not mistaken Oakley gives them their clues without asking any questions (it is one team from that season)

        But they did, famously, get the Block & Tackle!

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          Forester
          wrote on last edited by
          #20

          Thanks HSTORM you a legend!!!!!!!!!!!!!!!!!!!

          Shouldn't that be "HStorm of Legend"?

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          • K
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            Kieran
            wrote on last edited by
            #21

            He's made out of stone now? 😮

            I think it was unfair when our good wall monster in S1 decided to have air problems....It could have easily put the team off their dinner, hence they'd lose their concentration!

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            • HStormH
              HStormH
              HStorm
              wrote on last edited by
              #22

              No, largely made out of fatty tissue, as usual. 😕

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                Raven
                wrote on last edited by
                #23

                You have to remember they alternate the dungeon. In the early series' he would say something like 'The dungeon is always changing, so any prior knowlewdge of it will be useless'.

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                  Fidjit
                  wrote on last edited by
                  #24

                  Oh Superspurs, I'm sorry for my poor attitude toward you yesterday... I was wrong all way round and I feel absolutley stupid!

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                    Guest
                    wrote on last edited by
                    #25

                    This is an interesting twist in your intentions Fidjit.

                    I suspect a deception?

                    This epic feud between me and you must continue.

                    Only one of us will get to Level 3 and BEYOND

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                      Fidjit
                      wrote on last edited by
                      #26

                      Arkay...

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                        Guest
                        wrote on last edited by
                        #27

                        I made an argument about the producers making it it harder for certain teams. Well something interesting has come to the fore which i forgot to mention.

                        If you watch KM you'll notice that on a couple of occasions (ESPECIALLY IN LATER SEASONS) teams took items from the clueroom and they never had to use them to get through the level. Theres something dodgy about that. Obviously one of the fundamental elements of KM is that you need to pick (the right) 2 clue objects to survive a level.So why were several teams able to complete a level without using a clue object.

                        It seems that a team may have blundered BUT the production team let them off for it and found a way of letting them complete the level anyway.

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                          Raven
                          wrote on last edited by
                          #28

                          The dungeon has different paths doesn't it? It always has more than 1 door, they could also be used to 'throw them off the scent'.

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                            Malefact
                            wrote on last edited by
                            #29

                            I made an argument about the producers making it it harder for certain teams. Well something interesting has come to the fore which i forgot to mention.

                            If you watch KM you'll notice that on a couple of occasions (ESPECIALLY IN LATER SEASONS) teams took items from the clueroom and they never had to use them to get through the level. Theres something dodgy about that. Obviously one of the fundamental elements of KM is that you need to pick (the right) 2 clue objects to survive a level.So why were several teams able to complete a level without using a clue object.

                            It seems that a team may have blundered BUT the production team let them off for it and found a way of letting them complete the level anyway.

                            LETS HAVE SOME RESPONSE TO THIS. ANY ONE WITH ANY THEORIES ABOUT THIS OR INDEED DOES ANYONE (TIM CHILD) HAVE ANY ANSWERS TO THIS.

                            One possibility springs to mind. Take Julian's team in series 2. In Level One, the quill was never used - he left it on the side of the Wellway en route to Level Two. So, the quill in itself didn't really do anything. However, perhaps the fact that they were carrying it was the factor. If they'd taken the dagger, perhaps it would have scared off some of the characters they'd have met and therefore not got the information they needed? Perhaps it's a case of the choice of object not to take being important.

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                              Guest
                              wrote on last edited by
                              #30

                              NOT a bad theory malefact.

                              So i take it you dont suspect the producers of manipulating things like i suggested.

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                                Avace
                                wrote on last edited by
                                #31

                                As there were choices to be made on the path to take, is it possible that any two of the clue items "could" be required for the quest if certain paths were chosen?

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                                  Raven
                                  wrote on last edited by
                                  #32

                                  They could have taken out a few unimportant scenes in order to fit the episode into the series, but noooo.

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                                  • HStormH
                                    HStormH
                                    HStorm
                                    wrote on last edited by
                                    #33

                                    Very unlikely. In truth, the game was far more linear than it appeared, even in the early seasons, and when Treguard told the first team in S1 "There is no 'correct' route through the dungeon..." he was fibbing. There was always a right exit from a chamber and any others were probably lethal (or in some cases led to exactly the same place - Ariadne's lair had three exits in s2, and they all seemed to lead to Merlin's library judging by the different quests).

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                                      Raven
                                      wrote on last edited by
                                      #34

                                      There was sometimes indication of which door to go through. Remember one team ended up dieing because they went left instead of right.

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                                      • K
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                                        keke
                                        wrote on last edited by
                                        #35

                                        when was that death?

                                        also i wonder what happened to the missing series 1 footage of the last team in level 2. lots of the rooms were never seen as they took clue objects and then they were gone by level 3. i'd love to see all of their quest and see how well they used the objects. hmm fire bell....

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                                          Thanatos
                                          wrote on last edited by
                                          #36

                                          Barry's quest was NOT fixed. Neither was Dunstan's. I have watched both dungeoneers' progress through the Corridor of Blades closely, carefully and repeatedly and on no occasion was either hit by a blade. See http://www.talkknightmare.co.uk/yabbse/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=1378;start=msg25574#msg25574 and N.B. the messages by me and Mystara.

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