Knightmare logo
  • Characters
    Powers that Be Opposition Unaligned
  • Dungeon
    Handpainted CGI Locations
  • Backstage
    Experiences Interviews History How Knightmare was made Convention
  • Fanzone
    Online Coverage Articles Magazines Fan projects
  • Series
    Series 2 Series 3 Series 4 Series 5 Series 6 Series 7 Series 8 Geek Week International Knightmare VR Series 1
  • Events
    Pre-2021 2021 2022 2023 2024 2025 2026
Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse
  1. Home
  2. General Discussion
  3. Missing room from series 4

Missing room from series 4

Scheduled Pinned Locked Moved General Discussion
27 Posts 17 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P
    P
    Porsmond
    wrote on last edited by
    #13

    Here's a thought it's tough but what about a spell to get through it, what would be a good spell to use?

    I guess if it has been included, the team could have got a Freeze or Speed spell on the way to temporary freeze/slow down the axe so they could get through, However the spell could last for only a short time to build up suspense.

    I'm sure the reason stated above is why it was not included, I think it would have bee to hard of a puzzle to put in a game, and it would be judged highly unfair for the team, It would have still been cool to see in the game though

    1 Reply Last reply
    0
    • K
      K
      knightmaredave
      wrote on last edited by
      #14

      Maybe it was just a show off to what could have been used.the axe chamber would have been cool as i find the obstacles (except ariadne) quite poorly devised oh and block and tackle .The axe one drfinately level 3!!!!!!

      1 Reply Last reply
      0
      • P
        P
        PookasRule
        wrote on last edited by
        #15

        Having viewed the end credits of the episode in question and viewed the "lost" room I have deduced that perhaps it would not have been quite as difficult as it initially looks. The main difficulty would have been to successfully navigate that long and twisty causeway that leads to the exit and once the dungeoneer had reached the swinging axe, he/she could just crouch down or, if needs be, crawl on their bellies. You'll notice the axe doesn't quite reach the floor when it swings and the dungeoneer could have made use of the limited space to make their escape.

        1 Reply Last reply
        0
        • s4t8brettS
          s4t8brettS
          s4t8brett
          wrote on last edited by
          #16

          In fact we encountered it at start of Level 3. Treguard introduced the swinging axe by reference to the Sword of Damocles. It took us something like 2 mins 30 secs (or was it five minutes?) to get halfway round. Long enough for Giles to need to stand up - quite a scary sight with the axe swinging round! (I think I stood up and shouted for him to get down again!). Fortunately, he was near the centre-point of the axe's locus at the time, though. I offered for us to have another go at it but the floor manager said 'No; it's impossible'. Needless to say, it wasn't broadcast.

          1 Reply Last reply
          0
          • wombstarW
            wombstarW
            wombstar
            wrote on last edited by
            #17

            That's interesting, i wonder why they didn't just let you do and if you died that was it.

            1 Reply Last reply
            0
            • s4t8brettS
              s4t8brettS
              s4t8brett
              wrote on last edited by
              #18

              I don't know, mate. Stereotypical British sense of fair play, perhaps?

              1 Reply Last reply
              0
              • wombstarW
                wombstarW
                wombstar
                wrote on last edited by
                #19

                Maybe that room was untested, odd though how they never tried to use it again.. maybe having to use a spell to stop the axe.

                1 Reply Last reply
                0
                • s4t8brettS
                  s4t8brettS
                  s4t8brett
                  wrote on last edited by
                  #20

                  Hi again Wombstar,

                  I would be very surprised if we were the only team for it to have been tested on, although if they'd deemed it unworkable from a previous team's attempt, they wouldn't have wasted studio time trying it again. Maybe they thought it worth another go to increase the variety of scenes on the series.

                  Stopping the axe might have worked, but then you have to decide whether the walkway itself was passable quickly enough for the scene to make entertaining television vs a tedious manoeuvring exercise (with a static threat). I'd have to look at it again to see whether it might have been passable standing up with the axe stopped - and that in a position where it wouldn't be blocked out by Giles when the axe was supposed to be in the foreground (if you're with me).

