Series 8 opening sequence from episode 1

Series 8: Dungeon

By Keith McDonald

Series 8 returned to a richly-textured computer-generated dungeon with an expansive Level 3 formed of two towers, Linghorm and Marblehead.


Snapdragon Tunnels

The Snapdragon Tunnels, as seen in Series 8 of Knightmare (1994).

More about Snapdragon Tunnels

Fireball Alley

The Fireball Alley challenge, as seen in Series 8 of Knightmare (1994).

More about Fireball Alley

Smirkenorff's Lair

Smirkenorff's Lair, as seen in Series 8 of Knightmare (1994).

More about Smirkenorff's Lair

Trapdoor Room

The Level 1 Trapdoor Room, as seen in Series 8 of Knightmare (1994).

More about Trapdoor Rooms

Corridor of Blades

The Corridor of Blades, as seen in Series 7 of Knightmare (1993).

More about the Corridor of Blades

Black Tower of Goth

A stone room in the Black Tower of Goth, as seen in Series 7 of Knightmare (1993).

More about the Black Tower of Goth

Sewers of Goth

The Sewers of Goth, as seen in Series 7 of Knightmare (1993).

More about the Sewers of Goth

Moving Block

A variant of the Firebomb Room / Moving Blocks without fireball ducts, as seen in Series 8 of Knightmare (1994).

More about the Moving Block

Play Your Cards Right

The Play Your Cards Right challenge, as seen in Series 7 of Knightmare (1993).

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Linghorm

A corridor in the Tower of Linghorm, as seen in Series 8 of Knightmare (1994).

More about the Tower of Linghorm

Golden Galleon

The decks of the Golden Galleon, as seen in Series 8 of Knightmare (1994).

More about the Golden Galleon

Fireball Chamber

A Fireball Room in Level 3 from Series 8 of Knightmare (1994).

More about the Fireball Chamber

Marblehead

The corridors inside Tower of Marblehead, as seen in Series 8 of Knightmare (1994).

More about the Tower of Marblehead

Sewer Pipes

The sewer pipes, as seen in Series 8 of Knightmare (1994).

More about the Sewer Pipes

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Playing the Corridor of Blades

The new Corridor of Blades sequence, as played at the Knightmare Convention, 2014.

Fans at the Knightmare Convention got a once-in-a-lifetime opportunity to play a room of the dungeon using the original blue screen technology.

Series 1 Quest 3

Series 1 Quest 3 receive help from Casper the Key at the Moving Keyhole

Team 3: Simon, Simon, Jonathan and Steven from Yorkshire.

Merlin, the Wizard

Merlin the magician

The magician of legend. Merlin was eccentric and excitable, and his magic was essential to most of the winning quests in the early years of Knightmare.

See Also