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  4. Series 2 - Episode 3

Series 2 - Episode 3

Scheduled Pinned Locked Moved Series 2
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    Tom41
    wrote on last edited by
    #11

    Slightly different title graphic and image transition at the beginning.

    I liked how the dungeoneer almost fell on Folly when going down the wellway!

    The Mills of Doom scene started rather abruptly. Was something edited?

    I wonder if the WEB spell was added in later because they didn't get the password for Cedric earlier?

    Picking up the Destructor talisman just caused Treguard to say that the life force was being drained. Not as dramatic as in the next series when the whole room flashed colours when they picked up the destructor!

    Mogdred's evil laugh is still scary, even in 2004! And it looks like the dungeoneer has trouble lifting the 'spoon' (it's actually a shovel)

    The dungeoneer was actually asked to help blow up a wall for the gold miner!

    Look carefully in the 'ledge' room and you'll see Mogdred faintly before the lighting director decides to turn the light on

    The sound effect used for Mogdred's hand is the same as used for Ariadne appearing. Notice in the first Level 3 room, the skeletons jump up and then abruptly go back to being on the floor again, with no animation! Nearly ht by the cavernwights!

    You can see through Merlin when he appears!

    There was no way the team could have known to take the magic shield to get past the Medusa - no clues or anything! Turned to stone! Ooh, Nasty! The only team to not have been DISMISSed by Treguard.

    http://tomsonic.dyndns.org:90/temp/km/medusa.gif

    (Couldn't quite get the animation looping right)

    Edit: Changed pic to a link at Illusion's request

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      Billy
      wrote on last edited by
      #12

      There were some good moments in this episode, which featured the first appearances of Mogdred and Bumptious. Some very knice CGI in the Mills of Doom, especially for 1988, and I noticed Cedric reacted to the web appearing about 3 seconds before it appeared! Good to see what lurks behind the wall of Jericho, after the final Series 1 team died without being able to open it, and I thought the way the Gargoyle's mouth actually mouthed the word 'Doom' instead of just staying still was very impressive. The team's death in the Medusa room was odd compared to other deaths, yet still a good one!

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        TheBrollachan
        wrote on last edited by
        #13

        Treguard thinking, now I hope they don't sue me for being turned to stone. I suppose he had to use some heavy magic in order to remove the stone team from the anti-chamber. Aren't they too young to be getting stoned? OK I'll leave the bad jokes at that.

        Hopefully it will be repeated at 5am, as I didn't have access to my parents NTL box - something to do with a football match.

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          MoanaLiza
          wrote on last edited by
          #14

          (Tom, I hope no one here gets stoned looking at your graphic )

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            Malefact
            wrote on last edited by
            #15

            A seminal episode, imo. Mogdred is introduced, along with Bumptious, the Mills of Doom and the Destructor. Also, this team's demise is perhaps the most unusual in the whole history of the show.

            Slight mistake: In one scene, you could see Mogdred before he was fully faded in for his 'puppet' speech.

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              Purgatory
              wrote on last edited by
              #16

              Makes you wonder why Mogdred was so eager to kill this team off, Tried to get them with the destructor, not sure what his puppet spell was Mont, and tried to grab them.. (Now thats were Fear gets it from)

              This episode was full of action, mind they they had an easy ride in level 2, level 1 was far better.. and level 2 looked as good as ever,

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                Illusion
                wrote on last edited by
                #17

                Please note that external images are not permitted in the forum (see the FAQ). Please add a link instead.

                Thanks!

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                  DragonRider
                  wrote on last edited by
                  #18

                  I liked how when the dungeoneer picked up the destructor and then dropped it again, the middle advisor looked at Treguard as if to say "You could of warned us it was going to do that."

                  The cavernwights are kind of cuddly in their own moth-eaten way......

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                    Elita
                    wrote on last edited by
                    #19

                    I liked how when the dungeoneer picked up the destructor and then dropped it again, the middle advisor looked at Treguard as if to say "You could of warned us it was going to do that."

                    I did think the destructor was a bit unfair. "Hey team, look at the clue objects... Oh no, one's a destructor! It doesn't look destructive in the slightest, but have life-force damage anyway!"

                    Personally I think it was meant to get things moving a bit faster, but still, random clue objects don't tend to damage life-force.

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                      FrightKnight
                      wrote on last edited by
                      #20

                      This explains why the series 3 team were so cautious over it. I wouldn't have given it a second thought.

                      But- oh no! They only took one clue object, I think! Now who would be silly enough to do that? Oh, hang on...

                      Shame really, they were a good team.

                      I agree at last, incidentally- series 2 is much more pacey than some later series. No confusing 'sight' potions here, oh no...

                      About time we saw Mogdred. He's a happy chap, isn't he? He laughs more than Folly. Speaking of which, knice to have the closing end credits without manic laughter.