                  Cheers,

                  Brett

                  1 Reply Last reply
                  0
                  • DuxBellorumD
                    DuxBellorumD
                    DuxBellorum
                    wrote on last edited by
                    #21

                    If it was unworkable or impractical the that could be why it wasn't given more of an outing.

                    However, in terms of how to defeat it within the Knightmare realm, then perhaps a spell would have been sufficient!

                    1 Reply Last reply
                    0
                    • wombstarW
                      wombstarW
                      wombstar
                      wrote on last edited by
                      #22

                      A good room to give a team on loosing status to kill them off... unless they manage to beat it.

                      I'm reminded of the axe room in series 3 with that really tiny ledge, which was tough enough without the ghostly axe. That always looked a bit impossible.

                      1 Reply Last reply
                      0
                      • s4t8brettS
                        s4t8brettS
                        s4t8brett
                        wrote on last edited by
                        #23

                        Agreed, although if it looked intrinsically impossible to the production team they might have decided not to use it even for a team in so-called losing status, as was the case.

                        I also agree about the ledge room from Series 3 looking hard enough without the team being harried along by a graphical weapon so closely!

                        Boil off many of the directional errors from the first three series of Knightmare, though (plus sidestep to the left in serie 4, of course!), and - as I see it - you're still left with some arbitrary challenges (even discounting the riddles and other classical and general knowledge questions).

                        1 Reply Last reply
                        0
                        • s4t8brettS
                          s4t8brettS
                          s4t8brett
                          wrote on last edited by
                          #24

                          How about allowing people to try the Swinging Axe room for the next KM Convention: is it really impossible?! Can anyone do it?!

                          1 Reply Last reply
                          0
                          • MystaraM
                            MystaraM
                            Mystara
                            Administrators
                            wrote on last edited by
                            #25

                            I'd like to have something different at the next convention. Playing a room of the dungeon was fun, but it was expensive, disruptive, and hard to organise. It was also the last convention's "big thing". I feel we'd be taking away from the last convention by repeating it. But who knows, if our current plan doesn't work out, we'll be looking for another idea....

                            https://www.twicetwice.co.uk/

                            1 Reply Last reply
                            0
                            • DuxBellorumD
                              DuxBellorumD
                              DuxBellorum
                              wrote on last edited by
                              #26

                              But surely being able to do something in the Dungeon would still be a big draw?

                              Very few people ever got to, even though I'm sure a lot of us on here would have applied...

                              1 Reply Last reply
                              0
                              • MystaraM
                                MystaraM
                                Mystara
                                Administrators
                                wrote on last edited by
                                #27

                                Perhaps. But in view of the various restrictions regarding what we can actually do (keeping in mind time, complexity, and so on), I think doing something else would have a bigger draw.

                                https://www.twicetwice.co.uk/

                                1 Reply Last reply
                                0

                                Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                With your input, this post could be even better 💗

                                Register Login
                                Reply
                                • Reply as topic
                                Log in to reply
                                • Oldest to Newest
                                • Newest to Oldest
                                • Most Votes


                                • Login

                                • Don't have an account? Register

                                • Login or register to search.

                                The Team

                                Join
                                Submissions
                                Contact
                                KM Chat
                                Privacy Policy

                                The Site

                                About
                                Search
                                Site Map
                                Terms & Conditions
                                Q&A

                                Keep up-to-date with Knightmare news:
                                Visit KnightmareTV on X Visit KnightmareTV on Facebook Visit KnightmareTV on YouTube Receive Browser Notifications See our RSS Feed
                                © Copyright Knightmare.com 1999-2026. All Rights Reserved. Moral rights are asserted.
                                • First post
                                  Last post
                                0
                                • Categories
                                • Recent
                                • Tags
                                • Popular
                                • Users
                                • Groups