KNIGHTMARE Unfairness
-
Back to the plot...
I don't think you can say that Knightmare was unfair just because certain teams didn't face certain obstacles. If every team went through every room that it was get boring quickly. The balance of difficultly evens up over the levels - no teams got it easy and no quests were too hard. Sure - some mistakes are forgiven while others are not but you usually find tat this is uniform by series.
-
I think it's fair enough.
Each team got a different challenge, each needing a different tactic.
Mind you each winning team had an easy ride,
you could say a team not getting the blades is kinda lucky.. well if you know what your doing this puzzle isn't very hard, also a team not getting the blades could very well end up with something different,
I do think the short cuts were wrong, and i didn't like the complete fixed season 7 winning quest.
But overall i think each team pretty much gets the same, it's just depends on how the team plays the rooms,
-
Fair enough i agree with the last guy.
when i entitled this thread KM unfairness i phrased myself wrongly.
I'm not neccessarily saying outright that KM was unfair i was just saying that quite clearly some teams had it harder than others.
I'm arguing- as the last person said that MOST of the winning teams ( NOT ALL) had a relatively easy ride. thats all i'm really saying
-
I see what you mean. I notice that teams get a slightly differing amount of information in Clue Rooms. For two correct riddles, some teams found out which object not to take and some didn't. Also, there have been occasions when a clue object hasn't been needed. There again, no two quests are identical. It is possible that the game was tweaked as it went along but there was probably no option but to take the pragmatic approach - this sort of thing hadn't been done before. If series 1, for example, had remained as difficult as it was at the start, I doubt the last team would have reached Level Three - they didn't have to answer any of Cedric's riddles, for one thing.
-
I made an argument about the producers making it it harder for certain teams. Well something interesting has come to the fore which i forgot to mention.
If you watch KM you'll notice that on a couple of occasions (ESPECIALLY IN LATER SEASONS) teams took items from the clueroom and they never had to use them to get through the level. Theres something dodgy about that. Obviously one of the fundamental elements of KM is that you need to pick (the right) 2 clue objects to survive a level.So why were several teams able to complete a level without using a clue object.
It seems that a team may have blundered BUT the production team let them off for it and found a way of letting them complete the level anyway.
-
I made an argument about the producers making it it harder for certain teams. Well something interesting has come to the fore which i forgot to mention.
If you watch KM you'll notice that on a couple of occasions (ESPECIALLY IN LATER SEASONS) teams took items from the clueroom and they never had to use them to get through the level. Theres something dodgy about that. Obviously one of the fundamental elements of KM is that you need to pick (the right) 2 clue objects to survive a level.So why were several teams able to complete a level without using a clue object.
It seems that a team may have blundered BUT the production team let them off for it and found a way of letting them complete the level anyway.
LETS HAVE SOME RESPONSE TO THIS. ANY ONE WITH ANY THEORIES ABOUT THIS OR INDEED DOES ANYONE (TIM CHILD) HAVE ANY ANSWERS TO THIS.
One possibility springs to mind. Take Julian's team in series 2. In Level One, the quill was never used - he left it on the side of the Wellway en route to Level Two. So, the quill in itself didn't really do anything. However, perhaps the fact that they were carrying it was the factor. If they'd taken the dagger, perhaps it would have scared off some of the characters they'd have met and therefore not got the information they needed? Perhaps it's a case of the choice of object not to take being important.
-
Very unlikely. In truth, the game was far more linear than it appeared, even in the early seasons, and when Treguard told the first team in S1 "There is no 'correct' route through the dungeon..." he was fibbing. There was always a right exit from a chamber and any others were probably lethal (or in some cases led to exactly the same place - Ariadne's lair had three exits in s2, and they all seemed to lead to Merlin's library judging by the different quests).
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login
