KM Universe - cartographers needed
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Locations I can think of off the top of my head; -
Knightmare Castle (incl. all early Dungeon chambers)
Dunsholm village
Vale of Vanburn
Anwin Wood
The Forest of Dunn (incl. Crazed Heifer)
Castle Doom
Castle Dungarth
Dunkley Wood (incl. Dunswater)
Tower of Time
Wolfenden (incl. Gateway Inn)
Wolfglade
Caverns of Gore
Mines of Malapith
Greenshades
Holmgarth
Winteria
Forest of Freneville
Witchhaven
Amber Forest
Mount Fear
Black Tower of Goth (incl. Sewers of Goth)
Grimdale
Marblehead Palace
Linghorm Palace
The Great Mire (incl. Golden Galleon)
Ambrohame (at a stretch!)
Cloudwalker (if we can figure out which sea it was on, and if it was off a coast near Dunshelm)
Bound to be others we need to add. Can anyone help? For instance, can we get a list of any KMRPG-only locations?
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I can think of 3 more with a forth possible
theres
Warlock (the small village mentioned & Visited in Series 7)
The Great Rift of Angar
The Ruins of Dungarth (from series 4)
Might also be an idea to included The Wolfs Howl Inn from Surounds within the Wolfenden Entry.
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Related threads:
Obviously, Knightmare is not like fantasy worlds such as Middle Earth and Earthsea, which had fixed maps for all adventures. In fact, Knightmare's explicitly shifting geography makes it far from ideal for mapping. (Not just across series, but within: for example, I doubt that there was consistency in the areas Smirkenorff flew over to get from A to B in Series 5.) Having said that, the Star Trek universe didn't have a map from the outset, yet someone managed to produce a book of star charts for it 35 years after its inception, so speculatively mapping the Knightmare realm could be successful.
can we get a list of any KMRPG-only locations?
Might also be an idea to included The Wolfs Howl Inn from Surounds within the Wolfenden Entry.
Due to the complexity of the task, I would suggest that locations that weren't strictly seen or mentioned on Knightmare be left out. If the initial task is successful, newer versions could always be produced with fanfictional locations incorporated.
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Knightmare's explicitly shifting geography makes it far from ideal for mapping. (Not just across series, but within
I do know what you're saying, and it was certainly true of the layout of the Dungeon in the first three seasons, as was explicitly stated both in the series and the novellas.
But overall I've come to view this as a question of interpretation, at least when it comes to the broader geography; the outdoor locations, I suspect, such as forests and villages, all stay where they are, and it's the paths that link them that move around.
(Admittedly, this doesn't account for places like the Crazed Heifer jumping from one forest to the next, but we can always rationalise that; maybe the inn from S4 burned to the ground, and the owner decided to re-found it in a new building somewhere else.)
EDIT: On second thoughts, Drassil, kindly mind your own business and keep your opinions to yourself. They are not wanted.
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The Rocks of Bruin don't seem to have a mention yet.
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Won't Dwarf Tunnels (Series Three Only) and the Corridor of Blades going to be a challenge. I must admit I did once try to create a map of the dungeon and I found it near impossible to do Series Three alone...
But then again it does help to put our heads together. Why don't we throw in our own designs? Compare them and plaster the best ideas together?
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Shouldn't you be keeping quiet about this topic, Glenn? I thought you were a Silent Cartographer.
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The Rocks of Bruin don't seem to have a mention yet.
Golden Galleon too-- a sort of successor to Cloudwalker if I recall?
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Obviously, Knightmare is not like fantasy worlds such as Middle Earth and Earthsea, which had fixed maps for all adventures. In fact, Knightmare's explicitly shifting geography makes it far from ideal for mapping.
So... Would you say the map should be four or five dimensional, then?
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I knocked this up based on a middlearth type of idea, combining elements from as much of the greater dungeon as possible.
I did have an idea to make a 3D version with the 3 levels moving down like a layered cliff face, with level one at the top and three at the bottom with Goth towering up the side of all three from the bottom. This will have to be a hand drawn piece I think. Having said that Treguard's blurb and the view from Smirkenorf's flights would seem to imply that the levels are not geographic.
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In fact, Knightmare's explicitly shifting geography makes it far from ideal for mapping. (Not just across series, but within: for example, I doubt that there was consistency in the areas Smirkenorff flew over to get from A to B in Series 5.)
...I must admit, when I first heard of this idea I thought it was insane on account of the Chaos Architecture involved in the dungeons and surrounding landscape... But there does seem to be something successfully charted.
Maybe a topographical map [think London Underground map] of dungeon interiors rather than a geographical map would make more sense for them?
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