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  4. Series 2 - Episode 1

Series 2 - Episode 1

Scheduled Pinned Locked Moved Series 2
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  • K
    K
    Kieran
    wrote on last edited by
    #3

    Well they sure should have taken the right items, especially with Treguard informing them of the clue!

    The actual boil on Gumboils face certainly makes more sense for the character, and from what I reclal it doesn't ever seem to heal again.

    I've always said Igneous is a bad tempered wall monster, Treguard certainly agrees with that!

    On intoroducing the 2nd team, the girl in the middle sure looks remarkably bored, she averts her eyes away from mthe camera, too.

    I wonder what kind of creature it is meant to be in the 'broken wall' room?

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    • L
      L
      LordF
      wrote on last edited by
      #4

      Perhaps it was that Shadow Monster in the corridor of the catacombs in Series 1 but alas we'll never know.

      Anyone, a bit quicker this episode for the Season Opener.

      Nice to see old faces and new ones from Series 1 excpet Mildread, what a witch.

      Well decent episode today.

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      • B
        B
        Billy
        wrote on last edited by
        #5

        I love this series, much better than series 1 in all manner of ways! The show is less scripted, different camera angles are used instead of the same ones every episode, more variety is added with a different clue room, and there are more characters to go with the old ones. There were great bits where Mildread imitated an advisor, almost causing the dungeoneer to go into the wellway that was actually a cauldron, and when Team 2 chose the door with the Knight in because the word 'Knight' is in the name of the show! And there was a very clever moment where Treguard tells the team temporal disruption is about to occur, only for it to happen when the team look at him. I believe this was done by taking the shot of the team looking at him from another part of the quest, and then CSOing Treguard in front of it.

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          A
          Arcengal
          wrote on last edited by
          #6

          I liked the room with Mildread and her wellway-cauldron thing! Why was she silent at the beginning though? The team walked up the steps and almost stepped into it - good thing Treguard intervened! They had the right object, but they didn't earn the secret of its use from the wall monster - so died in the bomb room next!

          Shame really. Seems a bit too hard, having to get 3/3 on the riddles on level 1! Or did they have to take a different item and gain the clue from Mildread?

          Mildread wasn't silent. She was using the adviser's voice to try and lure the dungeoneer into her cauldron.

          Most likely, the gauntlet's secret would have been obtained by having the "bat's wings" jar from the clue room, instead of the key.

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          • M
            M
            Malefact
            wrote on last edited by
            #7

            Series 2 was off like a shot! A lot of new rooms and characters have been introduced. The idea of having different characters interact (a la the insults contest in series 1) was used again straight away with the scene with Folly and Gretel.

            There's an abundance of colour in this series, which I like a lot. There's nothing more effective at grabbing the attention of a six-year old than a lot of nice colour.

            This episode is unique in that Time Out wasn't signalled by the gong (like in series 1).

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            • P
              P
              Purgatory
              wrote on last edited by
              #8

              the team blowing up in the bomb room was great,

              looks/sounded better then the team from S1, and the amount of dongs!

              That Witch is evil... Gives Griswold some good competition, and her 'magic' or 'powers' as we have seen are going to be very deadly,

              Wonder of she is any relation to Mogdred,

              And Folly is a noisy as always..

              I like the spinning wheel,, looks great... far better then the DICE!!! 😠 😠

              Great episode..

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              • K
                K
                Kieran
                wrote on last edited by
                #9

                I quite liked the dice, even if it was a little useless.

                As Malefact says, the colours thus far have brought out a lot....I find it far more atmospheric than S1 already, and I do happen to like the green monster.

                I don't know what it is, why it is there or who it is there for...And the noise is rather creepy...Hence why I like it!

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                • HStormH
                  HStormH
                  HStorm
                  wrote on last edited by
                  #10

                  The green monster is called a toaderdile.

                  In fact, Mildread isn't all that evil, just self-serving. She shows later in the season that she has a real sense of fairness, which is more than you can say for the likes of Mogdred.

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                  • D
                    D
                    DazzaS
                    wrote on last edited by
                    #11

                    the dungeon has really been brought ot life now in this seris. Great way to kick off. but dont the second dungeoneer like to turn a bit to fast and bit too much. but great potential showing. dont worry i aint gonna spoil what happens.

