KNIGHTMARE Unfairness
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I made an argument about the producers making it it harder for certain teams. Well something interesting has come to the fore which i forgot to mention.
If you watch KM you'll notice that on a couple of occasions (ESPECIALLY IN LATER SEASONS) teams took items from the clueroom and they never had to use them to get through the level. Theres something dodgy about that. Obviously one of the fundamental elements of KM is that you need to pick (the right) 2 clue objects to survive a level.So why were several teams able to complete a level without using a clue object.
It seems that a team may have blundered BUT the production team let them off for it and found a way of letting them complete the level anyway.
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I made an argument about the producers making it it harder for certain teams. Well something interesting has come to the fore which i forgot to mention.
If you watch KM you'll notice that on a couple of occasions (ESPECIALLY IN LATER SEASONS) teams took items from the clueroom and they never had to use them to get through the level. Theres something dodgy about that. Obviously one of the fundamental elements of KM is that you need to pick (the right) 2 clue objects to survive a level.So why were several teams able to complete a level without using a clue object.
It seems that a team may have blundered BUT the production team let them off for it and found a way of letting them complete the level anyway.
LETS HAVE SOME RESPONSE TO THIS. ANY ONE WITH ANY THEORIES ABOUT THIS OR INDEED DOES ANYONE (TIM CHILD) HAVE ANY ANSWERS TO THIS.
One possibility springs to mind. Take Julian's team in series 2. In Level One, the quill was never used - he left it on the side of the Wellway en route to Level Two. So, the quill in itself didn't really do anything. However, perhaps the fact that they were carrying it was the factor. If they'd taken the dagger, perhaps it would have scared off some of the characters they'd have met and therefore not got the information they needed? Perhaps it's a case of the choice of object not to take being important.
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Very unlikely. In truth, the game was far more linear than it appeared, even in the early seasons, and when Treguard told the first team in S1 "There is no 'correct' route through the dungeon..." he was fibbing. There was always a right exit from a chamber and any others were probably lethal (or in some cases led to exactly the same place - Ariadne's lair had three exits in s2, and they all seemed to lead to Merlin's library judging by the different quests).
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when was that death?
also i wonder what happened to the missing series 1 footage of the last team in level 2. lots of the rooms were never seen as they took clue objects and then they were gone by level 3. i'd love to see all of their quest and see how well they used the objects. hmm fire bell....
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Barry's quest was NOT fixed. Neither was Dunstan's. I have watched both dungeoneers' progress through the Corridor of Blades closely, carefully and repeatedly and on no occasion was either hit by a blade. See http://www.talkknightmare.co.uk/yabbse/http://www.knightmare.com/forum/viewforum.php?f=1;action=display;threadid=1378;start=msg25574#msg25574 and N.B. the messages by me and Mystara.
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when was that death?
There's one in the first series where a team are told through a riddle from Folly that they should go right. They go left, and are blown up in a bomb room.
There were also several riddles in Series 3 suggesting to teams which doorway to take (the Oracle to Leo, Hordriss to Julie); these teams both worked out the hint and took the correct doors, so didn't get killed off.
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There were also several riddles in Series 3 suggesting to teams which doorway to take (the Oracle to Leo, Hordriss to Julie); these teams both worked out the hint and took the correct doors, so didn't get killed off.
There was also the one with Motley to I can't remember who, where in the end he actually in a way said which door to take.
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When you watch KM closely you'll notice without doubt that some teams had much harder quests than other teams. I think that at least half of the 8 winning teams would not have won if they had of been given harder quests. For example :
Team 1 - Never had to face a level 3 clueroom or Medusa when they triumphed in series 2.
Ben's team- They never had to answer any riddles like the subsequent team did in L3. Also they never faced a clueroom in L3 when they won (series 6).
Barry's team- Were killed twice. In a fireball room and in the COB but they were let off the hook (series 7).
Dunstans team- This one is rather obvious (series .
Mind you I supposed that the producers had to slightly manipulate quests to make sure that there was NICELY-ROUNDED average of 1 winning team per season.
series 6 is on challenge right now.
I agree about bens team.
1 - On the l3 causeway the dropping sword didnt start until after they picked up the food, it then also dropped less platform then usual, this was the main reason they seemed to be so far ahead of the falling blocks. After spelling out find, the sword again on path was slow at dropping the blocks and allowed an extra drop. This team was fast but they did seem to be helped.
2 - taking the crown back to the team with critical lifeforce, the team werent guiding him in the tunnel its as if he knew where to go and the lifeforce should have ran out.
The team after bens team died on the l3 causeway.
1 - The sword started dropping immediatly.
2 - they got the food but the energy never recharged although they died anyway from the falling blocks.
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