Series 2 - Episode 8
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The thing that amuses me most about this episode is the 'Shroud' confussion, has to be one of the best Dungeoneer messups in the show's history.
Also, the perspective in Merlin is not all that good when he finally lands, he appears to be smaller than the actual Dungeoner.
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This team haven't quite got things all together...
As they stepped out the "Sword" door:
"Wait, who's that lady!?"
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Yes, a fantastic moment in this episode dealing with the whole SHROUD spell, with Treguard saying 'O...O...O...' whilst the team think he's simply moaning in pain, finally blurting out 'Let...ter...O!'!
Would have been very interesting to see what would have happened if they had taken the Way Out, but they chose the sword as they did in the last episode. (Folly: "I'd pick the sword, it's the hardest, but the others aren't any easier!")
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My thoughts on this episode are as follows:
I) Mogdred was hilarious in this episode. Instead of casting a death-dealing spell of some sort, he simply made the Dungeoneer invisible. Then, he laughed his ass off for four minutes as the advisors tried desperately to reverse the spell. Mogdred did look a little weak after the team finally managed to dis-spell, but I guess they didn't want to kill them off right there and then. Tip for Mogdred: Cast long and complicated spells on this team - they won't have a chance at reversing them!
II) Treguard made a little mistake in one of the scenes. He was mumbling on about "Making the right choice" when he stumbled on his words. I probably shouldn't have picked up on that, but it is very rare for Treggs to get a cut-scene wrong.
III) What the heck was "Stalagtite" for, anyway? I guess we'll never find out, unless of course the team use it in episode 9. I'm surprised Mildred took the potion instead of the bone, seen as the team got the riddles wrong and made the wrong choice. Again, maybe the producers didn't want to kill too many teams off this series. Having said that, this team didn't deserve to get through level one, in my opinion. They're a little slow.
IV) Notice one of the advisors say "Who's that woman in there?" in the four door room. He seemed quite curious. After winning Battle Chess, the team seemed very relieved. They were certainly pleased with themselves, even though the puzzle itself was a piece of cake to solve.
V) Merlin once again referred to himself as "Bert" in this episode, which I found to be quite amusing. I'm not sure whether I prefer Mogdred or Merlin, now...
VI) Knice corridor of spears. Although the old one was adequate, the spears themselves were a little silly. The Dungeoneers managed to dodge them, and the room was far too easy to get through. Add a few holes, make the spears faster and more difficult to dodge, and everything will be fine.
That's about it, really. I'm looking forward to today's (29/6) episode.
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I think the main reason they re-jigged the corridor of spears was that it looked a bit woolly in season 1. This was because once the dungeoneer passed a set of spears back then they had to stop them moving or otherwise they'd block the advisors' view. That was fair play, but it still looked a bit rubbishy in practise so they reset them to a lower level on the screen so they could keep them moving at all times.
This team is actually one of my all-time favourites. They're not exactly the sharpest knives in the drawer but they're still assertive and provide a lot of fun banter.
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IV) Notice one of the advisors say "Who's that woman in there?" in the four door room. He seemed quite curious. After winning Battle Chess, the team seemed very relieved. They were certainly pleased with themselves, even though the puzzle itself was a piece of cake to solve.
They also seemed chuffed when Mogdred dissappeared with one of them shouting "Got him!"
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No in series 1 Treguard explains:
To cast a spell call out "Spell-casting" followed by the right letters in the right order.
To dis-spell call out "Dis-spell" followed by the right letters but in the wrong order.
The reason many teams dis-spell by reversing the letters is because it is easier as you know which letters you have used. (Well I think it is easier)
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One team a bit later on used to put the last letter to the start hten the rest in tbe coorect order
e.g Dispell S-D-I-S-M-I-S
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A classic team here! Could they all have been dyslexic? First the shroud incident, then the shovel/spade debacle! Treguard hams it up wondefully under Mogdred's "control" - funny he can't do anything except point out the missing letter! And how much does Mogdred overreact to them dispelling the shroud anyway? It's like the end of the world or something, the way he shrieks and vanishes!
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Because the only way is onward - there is no turnoing back!
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I've just noticed that the Level 1 clue room was a bit unfair. The Adventurer's code specifically states that aggression breeds aggression and to not take weapons. However, this team took the dagger and it was the right one to take!
I think for some reason in later series in particular, teams dispell the spell backwards.
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