Series 8 opening sequence from episode 1

Series 8: Dungeon

By Keith McDonald

Series 8 returned to a richly-textured computer-generated dungeon with an expansive Level 3 formed of two towers, Linghorm and Marblehead.


Snapdragon Tunnels

The Snapdragon Tunnels, as seen in Series 8 of Knightmare (1994).

More about Snapdragon Tunnels

Fireball Alley

The Fireball Alley challenge, as seen in Series 8 of Knightmare (1994).

More about Fireball Alley

Smirkenorff's Lair

Smirkenorff's Lair, as seen in Series 8 of Knightmare (1994).

More about Smirkenorff's Lair

Trapdoor Room

The Level 1 Trapdoor Room, as seen in Series 8 of Knightmare (1994).

More about Trapdoor Rooms

Corridor of Blades

The Corridor of Blades, as seen in Series 7 of Knightmare (1993).

More about the Corridor of Blades

Black Tower of Goth

A stone room in the Black Tower of Goth, as seen in Series 7 of Knightmare (1993).

More about the Black Tower of Goth

Sewers of Goth

The Sewers of Goth, as seen in Series 7 of Knightmare (1993).

More about the Sewers of Goth

Moving Block

A variant of the Firebomb Room / Moving Blocks without fireball ducts, as seen in Series 8 of Knightmare (1994).

More about the Moving Block

Play Your Cards Right

The Play Your Cards Right challenge, as seen in Series 7 of Knightmare (1993).

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Linghorm

A corridor in the Tower of Linghorm, as seen in Series 8 of Knightmare (1994).

More about the Tower of Linghorm

Golden Galleon

The decks of the Golden Galleon, as seen in Series 8 of Knightmare (1994).

More about the Golden Galleon

Fireball Chamber

A Fireball Room in Level 3 from Series 8 of Knightmare (1994).

More about the Fireball Chamber

Marblehead

The corridors inside Tower of Marblehead, as seen in Series 8 of Knightmare (1994).

More about the Tower of Marblehead

Sewer Pipes

The sewer pipes, as seen in Series 8 of Knightmare (1994).

More about the Sewer Pipes

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Stomach

Series 1 Quest 4. Danny lands in the serpent's stomach.

Dungeoneers who passed into the serpent's mouth risked falling into its stomach. Teams had to improvise to fashion an escape.

Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

Knightmare in Wireframe Magazine

Header image formed of the graphic featuring Knightmare in Wireframe.

Knightmare is the subject of a splendid feature in Issue 40 of Wireframe, the computer game magazine.

See Also