U kno sum1's been messing w. the dungeons when...
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The advisors all wear a Helmet of Justice and knapsack and the dungeoneer goes in as normal.
Lord Fear realises that killing dungeoneers won't destroy the Powers that Be, and so commands his minions to set up a picket group outside Knightmare castle for an 'Equal Rights for Dungeon Denizens Campaign'.
Sidriss traps Hordriss in a bone-cage and turns him over to the Opposition in exchange for training in magic.
The Rune Lock puzzle starts to tell people's future.
To the dungeoneer's horror, "Don't Stop Moving" is played in the Corridor of Blades.
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The Looney Toons Characters have taken refuge in the dwarf tunnels.
A dungeoneer walking through a dwarf tunnel, finds Elmer Fudd chasing the Road Runner and Wil E Coyote chasing Bugs Bunny and Daffy Duck, All exept the dungeoneer fail to notice Goblins trying to catch them, to which the dungeoneer makes a quick exit.
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The shark fin in the water turns out to be Motley scuba diving.
Standing on the transporter pad too long whisks you off to Lord Fear's bullion chamber.
The dungeoneer enters a room with Smirkenorff, Romahna, Red Death and Bhal-Shebah who are apparently settling their differences on Jerry Springer.
Brother Strange decides to stop collecting proverbs and join Brother Mace in the order of Tavern Monks.
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