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  3. Series 6
  4. Series 6 Ep 11

Series 6 Ep 11

Scheduled Pinned Locked Moved Series 6
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  • S
    S
    Selphie
    wrote on last edited by
    #33

    I love this episode; the tension is great. The mines of gore are so dark and creepy complete with the background music. I liked the themeing of this level 3, it all flowed nicely and again kept the tension up. I was slightly confused by LF appearing in his tights! Not very uber-baddie I think you'll agree... This is a brilliant final encounter, LF's character just makes it.

    Part of the reason I love S6 is we get to see the reactions of the advisers more. This team were great for that and because we saw that it's always made me feel more for the teams so I care if they win or loose.

    The causeway debate; I think given the team had no clues other than the 2,3,?,?,? they must have been given the benefit of the doubt provided they tried to find a sensible path. I think the prime numbers sequence should have been the correct one but they should have been given a hint about it somewhere along the way (but then I'm not sure how well I'd do at remembering prime numbers under stress!).

    This quest wasn't the dungeon in it's harshest form but the team were good and tackled what was thrown at them well (once they'd got past the hall of choice anyway )

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      H
      hindleyite
      wrote on last edited by
      #34

      Loved this particular quest, but I wonder what on earth the second L2 clue object was for? Would the mace have had some magical property to reveal the correct causeway path on L3? Nevertheless, I always enjoyed the ship elements, and o' course, the level three mines were visually stunning.

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        clairefear
        wrote on last edited by
        #35

        Ben's team deserved to win.

        Ok they got lucky with the clue objects in level one, and perhaps weren't the most charismatic of teams, but the way in which they dealt with the causeways, especially the Great Causeway of Level 3, was epic!

        They generally interacted with other characters in the game very well too, and didn't panic under pressure.

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          S
          Strike
          wrote on last edited by
          #36

          Well said they had a slightly sloppy start, but got better as the game went well, good interaction, did Adrianes layer well, and that Great Causeway scene is just pure classic.

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            clairefear
            wrote on last edited by
            #37

            Sophia's team. Very intelligent. I like the way they move with such coordination. Clare is especially bright. I think they are one of the more memorable teams from series 6.

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              C
              Canadanne
              wrote on last edited by
              #38

              I see there have been many theories as to the secret of the Great Causeway. I'm quite certain that the combination refers to the number of hexagonal tiles in each row:

              Choice of 2 blocks - step on the 2

              Choice of 3 blocks - step on the 3

              Choice of 4 blocks - step on the 4

              Choice of 5* blocks - step on the 5

              Choice of 4 blocks - step on the 4

              *(This is the only Causeway to include a 5-block row, I believe. The unusual shape of it seems to be the key to its solution.)

              Pretty simple once you've cracked it, eh?! Given the clue "2, 3, ?, ?, ?", they were evidently supposed to notice the pattern and figure out the rest for themselves. I think Tim must have thought it was fairly obvious, when in fact it's - to borrow a phrase from His Lordship - "devilish obscure"! I didn't spot the connection until I'd watched it numerous times, so heaven knows how the team were supposed to work it out under that sort of pressure. They survive because they do, in fact, step on the correct tiles through "sheer blind luck", just running forward in a panic - I wonder if Lord Fear's speech was modified to reflect this! (He's not merely being dismissive of the team; it's actually true.)

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              • MystaraM
                MystaraM
                Mystara
                Administrators
                wrote on last edited by
                #39

                My assumption was that there was a second scroll or clue giving the second half of the sequence. The problem with relying on the team to determine the sequence given the first two numbers is that two data points do not provide a correlation.

                https://www.twicetwice.co.uk/

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                • PookaP
                  PookaP
                  Pooka
                  wrote on last edited by
                  #40

                  I just re-watched this episode (watching one episode of S3 every lunchtime as my midday entertainment!) and I can't see anywhere in the quest where they could have feasibly got a second part of the code. They picked up 2,3,?,?,? in Ariadne's lair, after which they returned immediately to the Cloudwalker and transported to Gore by Nemanor. There's no way at all, unless Hordriss could have given them the second half to the code, but why would he know it, especially after imparting magic?

                  The sequence they took did seem to make sense; 2, 3, 4, 5... but there was no 6, so they just decided upon "Run", which worked as they were well ahead of the falling blocks in any case. They were much more controlled on the second half of the Causeway, well ahead of the Frightknight's sword and a good deserved victory.

                  After watching this again I'm convinved that Ben's team is perhaps the strongest team ever to have entered the Dungeon. They had a slightly shaky start, but soon proved to have an excellent dynamic, making smart decisions without being too slow or too fast to do so, with decisions made by the team working together. Ben was a convincingly charismatic dungeoneer who was good with his feet and quick to react, and the guiding was excellent, especially with floor puzzles with instructions like 'inch' and 'pace' (which Illusion points out on the teams page). They didn't have a particularly tough ride, but then again, their challenge was almost exactly as difficult as everyone else in series 6, with some very difficult bits to it (Ariadne was terrifying, even though she probably wouldn't have killed him, and three causeways - not easy by any means). And Series 6 was a difficult series, in my opinion - one of the most challenging of the Lord Fear era.

