I've just re-watched this quest, for me, Martin was the most entertaining dungeoneer for the first six series' . In addition to the aforementioned quirks, his sheer impatience made him captivating, especially the tutting and sarcastic remarks. It was refreshing to see a dungeoneer take the lead as he did, and stop his advisors from dithering, which made for a real quick-fire quest. Don't get me wrong, though, if I were one of his advisors, i'd be tempted to walk him off a cliff.