Series 2 - Episode 3
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Slightly different title graphic and image transition at the beginning.
I liked how the dungeoneer almost fell on Folly when going down the wellway!
The Mills of Doom scene started rather abruptly. Was something edited?
I wonder if the WEB spell was added in later because they didn't get the password for Cedric earlier?
Picking up the Destructor talisman just caused Treguard to say that the life force was being drained. Not as dramatic as in the next series when the whole room flashed colours when they picked up the destructor!
Mogdred's evil laugh is still scary, even in 2004! And it looks like the dungeoneer has trouble lifting the 'spoon' (it's actually a shovel)
The dungeoneer was actually asked to help blow up a wall for the gold miner!
Look carefully in the 'ledge' room and you'll see Mogdred faintly before the lighting director decides to turn the light on
The sound effect used for Mogdred's hand is the same as used for Ariadne appearing. Notice in the first Level 3 room, the skeletons jump up and then abruptly go back to being on the floor again, with no animation! Nearly ht by the cavernwights!
You can see through Merlin when he appears!
There was no way the team could have known to take the magic shield to get past the Medusa - no clues or anything! Turned to stone! Ooh, Nasty! The only team to not have been DISMISSed by Treguard.
http://tomsonic.dyndns.org:90/temp/km/medusa.gif
(Couldn't quite get the animation looping right)
Edit: Changed pic to a link at Illusion's request
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There were some good moments in this episode, which featured the first appearances of Mogdred and Bumptious. Some very knice CGI in the Mills of Doom, especially for 1988, and I noticed Cedric reacted to the web appearing about 3 seconds before it appeared! Good to see what lurks behind the wall of Jericho, after the final Series 1 team died without being able to open it, and I thought the way the Gargoyle's mouth actually mouthed the word 'Doom' instead of just staying still was very impressive. The team's death in the Medusa room was odd compared to other deaths, yet still a good one!
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Treguard thinking, now I hope they don't sue me for being turned to stone. I suppose he had to use some heavy magic in order to remove the stone team from the anti-chamber. Aren't they too young to be getting stoned? OK I'll leave the bad jokes at that.
Hopefully it will be repeated at 5am, as I didn't have access to my parents NTL box - something to do with a football match.
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A seminal episode, imo. Mogdred is introduced, along with Bumptious, the Mills of Doom and the Destructor. Also, this team's demise is perhaps the most unusual in the whole history of the show.
Slight mistake: In one scene, you could see Mogdred before he was fully faded in for his 'puppet' speech.
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Makes you wonder why Mogdred was so eager to kill this team off, Tried to get them with the destructor, not sure what his puppet spell was Mont, and tried to grab them.. (Now thats were Fear gets it from)
This episode was full of action, mind they they had an easy ride in level 2, level 1 was far better.. and level 2 looked as good as ever,
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I liked how when the dungeoneer picked up the destructor and then dropped it again, the middle advisor looked at Treguard as if to say "You could of warned us it was going to do that."
The cavernwights are kind of cuddly in their own moth-eaten way......
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I liked how when the dungeoneer picked up the destructor and then dropped it again, the middle advisor looked at Treguard as if to say "You could of warned us it was going to do that."
I did think the destructor was a bit unfair. "Hey team, look at the clue objects... Oh no, one's a destructor! It doesn't look destructive in the slightest, but have life-force damage anyway!"
Personally I think it was meant to get things moving a bit faster, but still, random clue objects don't tend to damage life-force.
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This explains why the series 3 team were so cautious over it. I wouldn't have given it a second thought.
But- oh no! They only took one clue object, I think! Now who would be silly enough to do that? Oh, hang on...
Shame really, they were a good team.
I agree at last, incidentally- series 2 is much more pacey than some later series. No confusing 'sight' potions here, oh no...
About time we saw Mogdred. He's a happy chap, isn't he? He laughs more than Folly. Speaking of which, knice to have the closing end credits without manic laughter.
Treguard got quite animated (again!) when telling the dungeoneer to blow the horn..."Again! Again!"
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A very good episode this one.
It was good to see Mogdred first when his face appeared in the level 2 clue room and then the way he re-appeared from the darkness on the other side of the ledge, his voice still freaks me out today.
When his hand came to grab Christopher,as Chris started making his way to the wellway,it reminded me off when Lord Fear put his hand out to grab one of the early dungeoners in series 6.
Overall a good effort from team 3,and were unlucky,as they had to guess what items to take in the level 3 clue room.
Medusa turning them to stone was one of my earliest memorys of a Knightmare death just after the ghost one.
Looking forward to tonights Episode very much.
"The only way is onward,there is no turning back"
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I was having a think about this team's quest recently - the one where they get stoned by the Medusa. Now, it is a well known fact that the Medusa can only kill you if you look directly at it, so although they didn't have the shield, the advisors (being quick thinking enough) could have just turned Chris to face the other way, then direct him to walk backwards for the exit, hence avoiding the glare of the Medusa.
The advisors would, as Series 2 Team 10 did, take it in turns to guide Chris backwards, in order to avoid being stoned themselves.
Any further comments on this? Ok so it might be 17 years too late to save them, but it definitely would given the whole thing a unique twist....
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In Greek mythology, Perseus was able to kill Medusa not simply by avoiding eye contact, but by using a shield whose inside surface acted as a mirror, allowing him to navigate towards her. (Perseus also had a helmet of invisibility and winged sandals.) Series 2 Team 3 were killed because they should have picked up the 'mirror shield' from the Level 3 clue room, but didn't. If a team is lucky, it can compensate for picking up the wrong clue object when in Level 1, but not in Level 3 - giving them that kind of leeway in the final stages would have made it too easy!
Having said that, Knightmare always took some liberties when it borrowed ideas from Greek mythology. Hence the fact that Leo of Series 3 Team 4 wasn't turned to stone when he stood facing Medusa, and nor was Heggatty when she looked at a Medusa eye in Series 6 (bear in mind that in the myth, Medusa could turn beings to stone even when she was dead and decapitated).
There's an article on Medusa in the Knightmare Lexicon: http://ikm.ezri.mine.nu/index.php?page=lexicon&s=view&EID=140
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