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  4. Series 2 - Episode 8

Series 2 - Episode 8

Scheduled Pinned Locked Moved Series 2
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  • P
    P
    Purgatory
    wrote on last edited by
    #7

    Great episode,

    team getting in all kinds of trouble. but they did get let off many times, (Mildred, Mogdred)

    yeah they chose the sword at the start of the quest.

    Way out.. the blades?!!

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    • D
      D
      DoragonShindaisha
      wrote on last edited by
      #8

      My thoughts on this episode are as follows:

      I) Mogdred was hilarious in this episode. Instead of casting a death-dealing spell of some sort, he simply made the Dungeoneer invisible. Then, he laughed his ass off for four minutes as the advisors tried desperately to reverse the spell. Mogdred did look a little weak after the team finally managed to dis-spell, but I guess they didn't want to kill them off right there and then. Tip for Mogdred: Cast long and complicated spells on this team - they won't have a chance at reversing them!

      II) Treguard made a little mistake in one of the scenes. He was mumbling on about "Making the right choice" when he stumbled on his words. I probably shouldn't have picked up on that, but it is very rare for Treggs to get a cut-scene wrong.

      III) What the heck was "Stalagtite" for, anyway? I guess we'll never find out, unless of course the team use it in episode 9. I'm surprised Mildred took the potion instead of the bone, seen as the team got the riddles wrong and made the wrong choice. Again, maybe the producers didn't want to kill too many teams off this series. Having said that, this team didn't deserve to get through level one, in my opinion. They're a little slow.

      IV) Notice one of the advisors say "Who's that woman in there?" in the four door room. He seemed quite curious. After winning Battle Chess, the team seemed very relieved. They were certainly pleased with themselves, even though the puzzle itself was a piece of cake to solve.

      V) Merlin once again referred to himself as "Bert" in this episode, which I found to be quite amusing. I'm not sure whether I prefer Mogdred or Merlin, now...

      VI) Knice corridor of spears. Although the old one was adequate, the spears themselves were a little silly. The Dungeoneers managed to dodge them, and the room was far too easy to get through. Add a few holes, make the spears faster and more difficult to dodge, and everything will be fine.

      That's about it, really. I'm looking forward to today's (29/6) episode.

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      • HStormH
        HStormH
        HStorm
        wrote on last edited by
        #9

        I think the main reason they re-jigged the corridor of spears was that it looked a bit woolly in season 1. This was because once the dungeoneer passed a set of spears back then they had to stop them moving or otherwise they'd block the advisors' view. That was fair play, but it still looked a bit rubbishy in practise so they reset them to a lower level on the screen so they could keep them moving at all times.

        This team is actually one of my all-time favourites. They're not exactly the sharpest knives in the drawer but they're still assertive and provide a lot of fun banter.

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          F
          Fidjit
          wrote on last edited by
          #10

          Strange way of dealing with a Cavern Wraith (ghost), by holding up the magic dagger!
          Cavern Wraith! What does that look like?

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          • HStormH
            HStormH
            HStorm
            wrote on last edited by
            #11

            A sheet. 😕

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              F
              Fidjit
              wrote on last edited by
              #12

              Oh that again... They certainly liked table-cloths that year didn't they...

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                C
                Crispin
                wrote on last edited by
                #13

                IV) Notice one of the advisors say "Who's that woman in there?" in the four door room. He seemed quite curious. After winning Battle Chess, the team seemed very relieved. They were certainly pleased with themselves, even though the puzzle itself was a piece of cake to solve.

                They also seemed chuffed when Mogdred dissappeared with one of them shouting "Got him!"

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                • K
                  K
                  keke
                  wrote on last edited by
                  #14

                  you know when they disspelled it, did they spell it wrong. coz i thought they did. starting with o then something. i was just

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                    P
                    Purgatory
                    wrote on last edited by
                    #15

                    ^ to disspell you have to say the letters in the wrong order,

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                    • K
                      K
                      keke
                      wrote on last edited by
                      #16

                      i know, i thought u had to spell it backwards. but if u have to spell it backwards then they started with o then summit. im probably wrong and u can say the letters in any order but whenever i've seen teams dispelling they spelled it backwards instead of ohdurs.

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                        T
                        TheBrollachan
                        wrote on last edited by
                        #17

                        No in series 1 Treguard explains:

                        To cast a spell call out "Spell-casting" followed by the right letters in the right order.

                        To dis-spell call out "Dis-spell" followed by the right letters but in the wrong order.

                        The reason many teams dis-spell by reversing the letters is because it is easier as you know which letters you have used. (Well I think it is easier)

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                        • HarveyTowersH
                          HarveyTowersH
                          HarveyTowers
                          wrote on last edited by
                          #18

                          One team a bit later on used to put the last letter to the start hten the rest in tbe coorect order

                          e.g Dispell S-D-I-S-M-I-S

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                            D
                            dontyoulikemypie
                            wrote on last edited by
                            #19

                            A classic team here! Could they all have been dyslexic? First the shroud incident, then the shovel/spade debacle! Treguard hams it up wondefully under Mogdred's "control" - funny he can't do anything except point out the missing letter! And how much does Mogdred overreact to them dispelling the shroud anyway? It's like the end of the world or something, the way he shrieks and vanishes!

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                              082601
                              wrote on last edited by
                              #20

                              Question,

                              when faced with a wall-monster or dreadnought,

                              and you havent a god-damn clue what the answer is,

                              why not just run the f*** away?

                              I always wondered that when I was a child, when I watched it regularly.

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                              • HarveyTowersH
                                HarveyTowersH
                                HarveyTowers
                                wrote on last edited by
                                #21

                                Because the only way is onward - there is no turnoing back!

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                                • G
                                  G
                                  GranitasIsCute
                                  wrote on last edited by
                                  #22

                                  I've just noticed that the Level 1 clue room was a bit unfair. The Adventurer's code specifically states that aggression breeds aggression and to not take weapons. However, this team took the dagger and it was the right one to take!

                                  I think for some reason in later series in particular, teams dispell the spell backwards.

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                                  • HStormH
                                    HStormH
                                    HStorm
                                    wrote on last edited by
                                    #23

                                    Close. The code actually states that dungeoneer's should assume weapons are the weapons of their enemies unless there are other indicators.

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                                      Canadanne
                                      wrote on last edited by
                                      #24

                                      http://twitter.com/WatcherMark/status/371029191380070400

                                      LL!

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                                      • wombstarW
                                        wombstarW
                                        wombstar
                                        wrote on last edited by
                                        #25

                                        Strange quest this.

                                        First they appear to pick up the wrong object be still pass Mildred.

                                        They then take the left hand door with not consequence.

                                        And used the Dagger, usually weapons are useless, Tregaurd had said this many times on the show.

                                        Then we have a pointless first level 2 room and an almost empty clue room.

                                        Mogdred up to this own tricks again, i'm surprised they didn't use this as a chance to kill the team off.. they took ages, life force should have drained.

                                        Wonder what they 'word' was for? maybe we'll find out next week.

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                                          Canadanne
                                          wrote on last edited by
                                          #26

                                          The left-hand door was correct, as Mildread tried to trick them into taking the other exit. But yes, there are a few strange things about this quest.

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