                  So I think, all in all, an excellent example of a team, a good way to show how the game should be played, with a suitably dramatic end to the quest with the frantic dash through the tunnels, and a well-deserved win, which they clearly worked extremely hard to attain. Good thing it paid off so well.

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                  • MystaraM
                    MystaraM
                    Mystara
                    Administrators
                    wrote on last edited by
                    #41

                    But as I say, two points does not a correlation make.

                    https://www.twicetwice.co.uk/

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                    • R
                      R
                      rachelesque
                      wrote on last edited by
                      #42

                      I see there have been many theories as to the secret of the Great Causeway. I'm quite certain that the combination refers to the number of hexagonal tiles in each row:

                      Choice of 2 blocks - step on the 2

                      Choice of 3 blocks - step on the 3

                      Choice of 4 blocks - step on the 4

                      Choice of 5* blocks - step on the 5

                      Choice of 4 blocks - step on the 4

                      *(This is the only Causeway to include a 5-block row, I believe. The unusual shape of it seems to be the key to its solution.)

                      Thread necromancy (and poster necromancy), but can I just say this is the most plausible explanation and you may have just solved a question that has been bugging me for 20 years or so

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                      • PookaP
                        PookaP
                        Pooka
                        wrote on last edited by
                        #43

                        I agree entirely, but I also fail to see how any team would be able to work that one out under the massive amount of pressure put on them during the first few seconds of the final floor puzzle!

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                          Canadanne
                          wrote on last edited by
                          #44

                          "And such an ordinary crown, when you finally get to see it and hold it." Treguard seems to have forgotten he already saw it two years ago when Dickon redeemed it!

                          Just after we see Lord Fear trapped in his pool, does Pickle really say "Life force is getting critical, bastard"? Sure sounds like it!

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                          • shadow6162S
                            shadow6162S
                            shadow6162
                            wrote on last edited by
                            #45

                            No I'm pretty sure he said master

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                            • JamesAJ
                              JamesAJ
                              JamesA
                              wrote on last edited by
                              #46

                              Not sure if anyone's seen this one before (I don't recall it ever being linked to on here) but I recently came across an excellent 3D Studio Max recreation of the Great Causeway encountered by Ben and his team.

                              You can view the video recreation via the following link:

                              http://youtu.be/4QBFustfShY

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                                pjmlfc05
                                wrote on last edited by
                                #47

                                Love this. One of my fav puzzles in Knightmare and a highlight of series 6. Of course brings back memories of Ben's team successfully crossing it and Sophia perishing. The sound effects are spot on and you can feel the tension. A great job all round.

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                                • wombstarW
                                  wombstarW
                                  wombstar
                                  wrote on last edited by
                                  #48

                                  Causeways were always a highlight... always kept me on the edge my seat.

                                  This is a awesome re-creation.

                                  But I often wondered why the teams didn't just run across? lol

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                                  • P
                                    P
                                    pjmlfc05
                                    wrote on last edited by
                                    #49

                                    Causeways were always a highlight... always kept me on the edge my seat.

                                    This is a awesome re-creation.

                                    But I often wondered why the teams didn't just run across? lol

                                    Ha! I guess if they tried that, they would of got a ticking off from Tim! I wonder if any team crossing a causeway tried to do that though?!

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                                    • MystaraM
                                      MystaraM
                                      Mystara
                                      Administrators
                                      wrote on last edited by
                                      #50

                                      They'd have simply been killed.

                                      https://www.twicetwice.co.uk/

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                                      • wombstarW
                                        wombstarW
                                        wombstar
                                        wrote on last edited by
                                        #51

                                        I wonder how they would have been killed off?

                                        Maybe have to re-film the room or something, or let it happen and blow them up in a bomb room straight afterwards. It's just odd there was nothing really stopping them from doing it.

                                        perhaps I was a good thing I never got a go on the show, because it's the sort of think I would have wanted to try

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                                        • MystaraM
                                          MystaraM
                                          Mystara
                                          Administrators
                                          wrote on last edited by
                                          #52

                                          No, the causeway would just fall under the dungeoneer's feet.

                                          The dungeoneer might have been too quick for the man in the gallery to make the blocks disappear live, i.e. as the game way being played. However, that just has the effect that the advisors' screens are turned off and the team are told that they've died.

                                          They then use the same footage, but apply the virtual environment differently so that the blocks fall correctly.

                                          They'd do that with or without the team's assistance. With the team's assistance, it could be done more realistically. Without it, they'd just show the dungeoneer falling in a comical straight line.

                                          Similarly, people have wondered what the effect of lying down in the corridor of blades would be. You can be fairly (but not entirely) certain that it would result in either:

                                          a) The team being told to behave; or

                                          b) The team being told that they've died, whereupon the transmitted blades footage would be edited to show some kind of vertical blade spinning down the corridor. The fact that the team never SAW that is really neither here nor there.

                                          This is, of course, all entirely dependent on Tim's attitude towards teams "thinking outside the box".

                                          https://www.twicetwice.co.uk/

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