                      Treguard got quite animated (again!) when telling the dungeoneer to blow the horn..."Again! Again!"

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                        Tom41
                        wrote on last edited by
                        #21

                        If you're talking about the Level 3 clue room, they did actually take two objects - the horn and a very small crystal/gem thing. But there was no clue to tell them they needed the shield...

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                          Fidjit
                          wrote on last edited by
                          #22

                          Value sprang to their minds too quickly...

                          Bumptious likes politics and living by the rules, doesn't he?

                          That destructor looked a lot like a TALISMAN

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                            ChrisKmfan
                            wrote on last edited by
                            #23

                            A very good episode this one.

                            It was good to see Mogdred first when his face appeared in the level 2 clue room and then the way he re-appeared from the darkness on the other side of the ledge, his voice still freaks me out today.

                            When his hand came to grab Christopher,as Chris started making his way to the wellway,it reminded me off when Lord Fear put his hand out to grab one of the early dungeoners in series 6.

                            Overall a good effort from team 3,and were unlucky,as they had to guess what items to take in the level 3 clue room.

                            Medusa turning them to stone was one of my earliest memorys of a Knightmare death just after the ghost one.

                            Looking forward to tonights Episode very much.

                            "The only way is onward,there is no turning back"

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                            • JamesAJ
                              JamesAJ
                              JamesA
                              wrote on last edited by
                              #24

                              I was having a think about this team's quest recently - the one where they get stoned by the Medusa. Now, it is a well known fact that the Medusa can only kill you if you look directly at it, so although they didn't have the shield, the advisors (being quick thinking enough) could have just turned Chris to face the other way, then direct him to walk backwards for the exit, hence avoiding the glare of the Medusa.

                              The advisors would, as Series 2 Team 10 did, take it in turns to guide Chris backwards, in order to avoid being stoned themselves.

                              Any further comments on this? Ok so it might be 17 years too late to save them, but it definitely would given the whole thing a unique twist....

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                                thelpher
                                wrote on last edited by
                                #25

                                Could have turned him backwards, but the only way is onwards, there IS no turning back. Which theoretically could be applied to "turning your back" as well.

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                                  Drassil
                                  Senior staff
                                  wrote on last edited by
                                  #26

                                  In Greek mythology, Perseus was able to kill Medusa not simply by avoiding eye contact, but by using a shield whose inside surface acted as a mirror, allowing him to navigate towards her. (Perseus also had a helmet of invisibility and winged sandals.) Series 2 Team 3 were killed because they should have picked up the 'mirror shield' from the Level 3 clue room, but didn't. If a team is lucky, it can compensate for picking up the wrong clue object when in Level 1, but not in Level 3 - giving them that kind of leeway in the final stages would have made it too easy!

                                  Having said that, Knightmare always took some liberties when it borrowed ideas from Greek mythology. Hence the fact that Leo of Series 3 Team 4 wasn't turned to stone when he stood facing Medusa, and nor was Heggatty when she looked at a Medusa eye in Series 6 (bear in mind that in the myth, Medusa could turn beings to stone even when she was dead and decapitated).

                                  There's an article on Medusa in the Knightmare Lexicon: http://ikm.ezri.mine.nu/index.php?page=lexicon&s=view&EID=140

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                                    WackerJr
                                    wrote on last edited by
                                    #27

                                    I thought they were told near the beginning (from a Wall Monster maybe, can't quite recall!) that they were on the quest for the shield. Surely this was a fairly large clue that they should pick up the shield! It was fairly early on in their quest mind.

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                                      Helvellyn
                                      wrote on last edited by
                                      #28

                                      Years since the last reply, but I've just watched this one on Youtube, so I'll wade in...

                                      I don't see where there was any leeway in picking up the wrong quest object, because I couldn't see any clues whatsoever about which objects to take. Even level 3 shouldn't be down to blind luck if you've not made any mistakes in it, which I don't think they did. The only possible exception could've been that they should've carried on through the gargoyle's room to the door opposite the one they entered (it's more to the right), but the presence of the shield in the clue room suggests that they were going to end up meeting the Medusa anyway.

                                      The quest given to them by the wall monster was for the chalice (they picked up a part of it before going down to Level 3). They only got 2 from the wall monster, but I can't see an essential piece of Level 3 information being given in the Level 1 clue room.

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                                        Aldarion
                                        wrote on last edited by
                                        #29

                                        (Tom, I hope no one here gets stoned looking at your graphic )

                                        I think "everybody must have got stoned" - 'cause I can't get the file to open

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                                          Canadanne
                                          wrote on last edited by
                                          #30

                                          LOL at the middle advisor rolling his eyes halfway through Folly's lengthy riddle!

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