U kno sum1's been messing w. the dungeons when...
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This thread is hilarious! I'm never that good at doing these things, but here are my feeble attempts:
You are riding Smirkenorff, who goes into a spin-dive and an oxygen mask falls from above along with things from the overhead compartment.
The Dreadnaught really does turn out to be a re-animated Dead Wart... and Pickle becomes very smug.
A dungeoneer holds a spyglass so long that the sun sets fire to his foot.
A dungeoneer leaps enthusiastically into the Wellway, only to find that it is a real well, full of water and pretty deep.
Treguard can't find either Helmet of Justice, so he loans the dungeoneer his biker Helmet.
A dungeoneer decides to take the helmet off, grab a dagger clue-object and hold one of the characters hostage in one of the now blue rooms until his team is announced as being winners.
The FrightKnight timer from the causeway comes to life and tries to lob the dungeoneer's head off.
The boat springs a leak in the boat-ride section.
The dungeoneer gets ambushed by seven familiar-looking dwarves, only to be rescued (willingly) by Sir Hugh de Witless and a pack of 'enlightened' goblins who have seen the error of their ways.
Smirkenorff lands in the Bahamas and insists you stay there for a week or two.
Pickle secretly teams up with the Opposition and starts placing poisonous items in the knapsack.
One of the team reaches the Quest Item chamber, only to realise that Treguard has all the Quest Items and only sent them in for a laugh.
All the characters from the all the early series' who disappeared crawl out of the knapsack after being lost in there for years.
A dungeoneer tries to start a quest, but finds the gate locked and a signboard on the dungeon entrance stating "Closed for refurbishing."
Thanks for reading!
Davius.
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Elevator music starts to play in the Decender Device, which slowly drains the dungeoneer's lifeforce.
Elita completes a social studies course.
Goblins ride on top of the blades in the Corridor of Blades.
Julius Scaramonger appears in a posh suit and tries to tell the dungeoneer about higher deities and sell religious writings.
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There is a flight departure lounge, complete with mostly unhelpful assistants, before Smirkenorff's nesting area.
You need to purchase a first class ticket to avoid having to sit on Smirkenorff's wings for the flight.
Disco music starts to play, with the flashy lights, in the bell tower of Marblehead.
The giant gargoyle head from the early series rolls across the screen during an awkward period of silence.
It turns out that it was Gretel who decapitated/murdered the gargoyle, because she did not think it was pretty, and did not want to "cheer it up" to get through the door.
The Quest Items consist of: A brand new PC, Sylvester Hands' spare smock, a sports car, a luxury holiday to Stoke-on-Trent, or the star prize of £1,000,000.
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The advisors all wear a Helmet of Justice and knapsack and the dungeoneer goes in as normal.
Lord Fear realises that killing dungeoneers won't destroy the Powers that Be, and so commands his minions to set up a picket group outside Knightmare castle for an 'Equal Rights for Dungeon Denizens Campaign'.
Sidriss traps Hordriss in a bone-cage and turns him over to the Opposition in exchange for training in magic.
The Rune Lock puzzle starts to tell people's future.
To the dungeoneer's horror, "Don't Stop Moving" is played in the Corridor of Blades.
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