Series 2 - Episode 14
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For some reason the scene with that Antony bloke from Ash (series 1 or2) when he meets Lillith is sooo pathetically funny!!!
I chuckle everytime I re-watch it!
"...And for that you must pay me a toll.
What do you offer boy?
... ... humbugs" (in this dungeoneer's quiet, slightly in-confident voice tone)
..Ah and the way Lillith reacts.
"HUMMMMMMMMMMBUGS?
You offer me an empty jar of hummmmmmbugs?" (Said Lillith in a rather wobbly voice tone)
is it just the word that's funny or what?
It had me laughing by the second time round!
...And the way they misread POTION for POISON- twice!!!!!
Classic little scene though!!
And they kicked @55 at combat chess!!!
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Well, I think i'd get pretty angry as well if someone offered me an empty jar of humbugs. I mean where's the pleasure in that?
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The Actress who played Mildread and Lilieth is still around ??
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It wasn't as bad as that one team offering her a bar of soap. Yes, what nicer way to tell someone that they stink!
Well, maybe she could have put the bar of soap into the empty jar of humbugs and played with that (It can't be much fun in a spray-painted rocky domain with only a small ledge can it?)
I dunno.
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I edited the humbug dialogue on nero wave editor.
It now says:
Anthony: Humbugs, I want the humbugs!
Lillith: HUMMMMMBUGS?
You offer me Hummmmmmbugs? An empty jar? How dare you insult me!! I have no time for- hummmmbugs, so Crummmmbugs, down!!!platform falls and lillith cackles!
heehee
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This bit of footage is just screaming out for a massive remix.
See the E-sure remix (http://www.funfreepages.com/videos/e-sure_remix.php) and Cillit Bang remix (http://www.funfreepages.com/flash/cillit_bang_remix.php) for examples of what I'm on about.
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funny that- I am a music producer and love sound editing!!!!
(see my webbie for projects I've done)
http://www.freewebs.com/djoska
The edited version sounds great!
I actually sound-edited some samples from the game I did.
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humbugs lol
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I like Series 2, but would like it even more if not for its arbitrary unfairness when it comes to Level 1 clue objects. In this matter, S2 teams appear to fall into 3 categories:
A. Teams that only need one clue object to complete Level 1, e.g. Julian's and Tony's.
B. Teams that need two correct clue objects to complete Level 1, e.g. Martin's (failed through lack of Ground Toad's Legs), Jamie's (Humbugs for Troll, Small Change to create wellway).
C. In between A and B, teams that need two clue objects to complete L1 and can get away with a 'wrong' one, e.g. Neil's (needed dagger & bone; got away with dagger & potion).
Added to this are differing degrees of difficulty at the clue tables. Martin's two truths earned him no clue object tips whatsoever. Neil's team got advice in exchange for a single correct answer ('the weapon is useful'), and given their later bone/potion let-off, that advice was enough to get them to L2. Of Steven's L1 objects, one was a weapon and the other two quickly turned out to be linked (the invisibility talisman + the glove needed to turn it off).
The relevance of all that to this episode is that while Anthony's team tends to be regarded as Category B (failed through lack of potion), I would speculate that they were in fact Category C. They could have got Olaf to accept the jar (after all, he was content with a candle in S3, and elated with an egg-timer elsewhere in S2), and then used the gold to pay what Lillith described as the "toll" for using her causeway. Although she mentioned a potion, I'd suggest that Mary Miller was told to do so, so that Treguard could explain their potion/poison mistake in his post-mortem.
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I thought it was absolutely hilarious and pretty darn stupid to take an empty jar of humbugs. The dungeoneer and his team mates did seem pretty gameless though. I would have liked an ooh nasty there would have benn justa s nice with Akash's death which was funny enough but even funnier with treguards ooh nasty
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It's a minor first, this, but I think this was the first death-by-falling that saw a proper 'falling' effect i.e. the image of the dungeoneer drops off the bottom edge of the screen, rather than the whole screen pseudo-sliding downwards to be replaced by an image of the life force clock. That was a breakthrough of sorts, as it was an effect that was to be used an awful lot in future, especially in Season Three.
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Did they know it was empty? Surely they saw the prev. quest and thought it was another jar of "humming bugs" to repel an opponent.
Even in 1988 I knew she was saying "humm-bugs" using the same tone of voice with which bad actresses say "A Haanndd-bag!" I liked that, even as I braced myself for a possible bee-sting death!
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