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  3. Missing room from series 4

Missing room from series 4

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  • W
    W
    Wolfshead
    wrote on last edited by
    #12

    I'd loved to have seen it in level 3

    Here's a thought it's tough but what about a spell to get through it, what would be a good spell to use?

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    • P
      P
      Porsmond
      wrote on last edited by
      #13

      Here's a thought it's tough but what about a spell to get through it, what would be a good spell to use?

      I guess if it has been included, the team could have got a Freeze or Speed spell on the way to temporary freeze/slow down the axe so they could get through, However the spell could last for only a short time to build up suspense.

      I'm sure the reason stated above is why it was not included, I think it would have bee to hard of a puzzle to put in a game, and it would be judged highly unfair for the team, It would have still been cool to see in the game though

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      • K
        K
        knightmaredave
        wrote on last edited by
        #14

        Maybe it was just a show off to what could have been used.the axe chamber would have been cool as i find the obstacles (except ariadne) quite poorly devised oh and block and tackle .The axe one drfinately level 3!!!!!!

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        • P
          P
          PookasRule
          wrote on last edited by
          #15

          Having viewed the end credits of the episode in question and viewed the "lost" room I have deduced that perhaps it would not have been quite as difficult as it initially looks. The main difficulty would have been to successfully navigate that long and twisty causeway that leads to the exit and once the dungeoneer had reached the swinging axe, he/she could just crouch down or, if needs be, crawl on their bellies. You'll notice the axe doesn't quite reach the floor when it swings and the dungeoneer could have made use of the limited space to make their escape.

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          • s4t8brettS
            s4t8brettS
            s4t8brett
            wrote on last edited by
            #16

            In fact we encountered it at start of Level 3. Treguard introduced the swinging axe by reference to the Sword of Damocles. It took us something like 2 mins 30 secs (or was it five minutes?) to get halfway round. Long enough for Giles to need to stand up - quite a scary sight with the axe swinging round! (I think I stood up and shouted for him to get down again!). Fortunately, he was near the centre-point of the axe's locus at the time, though. I offered for us to have another go at it but the floor manager said 'No; it's impossible'. Needless to say, it wasn't broadcast.

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            • wombstarW
              wombstarW
              wombstar
              wrote on last edited by
              #17

              That's interesting, i wonder why they didn't just let you do and if you died that was it.

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              • s4t8brettS
                s4t8brettS
                s4t8brett
                wrote on last edited by
                #18

                I don't know, mate. Stereotypical British sense of fair play, perhaps?

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                • wombstarW
                  wombstarW
                  wombstar
                  wrote on last edited by
                  #19

                  Maybe that room was untested, odd though how they never tried to use it again.. maybe having to use a spell to stop the axe.

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                  • s4t8brettS
                    s4t8brettS
                    s4t8brett
                    wrote on last edited by
                    #20

                    Hi again Wombstar,

                    I would be very surprised if we were the only team for it to have been tested on, although if they'd deemed it unworkable from a previous team's attempt, they wouldn't have wasted studio time trying it again. Maybe they thought it worth another go to increase the variety of scenes on the series.

                    Stopping the axe might have worked, but then you have to decide whether the walkway itself was passable quickly enough for the scene to make entertaining television vs a tedious manoeuvring exercise (with a static threat). I'd have to look at it again to see whether it might have been passable standing up with the axe stopped - and that in a position where it wouldn't be blocked out by Giles when the axe was supposed to be in the foreground (if you're with me).

                    Cheers,

                    Brett

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                    • DuxBellorumD
                      DuxBellorumD
                      DuxBellorum
                      wrote on last edited by
                      #21

                      If it was unworkable or impractical the that could be why it wasn't given more of an outing.

                      However, in terms of how to defeat it within the Knightmare realm, then perhaps a spell would have been sufficient!

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                      • wombstarW
                        wombstarW
                        wombstar
                        wrote on last edited by
                        #22

                        A good room to give a team on loosing status to kill them off... unless they manage to beat it.

                        I'm reminded of the axe room in series 3 with that really tiny ledge, which was tough enough without the ghostly axe. That always looked a bit impossible.

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                        • s4t8brettS
                          s4t8brettS
                          s4t8brett
                          wrote on last edited by
                          #23

                          Agreed, although if it looked intrinsically impossible to the production team they might have decided not to use it even for a team in so-called losing status, as was the case.

                          I also agree about the ledge room from Series 3 looking hard enough without the team being harried along by a graphical weapon so closely!

                          Boil off many of the directional errors from the first three series of Knightmare, though (plus sidestep to the left in serie 4, of course!), and - as I see it - you're still left with some arbitrary challenges (even discounting the riddles and other classical and general knowledge questions).

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                          • s4t8brettS
                            s4t8brettS
                            s4t8brett
                            wrote on last edited by
                            #24

                            How about allowing people to try the Swinging Axe room for the next KM Convention: is it really impossible?! Can anyone do it?!

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                            • MystaraM
                              MystaraM
                              Mystara
                              Administrators
                              wrote on last edited by
                              #25

                              I'd like to have something different at the next convention. Playing a room of the dungeon was fun, but it was expensive, disruptive, and hard to organise. It was also the last convention's "big thing". I feel we'd be taking away from the last convention by repeating it. But who knows, if our current plan doesn't work out, we'll be looking for another idea....

                              https://www.twicetwice.co.uk/

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                              • DuxBellorumD
                                DuxBellorumD
                                DuxBellorum
                                wrote on last edited by
                                #26

                                But surely being able to do something in the Dungeon would still be a big draw?

                                Very few people ever got to, even though I'm sure a lot of us on here would have applied...

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                                0
                                • MystaraM
                                  MystaraM
                                  Mystara
                                  Administrators
                                  wrote on last edited by
                                  #27

                                  Perhaps. But in view of the various restrictions regarding what we can actually do (keeping in mind time, complexity, and so on), I think doing something else would have a bigger draw.

                                  https://www.twicetwice.co.uk/

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