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  3. U kno sum1's been messing w. the dungeons when...

U kno sum1's been messing w. the dungeons when...

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  • S
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    Steve
    wrote on last edited by
    #109
    • Hordress refers to himself in the 1st person  ;D

    • The Dungeoneer gets fed up Turns around in the dwarf tunnel and uses the dagger to kick some serious Goblin ass

    • The crow does a shit on the Dungeoneers head

    • SMIRKY does a shit on the dungeoneers head

    • The dungeoneer walks in on Mrs Grimwold and the hubby doing it (Doggy style! - Excuse the pun , and the lingo)

    • The Skulls(ghosts) actually do some damage!

    • The Dungeoneer walks into a tree while in the forest(cant believe this never happened)

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    • PookaP
      PookaP
      Pooka
      wrote on last edited by
      #110

      Yeah, except a Stormgeist (floating skull) did some damage, once (and once only!) in series 4!  ;D

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        Steve
        wrote on last edited by
        #111

        Meant the floating "Ghost" skulls from series 3 but i thought the others were kinda funny.

        • In the level one clue room the choices are a spliff, a bottle of vodka and the Gold bar!

        Not my best but most have already been said!

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          MoanaLiza
          wrote on last edited by
          #112

          The dungeoneers explain where they are to the rest of the team.

          The dungeoneers never say where am I

          All the teams and dungeoneers actually know their right from their left

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            MoanaLiza
            wrote on last edited by
            #113

            When gremlins start appearing everywhere.

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              MoanaLiza
              wrote on last edited by
              #114

              When the Goblins are replced by Gremlins.

              When the lifeforce is replaced by a hamburger, Steak, or even a roast dinner.

              When the Goblins accept Julie's present (s3) and become her best friends and help her complete her quest.

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                MoanaLiza
                wrote on last edited by
                #115

                When a dungeoneer walks through the dwarf tunnels and end up in the North Pole and get chased by a polar bear.

                When a dungeoneer dissappears when they exit one room and they enter the Bermuda Triangle.

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                  MoanaLiza
                  wrote on last edited by
                  #116

                  When the Godfather replaces Lord Fear

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                    MoanaLiza
                    wrote on last edited by
                    #117

                    Neddy S5 is played by Shergar and Lord Fear is replaced by Lord Lucan

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                    • D
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                      Davius
                      wrote on last edited by
                      #118

                      This thread is hilarious! I'm never that good at doing these things, but here are my feeble attempts:

                      You are riding Smirkenorff, who goes into a spin-dive and an oxygen mask falls from above along with things from the overhead compartment.

                      The Dreadnaught really does turn out to be a re-animated Dead Wart... and Pickle becomes very smug.

                      A dungeoneer holds a spyglass so long that the sun sets fire to his foot.

                      A dungeoneer leaps enthusiastically into the Wellway, only to find that it is a real well, full of water and pretty deep.

                      Treguard can't find either Helmet of Justice, so he loans the dungeoneer his biker Helmet.

                      A dungeoneer decides to take the helmet off, grab a dagger clue-object and hold one of the characters hostage in one of the now blue rooms until his team is announced as being winners.

                      The FrightKnight timer from the causeway comes to life and tries to lob the dungeoneer's head off.

                      The boat springs a leak in the boat-ride section.

                      The dungeoneer gets ambushed by seven familiar-looking dwarves, only to be rescued (willingly) by Sir Hugh de Witless and a pack of 'enlightened' goblins who have seen the error of their ways.

                      Smirkenorff lands in the Bahamas and insists you stay there for a week or two.

                      Pickle secretly teams up with the Opposition and starts placing poisonous items in the knapsack.

                      One of the team reaches the Quest Item chamber, only to realise that Treguard has all the Quest Items and only sent them in for a laugh.

                      All the characters from the all the early series' who disappeared crawl out of the knapsack after being lost in there for years.

                      A dungeoneer tries to start a quest, but finds the gate locked and a signboard on the dungeon entrance stating "Closed for refurbishing."

                      Thanks for reading!

                      Davius.

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                        MoanaLiza
                        wrote on last edited by
                        #119

                        A dungeoneer casts a speed spell and gets arrested and charged with possessing it

                         😎

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                          Davius
                          wrote on last edited by
                          #120

                          Elevator music starts to play in the Decender Device, which slowly drains the dungeoneer's lifeforce.

                          Elita completes a social studies course.

                          Goblins ride on top of the blades in the Corridor of Blades.

                          Julius Scaramonger appears in a posh suit and tries to tell the dungeoneer about higher deities and sell religious writings.

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                          • M
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                            MoanaLiza
                            wrote on last edited by
                            #121

                            Elita and Pickles are twins

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                              Davius
                              wrote on last edited by
                              #122

                              There is a flight departure lounge, complete with mostly unhelpful assistants, before Smirkenorff's nesting area.

                              You need to purchase a first class ticket to avoid having to sit on Smirkenorff's wings for the flight.

                              Disco music starts to play, with the flashy lights, in the bell tower of Marblehead.

                              The giant gargoyle head from the early series rolls across the screen during an awkward period of silence.

                              It turns out that it was Gretel who decapitated/murdered the gargoyle, because she did not think it was pretty, and did not want to "cheer it up" to get through the door.

                              The Quest Items consist of: A brand new PC, Sylvester Hands' spare smock, a sports car, a luxury holiday to Stoke-on-Trent, or the star prize of £1,000,000.

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                                Malefact
                                wrote on last edited by
                                #123

                                Pat Sharp replaces Treguard and a c.ockeral sounds when the dungeoneer picks up the quest object.  😄

                                (ruddy automatic editing!)

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                                • M
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                                  MoanaLiza
                                  wrote on last edited by
                                  #124

                                  Festus is actually a Chihuahua

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                                  • M
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                                    MoanaLiza
                                    wrote on last edited by
                                    #125

                                    Sly Hands is related to (I can't remember what his name is) from Oliver Twist

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                                      Davius
                                      wrote on last edited by
                                      #126

                                      The advisors all wear a Helmet of Justice and knapsack and the dungeoneer goes in as normal.

                                      Lord Fear realises that killing dungeoneers won't destroy the Powers that Be, and so commands his minions to set up a picket group outside Knightmare castle for an 'Equal Rights for Dungeon Denizens Campaign'.

                                      Sidriss traps Hordriss in a bone-cage and turns him over to the Opposition in exchange for training in magic.

                                      The Rune Lock puzzle starts to tell people's future.

                                      To the dungeoneer's horror, "Don't Stop Moving" is played in the Corridor of Blades.

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                                      • M
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                                        MoanaLiza
                                        wrote on last edited by
                                        #127

                                        To the dungeoneer's horror, "Don't Stop Moving" is played in the Corridor of Blades.

                                        Not the one by SClub?

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                                          Davius
                                          wrote on last edited by
                                          #128

                                          Yes, I apologise for mentioning it here, as I despise their songs... but I couldn't resist linking it to the Corridor of Blades (and it does make the Corridor of Blades a lot more scary)!

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