                    The sequence with Mildred was clever. The team other than the duneoneer (or at the least the single advisor) must have known bout tricking the dungeoneer as they must have recorded his voice in secret before hand. even the advisors are testing the dungeoneer. Is that supposed to happen? Dont rememebr that in the rules

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                      combuta
                      wrote on last edited by
                      #12

                      Could it be that another voice (Mildread herself?) was used at the time? That way the dungeoneer would still have heard it and the advisers would have been surprised... then later on asked to record a voiceover?

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                      • HStormH
                        HStormH
                        HStorm
                        wrote on last edited by
                        #13

                        No, I doubt it was done that way. Why would the dungeoneer have folowed the instruction if it wasn't made in the voice of one of his advisors? It also looks like Mary Miller is miming in the scene rather than really speaking.

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                        • F
                          F
                          Fidjit
                          wrote on last edited by
                          #14

                          Can't wait to see what other graphics they have tonight!

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                          • T
                            T
                            Tom41
                            wrote on last edited by
                            #15

                            I'm not sure about whether they'd have got the secret of the gauntlet's use from Mildread. The bottle in the clue room said something like "Powdered frogs legs", yet Mildread was asking if the dungeoneer had bats wings! Perhaps they did need 3/3 on the wall monster's riddles, or Mildread would have been happy to see the powdered frogs legs anyway

                            Regarding the voice change, I think only 3 possibilities:

                            1. The adviser who Mildread mimiced was in on the story, and recorded his voice prior to the quest starting - then Mildread could mime to it. Probably wouldn't have told the other advisers, and would have just looked surprised like the rest when the moment came!

                            2. Somebody else did a good imitation of the adviser's voice when Mildread mimed (lines were scripted), but the real adviser recorded a voice-over later on.

                            3. Everything was scripted, the adviser pre-recorded the voice, and the dungeoneer was in on it. Must have just told the advisers to look astonished when the voice came out of Mildread, even though they knew about it! Then Treguard intervened in time to stop the dungeoneer going into the pot.

                            I liked how the smoke only started to come out of the cauldron when it actually had turned back into a cauldron! Maybe somebody set off a chemical reaction or opened a canister of smoke at the right point! Notice how the smoke stops after a bit...

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                              Crispin
                              wrote on last edited by
                              #16

                              I dont think any of the series that had choice rooms would of made any difference, they would've still been given the same adventure no matter which path they chose.

                              Back to team 1, why the 3 dongs when they died?

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                              • M
                                M
                                Malefact
                                wrote on last edited by
                                #17

                                A couple of teams in series 2 got three gongs. I guess it was just for added emphasis.

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                                  Canadanne
                                  wrote on last edited by
                                  #18

                                  I like how Claire's team choose the door with the chess piece symbol because it's a "knight mare", heh!

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                                  • D
                                    D
                                    Drassil
                                    Senior staff
                                    wrote on last edited by
                                    #19

                                    Search for 'An Orbital Grouse watches Knightmare' on YouTube for a North American commentary on this episode. The commentators don't enjoy it as much as we might wish them to. Strong language.

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                                    • C
                                      C
                                      Canadanne
                                      wrote on last edited by
                                      #20

                                      Search for 'An Orbital Grouse watches Knightmare' on YouTube for a North American commentary on this episode. The commentators don't enjoy it as much as we might wish them to. Strong language.

                                      Good job they weren't watching Series 4, if they thought this episode was too slow.

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                                      • JamesAJ
                                        JamesAJ
                                        JamesA
                                        wrote on last edited by
                                        #21

                                        06:12 "Throw the muffin at him!"

                                        The only memorable line of a commentary that I otherwise found to be completely insulting.

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                                        • wombstarW
                                          wombstarW
                                          wombstar
                                          wrote on last edited by
                                          #22

                                          Series 2 is awesome and already their showing off what's in store.

                                          But... the spinning wheel has to be the most pointless of rooms, the team clearly have no influence over it so why bother?

                                          Mildred is brilliant, pity they didn't keep her for series 2.. did the team have to record her dialog before hand??? Maybe the dungenner was the only one not awear of the trick for filming?

                                          Why does the team get a password after 2 questions, while the other team had to get all three? they were clearly set up to die in the bomb room so would they had need to de-fuse the bomb if they weren't in losing status?

                                          Team 2 certainly have trouble navigating around.. strange opening room.. (id picked the door with the eye on it) and that Green frog thing.... whatever, ay least we saw a real threat with the zapping door frame room.. lol

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